New Trinity Support gem - What is its maximum resonance?

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jeerinho wrote:

However, I still can't see any viable usage beyond those two skills.


Nevermind. Just realized that it works with Spellslinger or CoC builds with more than one different spell or the attack used to trigger the spells have different elements. (UPDATE: Nope, doesn't support triggered skills either.)
Last edited by jeerinho#7997 on Jan 14, 2021, 2:50:18 AM
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jeerinho wrote:
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jeerinho wrote:

However, I still can't see any viable usage beyond those two skills.


Nevermind. Just realized that it works with Spellslinger or CoC builds with more than one different spell or the attack used to trigger the spells have different elements. (UPDATE: Nope, doesn't support triggered skills either.)


Hey there, you seem to understand trinity far better than I do.

I'm curious if it would work with a typical Paradoxica flicker-strike build...for various gearing reasons these builds usually have very small amounts of lightning and fire damage along with a ton of cold damage on each hit.

I'm assuming the answer is no, as people seem to focus on skills which deal different elements on each hit rather than all elements on on hit when discussing trinity. The wording of the skill gem is confusing me a bit on this regard.

Last edited by SirDeeps#6770 on Jan 14, 2021, 12:38:11 PM
https://www.pathofexile.com/forum/view-thread/3009537 This is a link to the gems.
Last edited by Phaesrole#6814 on Jan 14, 2021, 4:58:41 PM
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jeerinho wrote:
Ok, it is 50% more elemental damage and 20% all elemental penetration for a mere 1 second to ramp up to full power. The alternate quality even provides 15% inc attack speed which is more than Ruthless and Multistrike's alternate quality variants.
https://www.pathofexile.com/forum/view-thread/3009537

It's a must have for Tri-Ele Hit and Wild Strike builds, unless you go Inquisitor and ignore enemy resistances. Ele Hit and Wild Strike have issues with starting in SSF because you need not one but two threshold jewels at minimum. Now we can forget this entirely and just go triple elements. It won't beat pure fire element but with this new support gem in combination with Raider's multi element exposure, or EE for those on the other-side of the tree, it should get it close to that power.

However, I still can't see any viable usage beyond those two skills.


Well I'm going to use a 4-button Witch. I think this support is good for using multiple sources of damage moreso than spamming just one thing. So for me I'm going to throw down a fire totem and then cast a cold spell. On the other hand if it doesn't work with totems then I'll just use firestorm + cold spell. Then two other cold damage over time spells.

Maybe you can also use herald of thunder to keep the resonance up too.
Last edited by BearCares#6660 on Jan 14, 2021, 5:58:25 PM
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SirDeeps wrote:

Hey there, you seem to understand trinity far better than I do.

I'm curious if it would work with a typical Paradoxica flicker-strike build...for various gearing reasons these builds usually have very small amounts of lightning and fire damage along with a ton of cold damage on each hit.

I'm assuming the answer is no, as people seem to focus on skills which deal different elements on each hit rather than all elements on on hit when discussing trinity. The wording of the skill gem is confusing me a bit on this regard.



No, it won't work for such build. If your main damage is always cold, you can never gain cold resonance. The more multiplier is based on your lowest resonance which is zero.
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BearCares wrote:

Well I'm going to use a 4-button Witch. I think this support is good for using multiple sources of damage moreso than spamming just one thing. So for me I'm going to throw down a fire totem and then cast a cold spell. On the other hand if it doesn't work with totems then I'll just use firestorm + cold spell. Then two other cold damage over time spells.

Maybe you can also use herald of thunder to keep the resonance up too.


Gem description says it doesn't work with totems. It also does not work with skills that reserve mana so HoT is out. Needs to "hit" as well so DoT skills don't work.

But Firestorm and things that has staggered hits over a duration will work. So perhaps Firestorm and Ball Lightning (unless BL will be tagged as an "orb" then it is disqualified too), then a cold "hitting" skill as your main damage dealer.
You need to make sure Firestorm and BL is re-casted every 3 seconds, otherwise you will start losing resonance stacks.

Unleash support should help, because this support advocates a hit-and-move playstyle rather than being static while holding your right-click. Each skill have its own seal counter. 2 seconds should be more than enough to fully regain all seals on a skill.
Last edited by jeerinho#7997 on Jan 14, 2021, 9:35:17 PM
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jeerinho wrote:
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BearCares wrote:

Well I'm going to use a 4-button Witch. I think this support is good for using multiple sources of damage moreso than spamming just one thing. So for me I'm going to throw down a fire totem and then cast a cold spell. On the other hand if it doesn't work with totems then I'll just use firestorm + cold spell. Then two other cold damage over time spells.

Maybe you can also use herald of thunder to keep the resonance up too.


Gem description says it doesn't work with totems. It also does not work with skills that reserve mana so HoT is out. Needs to "hit" as well so DoT skills don't work.

But Firestorm and things that has staggered hits over a duration will work. So perhaps Firestorm and Ball Lightning (unless BL will be tagged as an "orb" then it is disqualified too), then a cold "hitting" skill as your main damage dealer.
You need to make sure Firestorm and BL is re-casted every 3 seconds, otherwise you will start losing resonance stacks.

Unleash support should help, because this support advocates a hit-and-move playstyle rather than being static while holding your right-click. Each skill have its own seal counter. 2 seconds should be more than enough to fully regain all seals on a skill.


cold snap and creeping frost hit
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BearCares wrote:

cold snap and creeping frost hit


OK, DoT skills are meta, but remember you don't take full advantage of the penetration granted by Trinity, since DoT don't penetrate. The "More Elemental Damage" applies though.
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jeerinho wrote:
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BearCares wrote:

cold snap and creeping frost hit


OK, DoT skills are meta, but remember you don't take full advantage of the penetration granted by Trinity, since DoT don't penetrate. The "More Elemental Damage" applies though.


ignite does though right? The cold dot + shock and ignite aayyyeee?

Besides the reason I'm going with cold is because what is it bonechill? So increased damage taken + shock will be basically the same as penetration for dat dot
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BearCares wrote:


ignite does though right? The cold dot + shock and ignite aayyyeee?



ignite does nothing with penetration.

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