[3.13]💥Dang's Infernal Trinity Palm Raider 💥 Explosions W/O Massive cost.🔨Crafting Section🔨



Currently level 95 with this tree: https://pastebin.com/psgi2Kif
2x Inspired learning, Officially INFERNAL TRINITY PALM!

Infernal Trinity Palm Quick Overview (Full video guide coming): https://youtu.be/wBzPXFJkWsY

Cortex Showcase: https://youtu.be/uDvcJcWfm6U

Ritual League Start: Ill be streaming for most of my days feel free to come and ask me questions! Twitch.tv/and_Dang, I'll be back Sunday, 1/24/2021.

Discord Server for Twitch: Feel free to as questions here as well I'll be sure to get back to you as soon as possible.https://discord.gg/92e6k6Ug43


3.12 Video Guide and Showcases:

3.13 Changes:
Spoiler
Overall Damage increased. Movement speed Increase. Survivability increase. AND HARVEST IS BACK BABY!!!
Crafting Guides coming soon. Fixing resistances will be even EASIER! This build will be even better!!!!

Strengths and Weaknesses of the build


Strengths:

💥 Satisfying Explosion Chains

💥 Extremely Fast Speed / Mobility

💥 Budget Friendly with Comprable Top end DPS

💥 All Content Viable

💥 Ailment Immune

💥 Smooth Gameplay: Infernal blow is our boss damage and also our clearing tool. The 2 totems are placed for single target almost exclusively.

💥 8 Million Sirius DPS w/ Defense Build or 10+ Million with the Offensive Verison


Weaknesses:

Spoiler
- Elemental Reflect

- Evasion based Defenses

- Unique Defined, and One with Nothing

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Build mechanic introduction:

(Updated Picture Coming)

Path of Building Community Edition Link:
Spoiler
https://pastebin.com/psgi2Kif


Hollow Palm is a blank canvas for many different builds. At its core it is a Stat Stacking build meaning we are grabbing as much Dexterity as possible. Dexterity inherently grants 1 % Evasion per 5 points letting us scale both Offense and Defense per point. Dexterity will also give us 14 - 20 physical damage to our attacks per 10 points. This is a base value that will be scaled with all of our other multipliers. On top of that Hollow Palm also gives 60% more attack speed.

Infernal Blow Mechanics:
We are getting the Cold Conversion nodes to get 40% of our damage converted to Cold, letting us do Phys reflect maps. Not only that, we are scaling that further with Hatred to make it so we are marginally dealing more Cold than fire. This lets us stack Trinity with just our main skill alone, since the explosions explained below are pure fire damage.

Infernal Blow applies 2 debuffs to enemies. "Charged" is for our main target being hit, while "uncharged" are those affected by area damage. These are both stacking debuffs that stack up to 6 times. Upon reaching 6 stacks, the debuff expiring, or most importantly when the targets die, they explode dealing 6% of their HP in a radius around the target in fire damage.

We are also attacking 10 times a second meaning we will hit the 6 stacks on 2 targets instantly. This is why Tribal Fury as an anointment is such a crucial part of the build.

Normally Infernal blow would not be able to apply the Uncharged debuff from its own explosions. With the introduction of Alternate Quality Gems within 3.12 we get Anomalous Infernal Blow. At 20% Quality, it gives each explosion 20% chance to apply Uncharged to any target hit by an explosion. This is how we are chaining the explosions to kill packs.

YOU DO NOT NEED ANOMALOUS INFERNAL BLOW TO GET THE BUILD GOING. IT IS PURELY QUALITY OF LIFE. IT DOES NOT HELP BOSSES AT ALL. ITS PRIMARY PURPOSE TO KILL STRAGGLER MOBS ON THE EDGE OF PACKS MORE CONSISTENTLY. DO NOT SPEND OVER 2EX FOR THIS EVER.

Defenses:

Evasion Explained
Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.



Entropy System prevents ensures we will never get hit 2x in a row.

Dodge is true random that generates a number every single time without going through the Entropy System.


What does this mean to us?



💨 Accuracy Reduction
💨 Blind
💨 94% Chance to Evade attacks(Without getting hit)
💨 Dodge
💨 Wind Dancer
💨 Fortify
💨 Immortal Call

These are the massive layers of defense that gives us an effective hit pool of:



Note: Avatar of the Chase does not increase your Character sheet's chance to evade attacks based on your evasion rating it is a more multiplier to your chance to evade that increases the % shown in the sheet. This isn't relevant to us since we don't take it but I thought you guys should know.

(Removed because Current Version is most likely the best version of the Ascendancy pathing.)
Spoiler
Offensive vs Defensive, which one should you pick?


Offensive

Spoiler
- Much higher Boss Dps, easily capable of killing A8 Sirus and Delirious Maps

- Smoother Playstyle


Defensive


Spoiler
- Ailment Immune

- Phasing Always Active

- Passive Exposure

- Accuracy Reduction

- 55% Dodge, 45% Spell Dodge


2x Inspired Learning
Spoiler

- Extremely Satisfying

- Completely different Tree

- Relatively Unexplored for myself



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Skill-gems and setups:

Most of the Awakened gems are cheap for the build, other than Multistrike.

Damage setup:


Main Skill :
Anomalous Infernal Blow - Multistrike - Elemental Damage with Attacks - Elemental Focus - (5L) Trinity - (6L) Fortify


Single Target "buffs":
Vaal Ancestral Warchief - Ancestral Protector




Mobility & Defensive Setup:

- Cast When Damage Taken (lvl 4) - Immortal Call (lvl 6)

- Anomalous Dash - Anomalous Second Wind


Auras:

-Herald of Ash,
-Hatred
-(Replica Perfect Form) Flesh and Stone

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Ascendancy Class: Raider

Ascendancy Pathing:
3.13 Best in Slot (Onslaught is not obtained here must be obtained somewhere else)
Spoiler
Way of the Poach -> Quartz Infusion -> Avatar of the Veil -> Avatar of the Slaughter



3.12 Heist
Spoiler
Offense :
Spoiler
Rapid Assault -> Way of the Poacher -> Avatar of the Chase -> Avatar of the Slaughter


Defense :
Spoiler
Rapid Assault -> Quartz Infusion -> Avatar of the Veil -> Way of the Poacher



Note: That if you at any point need strength, simply pick up the 30+ notables in the skill-tree and spec out of them later when you are able to cover these requirements via gear.
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Leveling Tips:
Twitch.tv VOD 4 hr 21 min A10 Kitava Kill: https://www.twitch.tv/videos/883344178
Spoiler
1. Level 12 : Lets you swap over to One with Nothing and Hollow Palm
2. Consecrated Path will be your main leveling skill with out Infernal Blow.
3. Karui Ward. Annoint Diamond Skin on to fix resistances (Clear, Sepia, Teal) OR Freedom of Movement for speed (Clear, Sepia, Violet). This will be swapped with Astramentis when available.
4. Goldrim, Wanderlust, Le Heups for easily going into maps.


Bandit Quest Reward:
Spoiler

Kill All Bandits

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Gearing and stat priorities:

My Current Gear:

3.13 Ritual League Gear:
Crafting all the gear is explained below or on my Youtube Channel at https://www.youtube.com/channel/UCu2pjrSEFjV7srOrYvgnfAA. More videos to come as the league progresses.

Spoiler




3.12 Heist Gear
This level of gear is EXTREMELY OVERKILL. The Astral Plate purely gives quality of life and is not being used at all in the demonstrations of the video. It is actually a significant DPS downgrade compared to the Wildwrap. The most redeeming quality for it is that the Astral Plate is easier to color. The amulet used here gives LESS HEALTH than an Astramentis with decent rolls and catalysts and only adds about 20ish more dexterity. I enjoy the fast playstyle that Devoto's gives and also enjoy Torrent's Reclamation for even more speed.
Spoiler


Recommended Gear:
Things to note here:
1. Tribal Fury Anointment frees up an entire slot on our Links. It lets Infernal Blow "hit" an additional target giving them the Charged debuff. This basically increases our chaining potential two fold. Absolutely Mandatory.
2. One Ring with a lot of resistances. This is where most of our resists will come from since we are missing 3 slots for gear.
3. Curse on hit Ring, can be either Flammability or Elemental Weakness. This makes the build smoother to play and virtually a 1 button build.
4. Uniques: 6-off-color Wildwrap, Astramentis, Fractal Thoughts, Garukhan's Flight
5. Tons of Dexterity.


Spoiler


Sidenote: Fractal Thoughts: While it does seem as though Fractal Thoughts gives a ton of Dexterity it ends up giving very similar numbers to a 60+ Rolled Devoto's Devotion. This is probably the most flexible slot in our gear.



Defensive affixes, in priority:
Spoiler

1. Dexterity
2. Elemental Resistances
3. Evasion

Offensive affixes, in priority:
Spoiler

1. Flat Dexterity
2. % Dexterity
3. Physical Damage Gained As Extra Fire Damage
4. Weapon Elemental Damage
5. Attack Speed


Large Cluster Jewels:

Spoiler


Damage while Dual Wielding:

1. Fuel the Fight
2. (Basically any other notables with Attack Speed)

3.12 Heist
Spoiler
Fire Damage:
(For Avatar of Fire Only)
1. Doryani's Lesson
2. Cremator
3. Smoking Remains

Offense only Medium Cluster Jewels:

Damage while affected by a Herald

1. Heraldry





Jewel Affix Priority:

Spoiler
1. % Life (Prefix)
2. Dexterity(Suffix)
3. Attack Speed while Dual Wielding (Prefix)
4. Attack Speed and Cast Speed (Suffix)
5. Attack Speed (Suffix)
6. Global Physical Damage (Prefix)
7. Fire Damage (Prefix)




Elemental Weakness on Hit Ring:https://youtu.be/QEAxYN8XWkM
Sidenote: This method can be done for almost any curse on hit. For Avatar of Fire/Full Fire Conversion, just use a Warlord Base and roll Flammability on Hit. Base Item is ilvl84 Hunter Ring in the video.

Belt: Deafening Essence of Sorrow to get Dexterity on Belts. Belts cannot normally roll Dexterity or Intelligence. Do this on a 13-15% Synthesized Implicit Base. Extremely Cheap bases, 10-15c. You want as high ilvl as possible. ilvl 86 if you can. Weapon Elemental Damage with Attack Skills can be forced on belts as well through Augment Attack with Harvest Crafting. Video soon to come.

Brutal Restraint: This is pure RNG, using Divine orbs, video coming on more efficient way to see better jewels. What are you looking for: Dexterity, Percent Dexterity, Physical gained as Extra Cold, Blind on hit, Onslaught on hit, Life, Elemental Damage, Increased effect of Non-curse Auras, and finally Cold Resist if you want to get a source here.

How to craft your 6 Off Color Wildwrap: https://youtu.be/auvQtCcdnAw
1.Reforge the colour of three random sockets on an item, turning them Red, Blue and Green to get a random assortment of colors
2.Reforge the colour of two random sockets on an item, turning them Red and Blue until 4R 2B or 3R 3B, with the case of 3R 3B you can force the outcome with non-Red to Red socket craft found on the same seed or even what I recommend in the video is using Syndicate via Vorici in Research to add 1-3 White sockets onto your item.
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Recommended unique items:



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Outro:

If you'd like to see more content like this feel free to leave a comment and I will do my best to reply to them as soon as possible.
I stream on Twitch at twitch.tv/and_Dang. I focus on crafting gear and playing the game. If the guide has helped you in any way I'd love it if you could drop a follow on Twitch or even a Sub.
If you have any questions leave a comment and I'll get back to you asap.


Stay safe!

Credits to LiftingNerdBro for the Layout!
twitch.tv/and_Dang
Last edited by Oneiroid on Jan 22, 2021, 5:49:35 AM
Last bumped on Jan 25, 2021, 1:12:24 AM
Saving Space For future Updates while still working on full build guide.
twitch.tv/and_Dang
SIX off-color wildwrap? How hard is that to obtain?

What do you think of going for avatar of the chase in the defensive variant instead of way of the poacher? Feels like the 23% movement speed gain could improve map clear.

Very nicely written guide, everything is concise and well sorted. Super easy on the eyes. I'll most likely league start with your build :)
Last edited by Gielnik on Jan 14, 2021, 10:31:27 AM
First off I would not recommend League starting with the build because it requires Hollow Palm (One with Nothing Jewel or Replica Perfect Form). You could probably transition into the build after 1 week after the items are dropped by other players.

Spoiler
SIX off-color wildwrap? How hard is that to obtain?


This is hard to obtain, but the six Link Wildwraps were really cheap to obtain. You can purchase the Briskwrap six link for less than an exalt and then upgrade it with the Last of the Wildmen. With Harvest Crafting coming back though this will be trivially easy with the Non-red to Red craft. First I would recommend getting 4 off color through Chromatics 67.2 on average for 3 red 1 blue. then doing the Non red to red or even Vorici inside research.



Spoiler
What do you think of going for avatar of the chase in the defensive variant instead of way of the poacher? Feels like the 23% movement speed gain could improve map clear.


I did the same thing when I first played the build. But it removes frenzy charges generation. You'd have to compensate for that elsewhere and without gem slots its hard to fit in blood rage.

Thank you for the compliment. More content should be coming out in the future. :D
twitch.tv/and_Dang
"
Oneiroid wrote:
First off I would not recommend League starting with the build because it requires Hollow Palm (One with Nothing Jewel or Replica Perfect Form). You could probably transition into the build after 1 week after the items are dropped by other players.


This looks awesome, I would love to league start with it :(. Is hollow palm usually too expensive in the first weeks of the league?
Its not that Hollow Palm is Expensive, it just doesn't drop until Simulacrums start getting farmed or Delirium Bosses.
twitch.tv/and_Dang
Its not that Hollow Palm is Expensive, it just doesn't drop until Simulacrums start getting farmed or Delirium Bosses.
twitch.tv/and_Dang
I decided to league start the build anyway and it's doing great :) Level 60 currently with 0 deaths, build is definitely start viable if you spec into sword nodes around ranger start and respec out of them later when you transition into hollow palm. Enjoying the build a lot already and it's not even fully set up yet!
Spoiler

I decided to league start the build anyway and it's doing great :) Level 60 currently with 0 deaths, build is definitely start viable if you spec into sword nodes around ranger start and respec out of them later when you transition into hollow palm. Enjoying the build a lot already and it's not even fully set up yet!


Im happy to hear that you're enjoying Infernal blow! The respec isnt too difficult in all honesty just it would be harder not knowing how to transition from one build to another since you lose so many pieces of gear. Best of luck on your League Start. If you want to stop in to say hi I'm going to be streaming all weekend at twitch.tv/and_Dang
twitch.tv/and_Dang
How craft 6Red Wildwrap? :/

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