Endless delves is the worst thing in the history of POE
That seems to be a theme with most events. I didn't play Gauntlet but Zizaran was saying that Hillock and the first few areas were brutal, then it eased up a bit.
In Mayhem, the first few areas of massed Exiles, Invasion bosses and Harbs were also moderately tough. Then it got easier. For me, getting to Merveil's Cavern and getting Earthshatter was gg, the event was a complete breeze after that. It might be something that event designers, whether GGG or private events, might consider. Starting off easier and then getting progressively tougher might induce more people to spend more time in it. Although I could be in the minority in this. |
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they cant all be winners to everyone.
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" Exactly. Tastes differ, they can't please everybody. Nevertheless, I think people can make suggestions about how the event could be better for them. A common complaint, even among those who enjoyed the alternative leveling, was that the gear drops are rubbish and they could only get so far on a four-link. What if GGG had coded in a fresh round of uniques at level 60 with some five-links with white sockets, and then another round at level 75 or 80 with some six-links? Would that have induced people to keep pushing? It might have been a lot more work to code and organise. But it's a possibility maybe worth pondering. |
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I like it, though I am slightly tilted by the amount of times I rolled 30% ms, double/triple t1-t3 ele resists and no life on my boots.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris. Last edited by Ydoum#5726 on Dec 14, 2020, 10:54:49 AM
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I am not sure why people feel obliged to participate in events they do not like.
Sure, I might be one of them (hey, I won't say no to free box while testing something silly :) I think the Endless Delve is a successful test. 1. automatic quest skill point awarding 2. ascending without lab, just gated behind levels 3. another crafting experiment - when you don't get to interact with crafting station. I realized how important the basic crafting is. I didn't roll anything particularly good during my dive to 200 depth. But I would have hell of a lot easier time if I could just cap my res or save some unnecessary passive points to get attributes requirements. If I take it as successor to Endless Ledge - access to stash -> POINT AWARDED! - access to all gems -> POINT AWARDED - drop table containing useless drops -> POINT DEDUCTED - no crafting station access -> POINT DEDUCTED - void league - well, void is void I am neutral about this event. 1 week duration is kinda pushing the limit here. I don't think the flashback league will have more interest than the 2 events so far. But it will be interesting for GGG to see how many people will actually interact with Heist mechanic when maps are going to be more juiced in comparison. I bet it will prove that the mechanic is just not that great despite the juicy replica items. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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Betrayal:
Nearly unplayable for six-weeks into the *following* league. Fundamentally & objectively a design failure from the ground up. A visual clusterfuck in several facets. A boss fight that seems to be the prototype for what's currently considered the worst boss fight in PoE. Rolled into the core game before gauging player opinion. Still fucking with the base game more than two years later. (Why people look back on Betrayal with such rose-colored glasses is both befuddling and infuriating.) Synthesis: Knee-capped by the aforementioned broken league. A mess of multi-layered & overly complicated systems. Too many fail-states. Also a design failure from the ground up. Heist: Broken for more than a month. Still not completely fixed. Also a design failure. Items needed for progression and challenges not dropping. Even when it works, Heist is just kind of boring. (Heist was the first league I actually quit playing. Even the leagues I hated, I still played 'til the end.) Invasion: Nearly killed the game. Sirus boss fight: Near unanimously reviled. vs. A one-week experiment during downtime before a delayed league. I'm not going to deny that a segment of the playerbase *hates* this event for whatever reason -- even though I love it -- but to call it "the worst thing in the history of PoE" is some god damned obtuse hyperbole. |
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" I lol'd, and also +1. The babyrage in this sub is truly insane... like, what? Who shot all of these people's dogs and forced them to play 7 uninterrupted days of Delve against their will? It's a RACE EVENT and it doesn't even matter; I've been using it to test out a few leaguestarter ideas and maybe win some portal MTX. People need to chill out and play the game, or chill out and NOT play the game. |
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Delve is boring and obsolete
They failed to keep it interesting by restricting access and nerf drops Now it is just another repetitive content graveyard nobody cares about Need more brains, exile?
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" looks like you didn't forget to wear your tinfoil hat. Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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" That moment when you forget you're not on reddit due to the oceanic levels of salt. Guess I'm the only one who checks post history and/or remembers certain names, certain attitudes. Chadwixx has long been a seemingly incorrigible peddler of 'obtuse hyperbole'. You have to work much harder to get attention and responses when you don't title your posts with incendiary, divisive clickbait. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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