Few qulity of life features for poe

Add special gem into the game whitch will forse minions to attack targeted area
"
Clownkrieger wrote:
And all this "my loot"-s*** totally changed the community of this game, that concerns me again. Only one example: i have to explain people nowadays that they are ALLOWED to loot and HAVE to loot cause i always run perma allo when i host maps.

I could go on, but there is no point in arguing with people like you two anyways. i have vented and show myself out of this thread now. enjoy to game the way you like by abusing others while doing so...


those "my loot" people absolutely changed the original poe vision to the worse, yes.

i really liked the competition we originally had when directly competing with each other for loot in parties (although i lost and cursed alot).

this got replaced by "who got the better tools to exploit the trade api" and "who got the best tools to fast trade".

and now: "who is able to find enough players who are stupid enough to not pickup an ex when it drops cause the party owner will witchhunt you on the "official poe reddit forums".

the competition changed from gameplay to economy but poe's economy isn't really capable of providing the means for a battle field. most of the items are already dead on the 1 alch ground.
age and treachery will triumph over youth and skill!
Totally agree these suggestions. I've joined countless "free xp runs", had no problems with not picking up loot.

Some thresholds on allocations would also be nice - eg. allocate to leader if it's at least chaos, allocate to everyone if it's less. In my runs, nobody seems to pick up alts, fusings, alchs, 6 sockets items, so they can easily be allocated to everyone.

Regarding the chat messages logs, they can be found in Client.txt, under Steam\steamapps\common\Path of Exile\logs, but since that file is huge, is hard to navigate it with notepad. Some client to read last lines should be easy to implement, even as third party tool.

When joining a rotation, usually I add the leader as friend and add a note, to be able to find him if I disconnect or crash. Not optimal, but works.
"
vio wrote:
"
Clownkrieger wrote:
And all this "my loot"-s*** totally changed the community of this game, that concerns me again. Only one example: i have to explain people nowadays that they are ALLOWED to loot and HAVE to loot cause i always run perma allo when i host maps.

I could go on, but there is no point in arguing with people like you two anyways. i have vented and show myself out of this thread now. enjoy to game the way you like by abusing others while doing so...


those "my loot" people absolutely changed the original poe vision to the worse, yes.

i really liked the competition we originally had when directly competing with each other for loot in parties (although i lost and cursed alot).

this got replaced by "who got the better tools to exploit the trade api" and "who got the best tools to fast trade".

and now: "who is able to find enough players who are stupid enough to not pickup an ex when it drops cause the party owner will witchhunt you on the "official poe reddit forums".

the competition changed from gameplay to economy but poe's economy isn't really capable of providing the means for a battle field. most of the items are already dead on the 1 alch ground.


1.) vision: the vision the makers of a game have does not have to be the vision a player has.

2.) competition: the direct competition for loot in parties was killed by the incredible amount of useless junk that drops and by the huge amounts of currency that drop, making it easier to just buy instead of dropping an item. Just one example: When we all darted for a unique 7 years ago we nowadays just yawn. This 'vision' as you call it wasn't change by the 'my loot' people.

3.) 'who are stupid enough': the players are actually smart. They know exactly what they are doing and this optimized way of playing is what feels cold and soulless to you guys but that's just the same way everything works in this world: people optimize processes - you can like that or not but it's definitely not one thing: 'stupid'.


“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Dec 15, 2020, 5:35:07 PM
sorry for chiming in again, but you keep quoting me :D

"
Antigegner wrote:


1.) vision: the vision the makers of a game have does not have to be the vision a player has.


you are probably long enough arround to remember the original "vision" that was written down in the game description on the homepage back then. its gone now. guess why?

"
Antigegner wrote:

2.) competition: the direct competition for loot in parties was killed by the incredible amount of useless junk that drops and by the huge amounts of currency that drop, making it easier to just buy instead of dropping an item. Just one example: When we all darted for a unique 7 years ago we nowadays just yawn. This 'vision' as you call it wasn't change by the 'my loot' people.


you might be long enough arround to remember why the "free for all for everyone"-approach was culled. it was the first and up to now prolly biggest cave-in from GGG to the community (at least chris wilson himself stated something like that in some interview iirc). ofc it was people beeing to lazy or greedy to fight for loot - or simply share big drops (what i did back then and still do with ex+, even if i prefer to play perma allo).

"
Antigegner wrote:

3.) 'who are stupid enough': the players are actually smart. They know exactly what they are doing and this optimized way of playing is what feels cold and soulless to you guys but that's just the same way everything works in this world: people optimize processes - you can like that or not but it's definitely not one thing: 'stupid'.


just two counterarguments, or kind of.
- "smart" aurabots who demand to be "payed" for their "services" now (in reaction to the "my loot"-crowd ofc). IN A FUCKING GAME.
- the new player that follows a guide that doesnt work out like in all that fancy youtube videos, thinking that some levels might help him and getting lured in by the "crazy xp here"-promises (and people actually telling others that party gives XP-bonus etc), just to realize after 20 more levels that their build still doesnt work and they havent gained anything in that time that would really help them: currency to upgrade their gear.

Brave new world, indeed.

i mean sure, thats me beeing laconic about changes time brings. and i dont blame GGG for wanting to earn money and opening up to "the crowd".
im just baffled and without understanding for a generation of "gamers" (and im pretty sure its a "generation"-thing and not just some gamer-typology, although that might be it as well, idk) that desperatly tries to "optimize" and "rationalize" their gaming time/experience (often at the cost of others) to get maximum "rewards" with minimal "invest".

if thats whats "gaming" is for them, i honestly pity them.

and thats (for me) the core of all this "my loot"-stuff, people prefering broken builds that trivialize content up to being a brainless one-button-action (aurastackers any1?) and totally brain-/useless lootsplosions that just trigger some dopamine-kick (and all the complaining and raging if they dont get that the easy way). Just to name some of the problems with current POE and its community.

...

sorry, guess i got caried away here and guess i vented again... lol. sorry for the kind-of-wall-of-text and beeing offtopic, was thinking to make my own thread about this whole complex in the last days already and might do.

pls stop quoting me to prevent further essays like that xD
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
I quoted and answered to Vio. your quote is only in there because I didn't bother removing it, sorry :D

But since u put quite some effort into writing this up I'll answer that too.

1.) Vision: to players it doesn't really matter what vision the developer has. they make out of the game what they want anyways. If there ever was one - and I doubt this vision is a static thing and never changed throughout the years - then GGG didn't do much to preserve it.

2.) Free for all for everyone: The original approach would just create other ways of min-maxing profit. And even if it would still be free for all most people wouldn't rush for much anymore (as I mentioned).

3.) aura bots/stackers demanding something: If you have a product that is requested it will sell. That's just it. As a sidenote: it's not about more xp it's about clear speed, safety of doing so and smooth area coverage. Well, anyhow...the 'product' is obviously good, that's why it's requested.

4.) Generation thing: When I played shooters over 20 years ago people were already using aimbots, wallhacks and whatnot. Same with D2 with maphacks, dupe-hacks and so on. Or one guy teleporting up to baal room then portals the others in. Or pulling players through the acts without them actually playing the game. Players optimized the shit out of the game...better not to bring up other generations because that never works.

5.) Brainless builds: Again I disagree. I think the guys who came up with such builds are really smart and the people copying such builds are just like everyone else: they copy a build, just like you and me copy a guide. They are just more into optimizing what they do and what they spend their time on in terms of financial returns. But I never felt handicapped due to them doing what they do.


I am also very disappointed by PoE but for other reasons. I think most of the things you mention are just human nature and have always been like that.

Hope you can cheer up a bit. Love the name Clownkrieger by the way.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Dec 15, 2020, 11:01:09 PM
"
Antigegner wrote:

I am also very disappointed by PoE but for other reasons. I think most of the things you mention are just human nature and have always been like that.


you're probably right, there is no way back, the "no loot allokation" mode is bound to rare items being sparse. and this isn't about to be changed "soon".

and calling people "smart" who are opportunistic enough to NOT pickup an ex in a "no loot"-party ... depends if them changing to the next party is affected by the pickup of that ex/mirror.

anyway, nice discussion, thanks. would be great if ggg could elaborate on those game changing decicions and how they came to pass.

age and treachery will triumph over youth and skill!
bump
1. + for it
2. + new option "party leader loot only"
3. + good idea create on\off UI settings
4. situationally (you can create label on work table from C:\Games\Path of Exile\logs\Client.txt)
5. +
6. +
7. + create new options on trade site where we can choice only possible cluster jewel nods in one cluster jewel

8. My TOP 1 - is the ability to choose the appearance of the character immediately in the Hideout, if available, and not in the acts towns
9. Be Rogue Harbour(RH) SOLO again (im not want see this circus)
10. If i trade from RH, buyer auto-TPing in RH with auto-using marker when he press blue ring on a person icon
11. If i click "hide the tab list" he no open if i re-enter in stash
12. If i use "hide remove-only tabs", list of tabs width changed to minimum
13. Block option right button mouse whatever I accidentally click it on list of tabs
14. reserved
Моё Дворянское семейство:
Soft - Роуз (Статик + Блок https://ru.pathofexile.com/forum/view-thread/6510)
Hard - только лиги\ивенты
Race - СмелаяДевчушка
https://ru.pathofexile.com/forum/view-thread/17519 - обещание балабола
Bump

Report Forum Post

Report Account:

Report Type

Additional Info