Enduring Cry

Hey,

long time enduring cry user here. I started back in 2016 Prophecy league using enduring cry and I never stopped.

It just became habit throughout the years to tap ye ol' enduring cry button when I got near a pack. (I had been quizically questioned by more than 1 friend in discord after sharing POBs and explaining I use ENDURING CRY (pre buff)). -- they just couldn't understand how I used it faithfully to keep endurance charges up all map.

It was one of those things that you'd have to strategically use during uber lab (or trials) to gain a charge off of the traps.

Then a league or two back.. whenever they changed it, the regen became HUGE and it gave a guaranteed endurance charge (with no enemies around).. WOW

I KNEW people were going to be jumping on this.. and I didn't need to read the forums. Ol' reliable skill I had been using for years was now amazing.. and I enjoyed it for what it was.

Of course, all things change with time. Ol' reliable had gone and been replaced with something OP and now the OP thing has been replaced with something that barely functions.

I enduring cried in the middle of a blue pack earlier and got 0 endurance charges. Yes, my gem isn't 20 (its around 16 I think), and the pack was a bit spread, but I couldn't believe it.

WHAT is with the radius on this? Why does it NEED to generate 5 power? I understand not giving a charge for free with nothing around, but just 1 thing.. is that so bad? If we are going to make it require a minimum of 5 power then lets double the normal radius.

Of course it always works well on boss fights but during normal mapping meh. Maybe thats the point of it though.. idk but I do miss ol' reliable.

(As a side note, one of my solutions to cure the problem was to take the Inexorable notable, when combined with the minor node gives a total of 25% to gain an endurance charge on it. I thought I must be getting hit enough for it to proc once before the charges ran out, but apparently not, and it has been a waste) -- Although maybe I need to stack it with something else, but if that's the case I'll just go another route.


Using enduring cry has never been a fan favorite because of the extra work plus it requires you to stop in front of mobs and warcry. Stopping in front of a blue pack to warcry in a juiced map has always been dangerous, so I'd like to at least get some endurance charges from it.. thanks. (or insta if you go that route)

edited: didn't finish my last paragraph
Last edited by bㄴaㄷkㅁut on Nov 20, 2020, 12:14:41 PM
Last bumped on Nov 25, 2020, 2:14:09 AM
Unfortunately it’s bad now unless you can use it instantly and bind to left mouse click, or you deal damage at REALLY close range (which makes your build questionable). I guess only for bosses it’s fine, but you won’t have reliable endurance charges otherwise.

Overall enduring cry is no longer a viable option for archers or casters who can’t get instant use. Endurance charge generation in general is now reserved for the bottom left of the tree.

All of this would be fine, except that rangers don’t have good replacement defenses. GGG desperately needs to introduce ranger-focused guard and defensive skills.

Recently I’ve been replacing enduring cry with steelskin, to be used manually whenever I see packs, on my old rangers. Sometimes I’ll keep cwdt immortal call, even without endurance charges. This is combined with vaal grace. Would love other ideas for defensive skill setups for rangers.
We're all in this leaky boat together, people.
Last edited by demon9675 on Nov 20, 2020, 11:47:14 AM
On most builds you won't be able to fit this shield in, but if you can, it makes Enduring Cry (and any other warcries you want to use) really good.

https://pathofexile.gamepedia.com/Redblade_Banner

It gives all warcries infinite power.
Which for Enduring Cry means, even with no monsters near you, you get max endurance charges.

And as a bonus, 50% warcry cooldown recovery.

It has decent life, decent armor, so if you are using a shield in your build, its a nice option.

Of course these days, it seems most builds use 2 handers, or dual wield.
Last edited by Odif on Nov 21, 2020, 2:21:22 AM
"
Stopping in front of a blue pack to warcry in a juiced map has always been dangerous


Luckily, you now have the option to not stop to cast EC, as you can make it instant.
Phrazz has changed his ways. Forget his past, embrace the present.
"
Odif wrote:
On most builds you won't be able to fit this shield in, but if you can, it makes Enduring Cry (and any other warcries you want to use) really good.

https://pathofexile.gamepedia.com/Redblade_Banner

It gives all warcries infinite power.
Which for Enduring Cry means, even with no monsters near you, you get max endurance charges.

And as a bonus, 50% warcry cooldown recovery.

It has decent life, decent armor, so if you are using a shield in your build, its a nice option.

Of course these days, it seems most builds use 2 handers, or dual wield.


That is really funny to me.
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.>
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
There is a cluster jewel notable Cry Wolf which gives you minimum power.

But yea, they had to nerf it because every Joe has Enduring Cry linked to Second Wind on their left-mouse-button in Harvest league.
Last edited by jeerinho on Nov 21, 2020, 10:59:12 PM
Just realized: Enduring Cry isn't just a skill gem... it's a design goal.
I wish they'd let us have an Endurance Charge if it affects at least one monster.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Last edited by Sarganis87 on Nov 22, 2020, 10:39:18 AM
Enduring cry on left mouse button. Triggercrafted sceptre that triggers vaal breach, immortal call, and ice nova. *shrugs*

*<:^)

Insta cry is really the only way to go, everything they give us in terms of defensive power is "one step forward, three steps back".

Harvest was the league that saw warcries in the showcase reel but silent stripping of all instances of phys reduction from tree nodes. "Sorry we burned down your village. Here's some gummi worms."
"How do you lure the Elder to the centre of the Atlas?"
"A box trap with some candy should do the trick"
"
demon9675 wrote:
Overall enduring cry is no longer a viable option for archers or casters who can’t get instant use. Endurance charge generation in general is now reserved for the bottom left of the tree.


That sort of make sense. The bottom left of the tree is melee, melee needs an upper edge on theoretical tankyness because it's melee.

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