Incursion / Temple review 3.12 (updated to 3.13)
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nobody asked for making temple 'best in slot' - but it would be nice if:
- it actually be the best place to get 'temple loot' - 'temple loot' be any good. right now temple affixes are limited to life/%life and 25%conversion, everything else is worthless. - temple actually dropped all loot. heist/legion drop everything - why temple cannot? - temple layout consisted of more than 3 rooms: corruption, sacrifice, garbage. right now there is no difference between 'poison garbage' and 'armour garbage' nor 'fire garbage' etc. it is all faux content you imagine a problem noone asked for and ask us to solve it. get a grip, read the posts again and maybe youll see you are a bit off |
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" Hyperbole. You'd LOVE the reddit community for this game, they tend to quantify their fun in terms of currency/hour. Bet a post like this would get lots of updoots. |
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oh.. i see. dont expect any response from me, ever.
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@innervation:
I like you but u got it all wrong here. “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Nov 13, 2020, 11:17:45 PM
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so, 3.13 is here and how is the temple?
INSANE Glennach Cairns atlas region is the Temple region. sadly, other places are not that great for it, but this one is INSANE. i fully recommend going all-in for it. what you get is pretty much 5+ tier3 rooms per temple. entire incursion is full of magic mobs so the drops and xp per incursion is legit crazy. ive got - over two runs - 1 corruption and 2 sacrificial altars. it insanely easy to get tier3 rooms and 'switcheroo' makes it even easier to get GOOD tier3 rooms. that sounds great and it IS great. my problems with that are twofold: - it is per region and i still do not know how accessible the 'respec' orb is. so i treat it as a perma-choice. it doesnt feel right even if im happy about the choice itself - the temple itself. you get more and better targeted temple rares from non-Temple sources. most tier3 rooms are worthless. having architects drop rares in the temple is cool but that should be a default, not an expensive option oh, and the third one: boss fight, boss loot and vial rarity are a big pile of poo.. the fight might stay but ffs do something about these drops. t16 temple drops one rare? and who gives a damn about 40% trap damage roll? but, it is still a good move forward. one juiced incursion in deli t14 map gave me 10% xp bar on lvl 90. you can feel the MASSIVE xp, it might be a good leveling tool ignoring all else |
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Efficiency aware players should be skipping 3.13 temple. As nice as G Cairns is for getting good temples, other things are much better, so this content should be skipped - there's no reason to run it.
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