Exalted Orb price on Default Core

I wonder if 1 exalted really translates into the usefulness of ~30 chaos orbs, because if you reroll a itemlevel 78 30 times, its pretty sure that you will get something quite decent and you have the chance to get an item which is worth a 2digit exalt value.

However, chances are high, that you will end up with a good 4 or 5 mod rare and then you will need exaltes. On the other side, you will need a lot of exalteds because rolling random 5./6 mods will probably be not the wished stats.
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Asmosis wrote:
Also why do people keep forgetting these are consumables? the economy will fluctuate depending on whats "in fashion" to use. It can't get "out of whack" as people put it, inflation doesnt really exist either in the traditional MMO sense.


This system would only work as intended if the majority of the "consumables" is actually consumed. Which would only be the case if exalted would drop much more often. as it is now, with an exalted drop once in a blue moon, it´s much more likely the majority is stored to buy a perfect item with them, once a player got enough of them, than trying to forge a perfect item with them.

Result is, most of the orbs found will keep existing, thus creating inflation like usual.

There are 80 different prefixes and suffixes for items, while not all of them can be on every item, there are still literally tons that can go on any given item. So even if you find a perfect 5-modded item, chance is around 70:1 that you will get the one additional mod you are looking for.

And while you cannot make things worse in a practical way, i.e. even if you get an absolutely useless 6th mod on your item, the item itself will still stay as usefull as it has been before exalting it, so you only wasted 1 orb, but on the other hand you are absolutely able to ruin the trade worth of an item by getting the wrong 6th mod on it, even to an extent where the item loses half it´s worth or maybe more compared to the perfect 5-modded item you had before.

Given 70 possible mods it will take you 49 consecutive tries to get your chances to get the right one above 50%, so you need not only to find 49 exalted orbs, but also find 49 perfect 5-modded items to exalt them, as exalting can´t be undone if the result doesn´t satisfy you. And after this 49 tries it´s still at the chance of a coinflip if you finally got the item you were looking for or come up with crap. Chances of course vary with the number of mods you find desirable.

If you decide not to go that lane and hoard 49 exalted orbs, you are able to buy the best gear in game, and still keep 20 orbs as change. Maybe now you understand why actually using them instead of hoarding them to buy the item you are looking for is simply not the smartest thing to do.

P.S.: That´s only the chance on a perfect 5-mod item, dual-exalting the perfect 4-mod item will take you consecutive 3348 tries to get your chances above 50%, netting 3348 perfect 4-mod items and 6696 exalted orbs. With that number of orbs you can equip almost 25 chars with perfect items in every single slot.



Last edited by Nyruami#0955 on Mar 29, 2013, 4:51:32 AM
The problem is nowaday trading isbecoming increasingly frustrating with people demanding payment to be in GCP/Exalts only. How the hell am I going to get 10 exalts in pure exalts? They refuse when I offer the amount of orbs greater than the price they are selling for just because he other guy is offer in "pure Exalts". GGG, go learn from D2 currency system, where people can farm for stuff. I don't see how I am going to get 10 pure exalts ever, but I can see myself farming to get 10 high runes.
IGN: PervyMonk
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Slinkston wrote:
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FireAndPetrol wrote:
I think its demand. Most people have reached lvl60+ and now require lots of exalts to craft.


this. I don't think it is a bubble or a panic or anything of that sort. I think what we are seeing here is what the softcore economy would look like once majority of players have reached endgame lvls (say lvl 60+ for example) and there are not really that many new players entering the system. Whatever this situation is called, it is the primary reason to play on the hardcore server and avoid this as items are taken out of the system upon death.


Logically though, Softcore will hit a point where no more Exalteds are consumed because there is enough great gear around. So either way, it is a bubble.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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GhostlightX wrote:
Logically though, Softcore will hit a point where no more Exalteds are consumed because there is enough great gear around. So either way, it is a bubble.


For that matter, HC will hit a point like that too: it will simply take a lot longer for that time to come.
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.
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Shippal wrote:
For that matter, HC will hit a point like that too: it will simply take a lot longer for that time to come.


Yep!
Slinkston's STANDARD Shop! http://www.pathofexile.com/forum/view-thread/197511

IGN: Slinkston
just buy orbs from chinese farmers like normal people do,gcp only 2 dollars

huehuehue
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
If prices of exalts are going up in default, why is the price in hardcore like 13-14 chaos?
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comeoutandplay wrote:
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EndOfEnds wrote:
Default Core? O_o


ie scrubcore


You're retarded.
Fighting the war against the AltF4Core! Hardcore is for whimps.
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MadAzN wrote:
I don't see how I am going to get 10 pure exalts ever, but I can see myself farming to get 10 high runes.


The same way you got to high runes in D2. Farming, picking up stuff, picking up low runes, trading the stuff and the low runes for mediocre runes, rince and repeat. At some point you will have the orbs to trade for an exalted. Just follow the same path 9 more times and you will have 10 exalteds.

On the other hand, people demanding pure GCP/Exalts are the proof that the system GGG tried to implement ultimately failed. GCP / Exalts are not any more seen as useful items with an inherent value, but only as currency. And of course, if someone already is equipped mediocre - good, the only thing he needs is currency to go for the next big thing.

The funny thing is, I actually thought it would take longer than only 1 month until the system fails.

Of course, runes in D2 always worked as intended as their inherent value greatly exceeded their value as a pure currency. But GGG decided that they are cleverer than a billion dollar company active in this kind of games for over 15 years, or better, inventing this kind of game and being active for over 15 years in developing it further. And as GGG decided that they are cleverer than Blizzard they chose to implement lottery tickets instead of Orbs that perform a single task, but that one with certainity.

If exalted orbsd would read +X to Damage or even +X% to damage (or whatever task they could perform, go GGG, look at the D2 runes to get some inspiration) no matter if you are melee or caster, they would widely not be seen as currency, everyone would try to get their hands on this orbs to make their equip better.
Last edited by Nyruami#0955 on Mar 29, 2013, 7:06:28 AM

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