3.12.4c Patch Notes (restartless)

And game still crashing TIME AFTER TIME AFTER FUKING TIME when pressing V to open these heist doors.

ENTIRE LEAGUE mechanic depends on the ability of completing your heist maps. And then you lose hours of time and currency because of fuking game crashing when NPC's have to open doors. Its worse than being forced to run maps on cells an entire league, then on top of that you lose half your content.

What an EPIC disappointment after come back to POE after a 1 year absence. 3 more months of this trash.... hell no

Seems like GGG just dont want to learn with volatile content.

Done with this sht
nice
"Fixed an issue where Auto-Enforcer's Orb projectile was visibly removed when it died if the Orb had already begun moving, leading to a situation where it would deal damage on impact but would not be visible."
This is my only death on SSF so far. Literally died to this.. So triggered with this league.
SSF, because Path of Trade RMTers and bots suck.
Its only me or we drop lesser currency since 3.12.4c ? Before i managed to be self sufficient with my alc and scour for contrat but since patch not anymore.
k
Last edited by iready_to_die on Nov 1, 2020, 3:18:10 PM
"
POPTOP wrote:
No desecrate fix ay, repost time, also plz check skill feedback.
Hi please rework the new particle cloud or revert to the old version.

The new visual cloud effect is extremely performance intensive for the graphics card for seemingly no reason.

While standing still in an undecorated hideout corner, with a stable 30% usage on my gtx 960m card. The moment i cast just a single desecrate the card spikes by like an additional 10-15%, this is with one cloud on screen.

With a cast time of 0.5 and spell cascade the resulting 6 desecrate clouds on screen stacks this gpu killing effect and instantly pushes the card to 100% usage.

This makes the skill unplayable, as the mentioned conditions isnt exactly a juiced tier 15 dilirium map with breach and beyond.

Sadly due to this simple "visual upgrade" I have had to not play, out of fear that my card might give out.

Its a real shame too, as I had loads of fun before 3.12 with selfcast detonate dead, and desecrate.

I hope this will get noticed and resolved, I have attempted to mention it elsewhere, but this might be the right place.

The problem still persists as of 3.12.4.

Lastly, as a small sidenote, the card killing effect of a single cloud is made worse when zoomed in.
Sell your potato calculator. 960m is a fucking 5 years old low end mobile gpu.
Grand Heist are bloody worthless.

Tonight I crashed twice on first wing while escaping NO LOOT...
crashed on second wing... went back in and crashed on escaping...NO LOOT
Crashed on third wing as soon as I sent off the alarm....NO LOOT
Crashed on last wing as I clicked on the escape ladder... got LOOT


Fix the f##king crashes!!


Oh and up the marker drop rate and amount... wasting tons in Grand Heists crashes without rewards SUCKS!!

thanks
Last edited by kiwichap on Nov 3, 2020, 8:03:50 PM
"
waiora wrote:
And game still crashing TIME AFTER TIME AFTER FUKING TIME when pressing V to open these heist doors.

ENTIRE LEAGUE mechanic depends on the ability of completing your heist maps. And then you lose hours of time and currency because of fuking game crashing when NPC's have to open doors. Its worse than being forced to run maps on cells an entire league, then on top of that you lose half your content.

What an EPIC disappointment after come back to POE after a 1 year absence. 3 more months of this trash.... hell no

Seems like GGG just dont want to learn with volatile content.

Done with this sht


Never once crashed or had any problem with heists. Perhaps hardware or software your end?
Yeah must be a hidden software or hardware feature, it crashes games when you press V top open a heist door. I mean since that is the recurring thing that crash it. Cant be the doors right? Must be everything else.

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