[3.12] Elemental Hit Elementalist | Fast, tanky and high dps | T19 100% delirius viable

Hello exiles.

New POB for my character: https://pastebin.com/2tBgKArt
POB for my character: https://pastebin.com/BZhyjVcv

[Videos]
T19 100% Delirius with double Beyond, Nemesis, Breach, Legion, Harbinger and Elder, shield and no explodey chest: https://youtu.be/ChBKdw_bmkc
T19 100% Delirius with double Beyond, Nemesis, Breach, Legion, Harbinger and Elder: https://youtu.be/9uueuoXQmgM
Cortex: https://youtu.be/g5LD-6JwOFk
Simulacrum with wave 20 Kosis: https://youtu.be/d1Nn9CdZ8ls
Awakener level 8: https://youtu.be/uPn5KQ1qLjA
Regular T16 with some hard mods: https://youtu.be/AeZl3fLrBKU

Mapping setup (only flasks are different)
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[Sword and board setup]
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[Dual wielding setup]
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There are many improvements that could be made to my gear, but it is already good enough to do the hardest content without significant issues.


[Pros]
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1. Super fast, super tanky generally just super strong.
2. Can do fast mapping, and hard bosses / 100% delirius hardness with only a slightly different flask setup.
3. Reasonably easy to get started.
4. It is really comfortable to play in all content, except for AL8 where you need to know the fight well.


[Cons]
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1. Not for SSF, not even if we pretend we are in Harvest.
2. It does need some key items: +2 Minion helmet, Primordial Chain amulet and paradoxica to get started. Preferrably also 2 jewels with Primordial Bond.
3. It is a strike build, which can sometimes be more difficult to play than e.g. a regular minion build where you dont need to target.
4. In some situations you need to resummon golems. E.g. in the T19 100% Delirius video, or when doing AL8.


[Offense]
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Elemental hit (https://pathofexile.gamepedia.com/Elemental_Hit) deals either fire, cold or lightning damage, which means we will be applying 4 different ailments: ignite, chill, freeze and shock, each giving us 10% more damage, with shock giving us up to 50% more damage.

Elemental hit in some ways work like a spell, and so Paradoxica (https://pathofexile.gamepedia.com/Paradoxica) is super strong because it deals double damage.

Elemental hit switches damage type every time, guaranteeing that we do not get the same type twice in a row, which means we can use Elemental Equilibrium (https://pathofexile.gamepedia.com/Elemental_Equilibrium) to greatly reduce the monsters' resistance.

Golems give us near 100% hit chance, great attack speed and good critical strike chance, along with just damage from the fire golem.

We use Assassins mark for extra crit and harder crits, applying ailments more often and making them more effectful.

We have tailwind and increased effect of non damaging ailments giving a nice boost to damage also.

Primordial Bond scales both our damage, the life of the golems and phys reduction + hp regeneration.

Corrosive Elements enables us to apply exposure for all the elements that we are hitting with.

All our jewels focus on crit multiplier, and there are many possible crit multiplier variants, because we are using an elemental skill with many tags, e.g. Fire, Cold, Lightning etc.


[Defense]
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There are many layers of defense in this build.

As a golemancer we get very good physical damage reduction from golems. To make sure they stay alive, we use an elder helmet with +3 minions and minion life, and link the golems with Meat Shield giving 5% flat phys reduction and 25 less damage taken.

The build has various sources of dodge, resulting in 40 attack dodge and ~45 spell dodge getting to around 60 with elusive. When popping Vaal Grace we get max attack and spell dodge. Furthermore we blind the enemies, giving 50% chance to evade.

We use Immortal Ambition from the timeless jewel to get overleech, which goes very well with a high damage reduction build like this.

The high flat phys reduction combined with high regen from golem means that life flask / antibleed is not necessary, as long as we have an anti corrupted blood jewel, giving room for an extra damage flask.

Because we are damaging with both Fire, Cold and Lightning, we are chilling and freezing enemies giving a significant boost to defenses.

Because of Paragon of Calamity we also get more reduced elemental damage taken and we get immunity to reflect.

We have stun immunity through flask + boot enchant, ailment immunity from golems and a decent HP pool of ~6k (7k is possible with better gear).

From a chest mod we also get endurance charges, which yields 16 flat phys reduction.

Having all resists equal means that The Wise Oak gives us a solid 10% reduced elemental damage taken.
Last edited by Rumblepie on Oct 30, 2020, 2:30:41 PM
Last bumped on Nov 28, 2020, 3:27:52 PM
Thank you, i'll definitely wait to continue. As a beginner, i dont understand a lot. But i want to try.
Maybe i can help you. I have played for a long time, and so it can be difficult for me to see what is difficult. What makes this build confusing to you?
Probably i could have chosen something simpler and more accessible for my play level, but i like your build.
And i'll be grateful for any help.

I need to know how to advance through the skill tree in order to properly develop the character? What method is better to choose ascendancy points?

What weapons can be used before receiving Paradoxica? How difficult is it to get Paradoxica?
Is this weapon from another league? Now i can only buy replica on market.

Can i use Ele Hit from lvl 12 or for a comfortable game is it worth replacing it before getting Paradoxica?

Is Timeless jewel mandatory?
And what to do with the bandits?
The best way to level this build is to level it as a stone golemancer. I recommend levelling / farming using a build like this https://www.pathofexile.com/forum/view-thread/2826004(there is a levelling guide in there) until you have the basic stuff needed for the build.

The minimum viable build would be dual paradoxica, primordial chain, two primordial bond jewels, +2 golem helmet, a tabula rasa and a diamond flask.

Replica paradoxica is useless, the big dmg boost comes from the 'double damage' mod.

Paradoxica drops from Mastermind. The easiest way to get it is to buy it. You get to the Mastermind fight by doing betrayal content.

The timeless jewel is not mandatory, it just provides some nice survivability :)

Kill all the bandits.
Last edited by Rumblepie on Oct 20, 2020, 3:04:30 PM
I added a couple of videos, and in those I am experimenting with Beacon of Ruin, which seems to yield better dps.
Hi thx for the great build!

I'm wondering why you didn't use Secret of suffering.
Because I always think it's a very good option while playing the tri-elemental hitversion of the build.
Hello, you're welcome, i hope you will like it.

The reason i did not use Secret of Suffering is that when i calculate in POB, i get less damage, and it also means i would lose freeze and chill, which are super strong defensively
I updated my POB. After experimenting with Mastermind of Discord, I would say this node is far superior to Beacon of Ruin. Massive dps boost.

The downside is that it is a bit more difficult to get enough mana, so if you cannot get enough mana, lower your precision level. Also, for e.g. t19 100% delirius content, i will fit in vaal grace.

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