Minion AI messed up after the last patch update
Minions seem to no longer be agressive. Previously they would jump in front of u, clearing packs of enemies ahead. Now they lag behind, and don’t aggro as far as they used to. This lowers the clearspeed of my build by roughly half, please fix this assp, I don’t understand how this is not on the list of well knows issues, high priority
Last bumped on Oct 19, 2020, 7:45:19 AM
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I am experiencing a similar issue. Golems with a socketed primal might jewel are completely passive ever since the last patch.
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I was thinking something was off after the last update. I'm having to use convocation off cooldown basically.
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Yes, and not only with the Primordial Might.
Carrion Golems now linger behind me most of the time ( not using this gem at all ), before this "patch" the where way more active, often attacking at least a little in front of me. GGG, you messed it up ! |
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I knew something was wrong when my animated weapons and AG just stood there right next to monsters, with nothing blocking their LoS.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Yes they are for sure acting screwy thats for sure.
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https://youtu.be/fcUT4x5mImg
Just a video I took tonight quickly of my minions, all linked with feeding frenzy, and not feeling as aggressive as I seem to recall them. 3:25 for example you have zombies going up to mobs that are attacking and then running back to me instead. Many cases where if something is not in my character's immediate view they don't attack. Anything around a corner they don't attack and I'm pretty sure they did before but could be wrong. I don't know, at this point everything feels like a bug just because it's the mood of the league. But I felt something was different before reading anything from anybody else commenting on it. Wasn't exactly something I paid a huge amount of attention to before the patch. |
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+1 I also have noticed the same issue since latest patch
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Try plucking out your golems from their sockets and removing the anima stone jewel. Then put the jewel back in and re-summon. Is the behavior better for anyone? Seems to have fixed it on my end. Might have been a coincidence since I was re-doing my skill tree a bit when Einhar became bugged and didn't think about how golems are persistent now.
Kind of like how you can't go from instance to instance to instance having pulled out your anima stone and replacing it with a harmony while expecting golems are aggressive to still be an attribute. Stone golems here, by the way. Last edited by jack_aubrey#0655 on Oct 16, 2020, 2:21:25 PM
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definitely something up with at least the golems with primordial might, they just aren't as aggressive as before. As a test I ran half a map with it socketed and with it off, barely saw any difference in how they fought. :<
Last edited by ShortSnex#0972 on Oct 17, 2020, 4:07:58 AM
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