3.13: Compilation of Noteworthy Interactions (new build ideas!)

I would definitely make something with Brutal Charges next. Seems to have good potential.

UPDATE: Upon further investigation, I found it to be only DECENT even with the most optimized classes for it namely slayer and hierophant. Wasting precious endurance charges which gives so good defense in exchange for very little offense. Pound for pound, it could not come near the power of Frenzy charges, which is why Badge of the Brotherhood costs 22ex.
Last edited by jeerinho#7997 on Feb 18, 2021, 10:47:19 PM
Some dude found a neat interaction between Pious Path (Inquisitor Ascendancy Point) and Soul Tether (->Immortal Ambition) which more or less completely removes the negative aspect of immortal ambition...
aside from quibbles about some of these not being new this was a pretty good list, didn't know about the hydrosphere chain interaction thats gonna be a big one to get some additional damage cheese in.
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Sarciss wrote:
Some dude found a neat interaction between Pious Path (Inquisitor Ascendancy Point) and Soul Tether (->Immortal Ambition) which more or less completely removes the negative aspect of immortal ambition...


Already noted - https://www.pathofexile.com/forum/view-thread/3012507
A lot of very interesting interactions in a top list!

The easy and high scaling of armour, evasion and determination and grace quadrupling with keynote iron reflexes works best, I suggest, with the ascendancy of guardian, helmet memory vault, and the managuardian-setup because this also covers and protects from a lot of the downsides of other ascendancies and classes:

3.13 Endgame: The Agonyca Arachnophobia Allstars - 5 mill dmg, 9000+ ES, top 120000 Armour, 2400 ES on max block

Agony and Arakaali
Managuardian
max layers of defences

https://www.pathofexile.com/forum/view-thread/3019705


T18, Necropolis, bonus: lags

https://youtu.be/VY3pKO3RIFo
Last edited by Chromino#4813 on Feb 18, 2021, 11:26:01 AM
another thing i'll put to note here, is with Hierophants Conviction of Power giving minimum endurance charges (or any source of minimum endurance charge), and Daresso's Defiance chest.

when hit Daresso's Defiance will give you onslaught for 5 seconds per endurance charge, but it doesn't actually remove or need to remove the endurance charges for the onslaught buff. that is a separate effect on the chest. so with any amount of minimum endurance charges you can get 100% uptime on onslaught if you're hit often enough
Last edited by xMustard#3403 on Feb 18, 2021, 10:55:05 AM

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