Iron Mass damage feels way off
Maybe more users can weigh in here. I'm playing an all-in Skeleton build around Iron Mass.
I just upgraded my armor to a Replica Shroud of the Lightless, which should have been huge for my damage with 6 Ghastly Eye jewels. It almost did nothing, I didn't feel any increase in damage. It actually feels a lot worse now that I removed my 5-L Zombie setup. Turns out they were doing half the damage all along. When playing, I hardly notice any difference between me hitting the mobs or just standing back. The skeletons feel very very weak, there is a massive gulf between the numbers I get in game and the numbers on PoB. PoB can be inflated and wrong, but I'm talking a huge gap here. At this point, I'm 90% certain something with the triple damage mod is off. The single target damage is way too bad for the amount of investment in my character. Could this be related to the Paradoxica bug? Has something been disbaled on Iron Mass because it caused rollback issues at leaguestart? Is it working as intended? Some clarification would be nice, because it feels extremely underpowered. UPDATE: I ran a map without ANY weapon and the damage was way better than with Iron Mass. Something is definitely wrong. Last edited by Casmiel#2628 on Sep 29, 2020, 12:47:32 AM Last bumped on Nov 4, 2020, 3:17:17 AM
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Now invested more into sources of flat Physical Damage for Minions. It is very noticeable that the Vaal Skeletons, who do not benefit from Iron Mass, deal far more damage than the regular Skeletons. Ran more tests by unequipping Iron Mass and running no weapon visibly improved my damage by a lot. Now I am 100% certain that this unique is not working correctly. I do not know if it is the triple damage affix or something else, but the damage is far from what it should be by any calculation.
https://www.pathofexile.com/account/view-profile/Casmiel/characters My character is SuperPremiumChahan Last edited by Casmiel#2628 on Sep 29, 2020, 12:54:31 AM
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I don't think this is a bug. The base damage of skeletons is way higher than the base damage of the sword itself but the trade off happens when you can reliably proc the triple damage clause.
Basically, the sword trades off base damage for unholy might and triple damage with more attack speed. This could be nice for a chaos poison conversion build with lots of added phys/chaos or something similar for example but I don't think the sword should be used with just about any skeleton build. |
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I feel there's something wrong with the weapon as well, especially I use it with replica Alberon's Warpath with over 1300str, the damage is still very off. And I can't notice any skeleton damage improve after I hit an enemy, it seems that the Iron Mass might the same issue like Paradoxica & Crest of Desire :/
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" I'm just going to take a guess here and say you probably have not used this weapon yourself at all and you probably have not taken a second to look at the character I posted which is packed to the absolute brim with flat added Phys. yet deals significantly more damage when I unequip Iron Mass. It is procced all the time with Cyclone and I can even check if I hit something with my Fortify buff. I don't know why you feel the need to explain to me how that sword is supposed to work. Last edited by Casmiel#2628 on Sep 29, 2020, 11:10:54 AM
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" As far as i understand replica Alberon's Warpath doesn't (and shouldn't) do shit - it adds dmg to you, not to your minions (you might look at the very bottom of my next post to see comparison of my dps and minions dps and what i think about it). Last edited by agarwean#1684 on Sep 30, 2020, 2:05:56 PM
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" As far as i can tell PoB is VERY VERY wrong. Like ONG wrong. As i understand PoB ignores weapon replacement part on the iron mass - if you will change attack speed and/or dmg on it it WILL NOT affect PoB dmg of your skeletons (and it should). If you will increase(reduce) level of your summon skeletons gem it WILL increase(reduce) your PoB skeletons dmg (and it should not). Based on this i think that PoB is taking that triple dmg line on iron mass (it sure does it is very easy to check) but it puts it not on the 200 dmg weapon but on base skeletons dmg from gem and it is 1117 if you have no gem lvl increases. So PoB gives MUCH MUCH larger numbers. Gem lvl 9 gives almost the same base dmg as the sword does. And then you can slam "minions have x% MORE attack speed" to emulate higher attack speed of the weapon. Value of x depends on you sword roll. That is my thoughts on PoB problem. But i too have a feeling that smg is wrong with it in the game. UPD: PoB devs say that they have fixed iron mass in PoB. Testing. UPD2: Looks like they have fixed it and the problem was exactly what i wrote here. Now gem lvl does not affect minion dmg, while stats on the sword do. Now my PoB dps is 4 times lower then it was before last PoB update. 4 times lower sounds like a "huge gap" you were talking about. But as i said - it still might be bugged ingame. The point is PoB was very wrong. UPD3: as for all the rest stuff you said - i see huge dmg increase when i attack and when i use the sword. UPD4: Only after all of this i looked at you PoB (what a great person i am - writing a wall of text and only then looking at your PoB). I would say you should use added chaos dmg support - best support for this weapon (PoB was saying that it is not due to that bug i told above - now it says so too). You might also want to look at my build. It has 2x more dmg in PoB with allot (shit ton allot) less investment. https://pastebin.com/FRUf0cRz This PoB is work in progress - nowhere near perfect. I guess dropping those life nodes and +1to all max res nodes at the bottom of the tree and taking life/chaos res nodes, +1 all res with shock effect and resolute technique will be just better in all terms. More life, more res, more dmg. Resolute technique gives dmg to my skeletons - with my PoB stats skeletons alone (without me attacking) will keep target at 11 withered stacks - number of skeletons * attack speed of skeletons * 2 (withered stack length) * withered infliction chance. My char alone (without skeletons attacking) will keep target at 4 stacks if it will have 100% hit chance and at 2 stacks with no resolute technique. Also it removes failure chance if you have time to attack just once and you miss and you skeletons don't get x3 dmg buff. While that "minions dmg inc also works for you" node is a trap imho. It will increase dps of my char 5 times. "That's great! x5 dmg from 2 nodes!" - one might think. But my char dps is 1.5k and just one of my skeletons has 250k dps, so this part is kinda shit even tho it looks super cool. My minions already have 100% hit chance and i'm going to use resolute technique anyway so it's total shit in this part. Last edited by agarwean#1684 on Sep 30, 2020, 2:04:13 PM
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" Excellent post, I'm definitely going for an Added Chaos Gem now. I'll report back with how the damage feels after that |
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Also I would say that 3rd most important item for this build (after the iron mass and gloves) is aul's uprising with envy aura. 101-141 adad chaos dmg (with no aura effect) with no mana reservation is very good. Then comes uber added chaos dmg i guess.
Also note that (at least in my version of the build) void manipulations is better then phys dmg support cause it's much easier to add chaos dmg to minions attack then physical. Added chaos dmg gives you more chaos dmg then the sword has, envy would give more (or similar amount at best) chaos dmg then you can get phys dmg from jewels. It is even more true is you use uber added chaos dmg. Last also - i'm not so sure about replica chest unless you can get high tier double added dmg (phys and chaos) on all of your jewels. But then you will have no life on them... So i can't say that it's 100% better. Anyway - it looks like PoB is safe to use now so we can see it all in PoB and figure out the best way to do it. Last edited by agarwean#1684 on Oct 2, 2020, 8:55:24 AM
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I'm lurking, seeing what works and what doesn't for this sword. Ty for the testing ya'll - one question. Do exerted attacks get snapshot when the sword is given to new skellies?
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