Monsters would you like to see in the game?
whoa, looks real scary. i will talk about this more once i get my hands on a beta key
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PIGBOAR
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Skeletons from Demons Souls.
Or some other type of monster which has got an archetype of being a slow, weak opponent which is there just to fill the numbers. But in reality, he's exactly the opposite in the game. I mean seriously, you started 4-1, not expecting anything. You see a skeleton standing up at the gate. You weren't sure what's about to come but it's a skeleton, right? If anything then he'll just hit hard, just walk backwards slowly, let him whiff and that should do the trick, right? You walked in and it started. The coolest skeleton in any RPG ever had rolled the dice. |
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" Demon Souls is one of my favorite games. That's a nice idea. It reminded me of one of the early creatures that had a fixed shield facing one direction so you had to maneuver to fight it found in 1-1 and 1-2. The Hoplite : http://demonssouls.wikidot.com/hoplite Position and facing of your character mattered.. |
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Griswald.. but called maybe.. gris-place-wald-holder
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ogres or giants would be nice
something BIG to fight against always gives a good feeling |
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" I would love & hate these cubes. That's a damn good idea. My suggestions: - Living climbing plants which trapping the player with thorned lianas. - hermit crabs living in chests. They won't bei amused if you wanna open their home. Your signature here... Last edited by derORB#3134 on Aug 16, 2011, 2:47:45 PM
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" You know, hoplites are a really good idea, they'd fit into an isometric RPG very well. |
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I have yet to find a game where there is a monster that is truly terrifying. That is what I want. I mean it's supposed to be a dark adventure game anyway right?
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Don't care what it looks like but at least 1 monster in the game with a half decent AI would be nice, aka doesn't just slowly walk towards you getting stuck on everything and clumping up for aoe damage make a pack that tries to flank you or at least spreads out to avoid aoe damage, right now the game is too easy in a way that more hp/damage on a monster isn't going to fix.
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