POE 3.12 HEIST league is BAD
I love everything in Heist (characters, graphic) except the boring mechanic go to the deepest map get the artifact for resale prupose and then RUN BACK, repeat contract again and again...
Last edited by SoFastx#6379 on Sep 21, 2020, 7:05:26 AM Last bumped on Oct 29, 2020, 9:11:02 AM
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WHAT U EXPECTED? IS POE MAN, GET USED. Second league when all maps is same then standart league
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Doing Heists as a minion build is close to impossible. You just autopull everything and get 100% alert when you're 50% in without opening a single chest.
Constant random crashes also just causes Heists to be a waste of time. I really want to enjoy this league but seems like a waste of time to me. I'll wait for some videos of how to do them properly before my final judgement. EDIT: Also, being bodyblocked or trying to reach blocked chests is the biggest cancer I've ever encountered. Last edited by Deadandlivin#2745 on Sep 20, 2020, 5:24:35 AM
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" so another person moaning about repeatedly doing something in a genre of game where you repeatedly do things....yeah. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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Heist's basic problem is that it takes you out of maps so you're not progressing in the game, and it's basically just another map.
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" I was sure I read somewhere that only opening chests will raise the alert level. Was surprised to learn that is not the case. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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Who would have thought Vaal Side areas 2.0 wouldnt get boring fast?... Oh, and then they make you wait for the doors too, assuming your instance hasn't crashed already.
Last edited by ViolateTheDead#7880 on Sep 20, 2020, 8:06:38 AM
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" 110% THIS! The basic concept itself is fine, but all of this should've been implemented into maps. It feels just like another artificial way to make the game EVEN more tedious and time consuming. GGG should really stop forcing players to spend more time in game in such an aggressive way. It's simply sickening and disgusting. |
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Let the Cancer flow boys. Salty tears Poggers.
Still sane exile?
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That's exactly what they want... they want the game to be more time consuming. That's what games are for. Consuming time.
It's an alternate type of progress... and one that isn't measured well. There should be a board telling us the progress of the different NPCs. Maybe there is and I haven't found it. Running around to each to keep track of their gains is too much. |
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