[3.12] EARTHSHATTER JUGGERNAUT Build. BEST OF SLAMs. Screen Wide AOE. Cheap League Starter!

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Poor life rolls. Lacking dps, no crit, no ass mark, no vuln, no helm enchant, no weapon quality. Missing a tonn of damage.


Yeah knew that would be the response, but that's not really my point. When you're mapping and you just leap towards a pack of casters and you're dead before you can swing, 200-500 health doesn't feel like the breakpoint.

I started avoiding all "monsters deal X% physical as Y elemental" which has been an improvement, but overall I feel a little more fragile than I assumed for a Juggernaut. Just my 2 cents. Guy above with the recommended upgrades making the same post and the only answer is "endurance charges" doesn't make me feel confident.
Last edited by setcamper on Nov 21, 2020, 2:09:50 PM
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setcamper wrote:
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Poor life rolls. Lacking dps, no crit, no ass mark, no vuln, no helm enchant, no weapon quality. Missing a tonn of damage.


Yeah knew that would be the response, but that's not really my point. When you're mapping and you just leap towards a pack of casters and you're dead before you can swing, 200-500 health doesn't feel like the breakpoint.

I started avoiding all "monsters deal X% physical as Y elemental" which has been an improvement, but overall I feel a little more fragile than I assumed for a Juggernaut. Just my 2 cents. Guy above with the recommended upgrades making the same post and the only answer is "endurance charges" doesn't make me feel confident.

TO be honest, i feel like you are lacking general game experience as a whole. Like knowing what you should do and what not. Jugg is a tanky character, he has great regeneration, great physical damage reduction, aoe, speed, all resistance, chaos resistance. He can have anything. Even free accuracy and stun and freeze immunity if needed. You can't just die easily if you do everything correctly, like popping the flasks, watching your endurance charges and not jumping in some deadly pack to be machinegunned by 100 projectiles.
Heists for example are super deadly if you go in 80+. Even with 80+ chaos resistance and 30000 armour you can easily be killed by 0 mod contract. League mechanics ALWAYS kills.

There are plenty of terrible mods that can hurt: reflect will kill you instantly. Phys as ele damage means you can be one-shotted by a lucky hit. And guaranteed one-shot if your charges are down.
Crit maps can kill you instantly by a single hit. Less armour can be dangerous.
Temps chains - just reroll them if you don't feel like abusing curse flask is good enough.
I personally just don't stupidly do deadly maps if i know i can die. Easy as that. Avoid danger unless you run corrupted reds.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Last edited by Angry_Roleplayer on Nov 21, 2020, 5:13:51 PM
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TO be honest, i feel like you are lacking general game experience as a whole. Like knowing what you should do and what not.


Yep, 100% this I guess. Great feedback, I guess you take that for granted as a seasoned "Pro", but someone like me, reading a guide that's like "Jugg, do everything but reflect." and I just assume I didn't have to be considerate of the map affixes. Learning the hard way.

Appreciate the guide, it's been my 2nd favorite PoE build in my limit experience!

EDIT: Ugh, Sirrus 5 just demoralized me. Every ability could seemingly one-shot me, didn't get out of phase 2 :(

EDIT EDIT: Can't even kill Sirrus A0.... everything oneshots me- feels so unforgiving.
Last edited by setcamper on Nov 25, 2020, 8:51:04 PM

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