The Heist expansion launches in just two days! To help you plan your builds even further, we've prepared gem data at level 20 with 20% quality for all the new and changed gems in 3.12.0. Check them out below:
New GemsSkill Gems
Support Gems
Updated GemsAdded- You and nearby allies gain 5% additional maximum Fire Resistance
Removed25% less Fire Damage taken
Added- You and nearby allies gain 5% additional maximum Cold Resistance
Removed25% less Cold Damage taken
Added- You and nearby allies gain 5% additional maximum Lightning Resistance
Removed25% less Lightning Damage taken
Added- Gain 1 Endurance Charge per 5 Power
RemovedGain 1 Endurance Charge per 5 Power, minimum 1 Charge
Modified- New: Cooldown Time 8.00 sec
- Old: Cooldown Time 6.00 sec
Show Differences
Added- Curse gains 10 Doom per second if you Cast this Spell yourself
- 10% increased Effect of Curse
- Cursed Enemies take 88% increased Damage while on Low Life
- Cursed Enemies are Debilitated for 2.00 Seconds when they Hit
- 10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
RemovedCursed enemies grant 35% more Melee Physical Damage on Melee hitCursed enemies grant 24% increased Attack Speed on Melee hitBuff is applied for a Base Duration of 10.90 secondsCursed enemies have -20% to Physical Damage Reduction
Modified- New: Spell, AoE, Duration, Curse, Physical, Hex
- Old: Spell, AoE, Duration, Curse, Physical
Show DifferencesNew: Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets. Old: Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed. Show Differences
Added- You and nearby Allies Regenerate 247 Life per second
RemovedYou and nearby Allies Regenerate 1.65% of Life per second
Modified- New: Mana Reserved 233
- Old: Mana Reserved 35%
- New: Str 119
- Old: Str 155
Show Differences
Added- Int 68
- Curse gains 10 Doom per second if you Cast this Spell yourself
- Ailments inflicted on Cursed Enemies deals Damage 20% Faster
- Attacks Hits against Cursed Enemies have 30% chance to inflict Bleeding
RemovedAttack Hits have 20% chance to Maim Cursed Enemies for 4 secondsCursed Enemies have 30% chance to Bleed when Hit by AttacksCursed enemies take 30% increased Physical Damage from Damage Over Time
Modified- New: Spell, AoE, Duration, Curse, Physical, Hex
- Old: Spell, AoE, Duration, Curse, Physical
- New: Str 98
- Old: Str 155
Show DifferencesNew: Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. Old: Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim. Show Differences
Added- Dex 68
- Hits against Cursed Enemies have 59% chance to double Stun Duration
- Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
- Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit
Removed+10 to radiusCursed enemies have an additional 10% chance to be StunnedCursed enemies have 30% reduced Stun and Block Recovery
Modified- New: Spell, Duration, Curse, Mark
- Old: Spell, AoE, Duration, Curse
- New: Str 98
- Old: Str 155
- New: Cursed enemies have a 100% chance to grant an Endurance Charge when slain
- Old: Cursed enemies have a 40% chance to grant an Endurance Charge when slain
Show DifferencesNew: Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. Old: Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge. Show Differences
Added- Fires 50% more Projectiles per Steel Shard consumed
- Hits after the first on each Enemy deal 60% less Damage
- Consumes up to 4 Steel Shards
RemovedPrimary Projectile Impales Enemies on Hit
Modified- New: Attack Speed 80% of base
- Old: Attack Speed 85% of base
- New: Effectiveness of Added Damage 85%
- Old: Effectiveness of Added Damage 180%
- New: Deals 85% of Base Damage
- Old: Deals 180% of Base Damage
- New: Fires 3 additional Projectiles
- Old: Fires 4 additional Projectiles
- New: 20% chance to Impale Enemies on Hit
- Old: 30% chance to Impale Enemies on Hit
Show DifferencesNew: Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. Old: Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill. Show Differences
Added- 100% increased Stealth
- Buff grants 49% increased Movement Speed
Removed49% increased Movement Speed50% reduced Visibility to Enemies
Added- Cursed enemies have -20% to Physical Damage Reduction
- Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit
- Adds 30 to 45 Physical Damage to Hits against Cursed Enemies
Removed+10 to radiusCursed enemies grant 100% increased Flask ChargesCursed enemies have 49% less Evasion
Modified- New: Spell, Duration, Curse, Mark
- Old: Curse, Spell, AoE, Duration
- New: Mana Cost 33
- Old: Mana Cost 50
- New: Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
- Old: Cursed enemies have a 40% chance to grant a Frenzy Charge when slain
- New: Cursed enemies grant 50 Life when Hit by Attacks
- Old: Cursed enemies grant 24 Life when Hit by Attacks
- New: Cursed enemies grant 25 Mana when Hit by Attacks
- Old: Cursed enemies grant 12 Mana when Hit by Attacks
Show DifferencesNew: Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. Old: Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge. Show Differences
Added- Base duration is 5.00 seconds
- Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage - If you have no Steel Shards, only Fires 1 Projectile
- Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
- Consumes up to 2 Steel Shards
RemovedProjectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
Modified- New: Effectiveness of Added Damage 127%
- Old: Effectiveness of Added Damage 55%
- New: Deals 127.4% of Base Damage
- Old: Deals 55% of Base Damage
Show DifferencesNew: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. Old: Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location. Show Differences
Added- You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds - You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds - Projectiles which Hit Cursed Enemies Split towards 4 additional targets
Removed+10 to radiusHits on Cursed Enemies have an additional 25% chance to KnockbackProjectiles Pierce Cursed Enemies
Modified- New: Spell, Duration, Curse, Mark
- Old: Spell, AoE, Duration, Curse
- New: Base duration is 9.80 seconds
- Old: Base duration is 10.90 seconds
- New: Cursed enemies take 40% increased Damage from Projectile Hits
- Old: Cursed enemies take 54% increased Damage from Projectile Hits
Show DifferencesNew: Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. Old: Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles. Show Differences
Added- Curse gains 10 Doom per second if you Cast this Spell yourself
- 10% increased Effect of Curse
Modified- New: Spell, AoE, Duration, Curse, Hex
- Old: Spell, AoE, Duration, Curse
- New: +10 to radius
- Old: +7 to radius
- New: Cursed Normal and Magic Enemies have 29% less Action Speed
- Old: Cursed Normal and Magic Enemies have 39% less Action Speed
Show DifferencesNew: Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. Old: Curses all targets in an area, Slowing them, and making effects on them expire more slowly. Show Differences
Added- Hits against Cursed Enemies have +49% to Critical Strike Multiplier
- Cursed Enemies have a 5% chance to grant a Power Charge when Hit
Removed+10 to radiusCursed enemies take 20% increased Extra Damage from Critical Strikes
Modified- New: Spell, Duration, Curse, Mark
- Old: Spell, AoE, Duration, Curse
- New: Cursed enemies have a 100% chance to grant a Power Charge when slain
- Old: Cursed enemies have a 40% chance to grant a Power Charge when slain
- New: Hits against Cursed Enemies have +1.5% to Critical Strike Chance
- Old: Hits against Cursed Enemies have +2.5% to Critical Strike Chance
- New: Cursed enemies grant 600 Life when Killed
- Old: Cursed enemies grant 25 Life when Killed
- New: Cursed enemies grant 80 Mana when Killed
- Old: Cursed enemies grant 25 Mana when Killed
Show DifferencesNew: Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. Old: Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge. Show Differences
Modified- New: Deals 22 to 426 Lightning Damage
- Old: Deals 28 to 533 Lightning Damage
Show Differences
Added- Only applies Hexes from Curse Skill Gems requiring Level 70 or lower
RemovedOnly applies Curses from Skill Gems requiring Level 70 or lower
Modified- New: Chaos, Trigger, Spell, AoE, Duration, Hex
- Old: Chaos, Trigger, Spell, AoE, Duration, Curse
Show DifferencesNew: Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. Old: Applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way. This skill cannot be used by Totems, Traps, or Mines. Show Differences
Added- Curse gains 10 Doom per second if you Cast this Spell yourself
- Hits against Cursed Enemies have +25% chance to Shock
RemovedCursed enemies have +14% chance to be Shocked by Lightning Damage
Modified- New: Spell, AoE, Duration, Lightning, Curse, Hex
- Old: Spell, AoE, Duration, Curse, Lightning
Show DifferencesNew: Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. Old: Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage. Show Differences
Added- Dex 68
- Curse gains 10 Doom per second if you Cast this Spell yourself
Modified- New: Spell, AoE, Duration, Chaos, Curse, Hex
- Old: Spell, AoE, Duration, Curse, Chaos
- New: Int 98
- Old: Int 155
Show DifferencesNew: Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies. Old: Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Show Differences
Added- Cooldown Time 2.00 sec
- 30% less Damage with Ailments
- 20% increased Elemental Damage
- 20% increased Area of Effect per charge consumed
Removed35% less Damage if Triggered10% increased Area of Effect
Modified- New: Effectiveness of Added Damage 450%
- Old: Effectiveness of Added Damage 150%
- New: Deals 394 to 1422 base Lightning Damage per Power Charge removed
- Old: Deals 34 to 651 base Lightning Damage per Power Charge removed
- New: Deals 692 to 1037 base Fire Damage per Endurance Charge removed
- Old: Deals 244 to 365 base Fire Damage per Endurance Charge removed
- New: Deals 566 to 849 base Cold Damage per Frenzy Charge removed
- Old: Deals 199 to 299 base Cold Damage per Frenzy Charge removed
Show Differences
Added- Curse gains 10 Doom per second if you Cast this Spell yourself
Modified- New: Spell, AoE, Duration, Curse, Hex
- Old: Spell, AoE, Duration, Curse
Show DifferencesNew: Curses all targets in an area, lowering their elemental resistances. Old: Curses all targets in an area, making them less resistant to elemental damage. Show Differences
Added- Curse gains 10 Doom per second if you Cast this Spell yourself
- 10% increased Effect of Curse
RemovedCursed enemies have -30% to Critical Strike MultiplierCursed enemies have 35% reduced Critical Strike Chance
Modified- New: Spell, AoE, Duration, Curse, Hex
- Old: Spell, AoE, Duration, Curse
- New: +10 to radius
- Old: +7 to radius
- New: Cursed enemies have 19% reduced Accuracy Rating
- Old: Cursed enemies have 23% reduced Accuracy Rating
Show DifferencesNew: Curses all targets in an area, reducing their accuracy and making them deal less damage. Old: Curses all targets in an area, making their attacks and spells less effective. Show Differences
Added- First Impact has 100% more area of effect
- First Impact deals 150% more damage
- Maximum 3 Firestorms at a time
Modified- New: Effectiveness of Added Damage 50%
- Old: Effectiveness of Added Damage 45%
- New: Deals 207 to 311 Fire Damage
- Old: Deals 200 to 300 Fire Damage
- New: Base duration is 1.40 seconds
- Old: Base duration is 2.00 seconds
- New: One impact every 0.20 seconds
- Old: One impact every 0.10 seconds
Show Differences
Added- Curse gains 10 Doom per second if you Cast this Spell yourself
- Hits against Cursed Enemies have +25% chance to Ignite
RemovedCursed enemies have +14% chance to be Ignited by Fire Damage
Modified- New: Spell, AoE, Duration, Fire, Curse, Hex
- Old: Spell, AoE, Duration, Curse, Fire
Show DifferencesNew: Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. Old: Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage. Show Differences
Added- Curse gains 10 Doom per second if you Cast this Spell yourself
- Hits against Cursed Enemies have +25% chance to Freeze
RemovedCursed enemies have +14% chance to be Frozen by Cold Damage
Modified- New: Spell, AoE, Duration, Cold, Curse, Hex
- Old: Spell, AoE, Duration, Curse, Cold
Show DifferencesNew: Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. Old: Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage. Show Differences
Added- Knocks Enemies Back on Hit
- Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback - Causes 4 Bursts
RemovedModified- New: Mana Cost 20
- Old: Mana Cost 23
- New: Cast Time 0.60 sec
- Old: Cast Time 0.70 sec
- New: Effectiveness of Added Damage 45%
- Old: Effectiveness of Added Damage 60%
- New: Deals 207 to 311 Physical Damage
- Old: Deals 354 to 531 Physical Damage
- New: 100% of Physical Damage Converted to Cold Damage
- Old: 60% of Physical Damage Converted to Cold Damage
Show DifferencesNew: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. Old: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area. Show Differences
Added- Supported Skills have 38% increased Cooldown Recovery Rate
RemovedSupported Skills have 19% increased Cooldown Recovery Speed
Modified- New: Mana Reservation Override 25%
- Old: Mana Reservation Override 20%
- New: Cooldown Time 0.60 sec
- Old: Cooldown Time 0.50 sec
Show Differences
Added- You cannot Cast Supported Curse Spells
RemovedYou cannot Cast Supported Curses
Modified- New: Trigger, Support, Hex
- Old: Curse, Trigger, Support
Show DifferencesNew: Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. Old: Must support both a skill that hits enemies, and a curse skill to work. The curse will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply curses this way. Show Differences
Added- Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
- Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills deal 22% more Area Damage per Intensity Supported Skills have 15% less Area of Effect per Intensity
RemovedMaximum 4 IntensitySupported Skills deal 16% more Area Damage per IntensitySupported Skills have 12% less Area of Effect per IntensitySupported Skills gain Intensity when used Supported Skills lose Intensity every 0.25 seconds while moving, or immediately if you teleport
Added- Minions from Supported Skills deal 24% more Damage to the Prey
- Minions from Supported Skills always target the Prey if possible
RemovedMinions from Supported Skills deal 24% more Damage to your Deathmarked EnemyMinions from Supported Skills always target your Deathmarked Enemy if possible
New: Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines. Old: Applies a Deathmark to a specific enemy, causing all minions from skills supported by any Deathmark Support to target that enemy. Only one enemy can be Deathmarked at a time. This skill cannot be used by Totems, Traps, or Mines. Show Differences
Added- You cannot Cast Supported Curse Spells
- Hexes applied by Supported Curse Skills have 24% chance to affect Hexproof Enemies
RemovedYou cannot Cast Supported CursesSupported Curse Skills have 24% chance to apply to Hexproof Enemies
Modified- New: Trigger, Support, Hex
- Old: Curse, Trigger, Support
Show DifferencesNew: Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. Old: Must support both a skill that hits enemies, and a curse skill to work. The curse will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply curses this way. Show Differences
|