What is least screen clutter skill?

It's Split Arrow. Without mtx it's an invisible skill.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
Righteous Fire, Death's Oath, ED/Contagion, Bane, Split Arrow, Scourge Arrow, Puncture, Heavy Strike, Double Strike, Dual Strike, Glacial Hammer, Viper Strike, Pestilent Strike, Cleave, Lacerate, Cobra Lash, Frenzy, Bear Trap, Shockwave Totem.

Bear Trap is easily the least cluttered of them all, although you need to make an ignite proliferation build for it to be somewhat viable.
Last edited by Exile009#1139 on Sep 4, 2020, 10:16:36 AM
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Exile009 wrote:
Righteous Fire, Death's Oath, ED/Contagion, Bane, Split Arrow, Scourge Arrow, Puncture, Heavy Strike, Double Strike, Dual Strike, Glacial Hammer, Viper Strike, Pestilent Strike, Cleave, Frenzy, Bear Trap, Shockwave Totem.

Bear Trap is easily the least cluttered of them all, although you need to make an ignite proliferation build for it to be somewhat viable.


Sorry but most of these arent viable.. glacial hammer? bear trap? i have to scout the forums maybe I will find viable build if it exists. Thanks.
I dislike rarity so much im almost quitting poe2. GGG.
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webas wrote:
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Exile009 wrote:
Righteous Fire, Death's Oath, ED/Contagion, Bane, Split Arrow, Scourge Arrow, Puncture, Heavy Strike, Double Strike, Dual Strike, Glacial Hammer, Viper Strike, Pestilent Strike, Cleave, Frenzy, Bear Trap, Shockwave Totem.

Bear Trap is easily the least cluttered of them all, although you need to make an ignite proliferation build for it to be somewhat viable.


Sorry but most of these arent viable.. glacial hammer? bear trap? i have to scout the forums maybe I will find viable build if it exists. Thanks.


They are very much 'viable'. Are they meta? No. Are they particularly good? No. They are, however, viable. They can clear the game, just slower than other options. But you mainly wanted skills that were free of clutter. There's a whole bunch of them. Up to you if you choose to play any of them.
Cyclone with the whiteish skin on it, its kinda transparent so easy on the eyes, although last time i played it was before the forced ON Bloom, so it could be blinding now :P
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Exile009 wrote:
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webas wrote:
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Exxxiled665 wrote:
bane


Are you saying bane can be played as bane only?


Yes. Bane does okay damage on its own. Attach it to just one curse (Despair) and then the usual set of chaos and damage over time supports. Not great for bossing, but fine for clearing. And since you'll be getting chaos DoT multi for it anyway, you can always use another chaos DoT skill for bossing.


Im not sure bane can be played by itself unless your not doing bosses
I had a pretty good (to me) bane char a couple leagues ago and i had to use some other skill to help with damage for bosses and such (even then it wasnt good damage)

But bane itself i think is great because of the gloves and the fact you can auto cast like 4 curses as you attack without taking up reserved mana and it is pretty clean if i remember right
Cyclone - end game viable, not much screen clutter
Lacerate - end game viable, basically no screen clutter
EQ - end game viable, you only hit EQ about once every 2 seconds, so the clutter is gone very quickly
Earth Shatter - end game viable, not much clutter

EQ and Earth Shatter are slam skills, so while they're being hit there's some screen clutter but not much and certainly not enough to obscure what you're doing especially since using fist of war you only hit them every ~1.7 seconds. Lacerate is super easy to see with. Whirlwind by itself with no MTX is pretty clear as well. I've deathless AL8 SSF with all of these builds this league except cyclone, which i did last league. All are very very end game viable.
Lacerate and Double Strike can get you to red maps. Reckoning is also a solid choice along with those skills, or with Cyclone (which I can't stand personally, but it does work for sure).

Arc is also a reasonable choice. I got to red maps with it in Synthesis.

Righteous Fire and Death's Oath passive aura are probably the best, but they take some investment to really get going (especially Death's Oath in a fresh league).

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webas wrote:
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Exxxiled665 wrote:
bane


Are you saying bane can be played as bane only?


yes
https://youtu.be/qVI-ShElFCk?t=11
Last edited by Lyutsifer665#1671 on Sep 4, 2020, 3:22:48 AM
default attack rules! no screen clutter, no flashbangs!

+1 for split arrow. Tiny graphical footprint...so tiny!

Bane is deceptively plain. Plain-Bane does almost zero damage even when supported by Conc Effect and a buncha other stuff.

Once you start adding curses, things get a lot busier. Not only does casting a loaded Bane cause appreciable framerate drop, but you can't actually tell from the graphics what lies entirely within the Bane AOE template. (Hint: it looks bigger than it actually hits; and the curse radius =/= the Bane radius, they are calculated separately based on the radius effect of the curses not the skill.)

Igniting enemies without leaving behind big flaming particles (e.g. using a phys to fire conversion on a phys melee or projectile skill) is very low-overhead as well.

Covering enemies with ash and/or igniting them is a great way to visualize enemy location without flashbangs or even the calc overhead of curses. Depending on supports, it can be at least as effective as a single well supported curse.

Lacerate + some percent of fire conversion + combustion + deadly ailments really does a nice job of lighting up dorks and whittling them down with almost zero backscatter, clutter, or lightshow.

Judicious use of DD without the lightshows associated with offerings, also a handy low-eyesore skill.

Wither totems paint all enemies in range purple for better visibility. This may overlap with other purple skills causing you to miss enemies who aren't taking any damage but are purple anyway. The purple effect has nearly zero effect on FPS.

Chilling enemies by proximity (not by having them walk into obvious patches of ice e.g. Frost Bomb or Ice Nova) is also low-overhead. A skitterbot can apply frosting to a 19x19 patch of dudes. Shattering also leaves a clean battlefield and reduces lag.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Last edited by crunkatog#0985 on Sep 4, 2020, 3:46:05 PM

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