Perandus listing abuse should be banned or removed from the game...

It's very irritating seeing these in front of the real transactions. People are obviously cheating the system trying to "cut in line," so to speak. Basically they list their item for Perandus so it shows up first in listings, when the real price is way higher.

Last bumped on Sep 13, 2020, 10:39:41 AM
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i mean, there is a "ignore player" button for a reason.
age and treachery will triumph over youth and skill!
The 'ignore player' button is a fine workaround but does not solve the underlying issue.

I still think if several thousand players started sending actual trade messages to these players ("Hi, I'd like to purchase your item listed for .5 Perandus coins") these traders would stop abusing the system. Can't verywell conduct a business abusing the system while the system is banging on your door constantly.

I did it a month or so ago and had some interesting conversations...though not one of them would actually sell me the item listed.

Related:
Last edited by SirGuySW#7930 on Aug 31, 2020, 11:21:58 AM
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vio wrote:
i mean, there is a "ignore player" button for a reason.


This is not a solution and you’d be a fool to do it often. There are only so many players trading in the POE economy. For every person you ignore for this reason, you also ignore ALL of their legitimate transactions, effectively shrinking the economic pool you have to work with, which ultimately means items will become more expensive for you.

The problem is systemic and is clearly an unfair trading practice. It needs to be addressed by GGG.
seems like a "unfair trading practise" but in reality the trading interface they built doesn't fit their original vision of trading.

imho, they implemented it this way cause players were used to poe.trade and efficient advertising and finding underpriced items.

means, it won't change.

the developers' vision is a system without fixed buyout prices and players haggling about the worth of items.

since it's creation ggg went at lengths to avoid items having a fixed price, initially they obfuscated the affixes of items in a way that even tools couldn't reliably identify them.

the curent way of trading is much too efficent, trading for items is way more effective than get the item of choice yourself, harvest was a heavy stab in the direction of making trading equal to getting the item yourself.

there is no way they change trading in a way that you can reliably get/find a item for a certain price.
age and treachery will triumph over youth and skill!
If it's that much of an issue for you, you can change the currency that an item is being sold by in the buyout price where it says "chaos orb equivalent" and change it to chaos, exalted, etc.

I get that it's annoying, but people probably do it because if there are a ton of items listed under the same or near the same price, you have no way to compete in the market or make your item show up lower as you usually would if there were better price discrepancies, but in this case, you are competing with thousands of people who all have the same item listed in the 1-5c range.

The only thing that should MAYBE be enforced, are people who list the same item multiple times under a price fixed price but then never sell, but even that you could argue is good for the game's economy because it lowers the price at least slightly for the others who are competing with the price and makes the items more affordable for everyone else. The devs themselves probably go over whether these things are fine or not all the time and I'm sure that it would be addressed if it were really that much of an issue and not just a small inconvenience for you and a minority of others.
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You can work around this by editing the filter and adding:
- minimum price, 1c

You're welcome.

I respect your post here, but it's also weird to me /this/ is what cheeses you off and not the fact a critical function of the game (Chris Wilson, 2019 [1]) is so horribly neglected and intentionally awful..

Maybe the short-term subscriber number wins by shoving content out the contractor-code pipe at all costs to meet arbitrary seasonal deadlines isn't ultimately what's best for the longevity of the game. This is literally the Activision way of doing things, Chris.


[1] https://www.gdcvault.com/play/1025784/Designing-Path-of-Exile-to




Yet another unpaid Path of Exile 2 Alpha Tester.
Auction house would solve the entire problem along with many others, but that makes way too much sense.

You'll find that common sense is an uncommon virtue with the leadership around here.
lets not pretend that an AH is a flawless system either.
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guavasauce wrote:
Auction house would solve the entire problem along with many others, but that makes way too much sense.

You'll find that common sense is an uncommon virtue with the leadership around here.


show me a game with no account bound items and all ingame stuff being itemised while having efficient trading which can be botted and automatised cause the game has free accounts.

well, and it needs to be successful for 8 years min.

all your "sense" is just an illusion how things will work in practise. spoiler: they don't.

my guess is, you think you would profit from exploiting the shit out of this implementation and win the game. good for you i guess.
age and treachery will triumph over youth and skill!

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