Time to update CoC to match spellslinger

Triggers like CoC/SS/CwC need to go forever. You press opne button and you trigger 346545364653 actions. If it's forbiden to use a macro to trigger various actions with one button, why is that not only allowed in the game, but it's the best playstyle we have?

Melee has to do the warcry/flasks piano. Triggers you press one button.

I'm not against one or zero button builds, but c'mon those are real builds you need effort to work and you do a very limited set of actions (LL RF <3).
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
I don't know why you think coc is weaker than spellslinger. While spellslinger is much stronger in early to mid game, coc has higher scaling potential in the late game because you can proc up to 10 spells per second (vs 3 spells per second for spellslinger). On top of that, coc builds have an advantage of being able to move while attacking.

CoC builds don't need trigger weapons like Cospri's to work. I actually think Cospri's is a shit weapon for CoC builds because its attack rate and crit chance is too low.

I would rather want GGG to change spellslinger. It should be nerfed in the early to mid game and buffed in the late game. The fact that spellslinger can only trigger 3 spells per second even with max investment in cooldown recovery speed is too bad.
yes, 3 times per second. but you usually have at least 2 strong spell setups going on.

spellslinger is also inherently safer because you dont need to be 'there' to deal damage (bow CoCS builds are rather sub-par choices, you still need to hit..). ability to automate pretty much every gem slot on a character is spellslinger's biggest strength. it is literally one-click gameplay and that is much safer than piano-style builds
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sidtherat wrote:
yes, 3 times per second. but you usually have at least 2 strong spell setups going on.

spellslinger is also inherently safer because you dont need to be 'there' to deal damage (bow CoCS builds are rather sub-par choices, you still need to hit..). ability to automate pretty much every gem slot on a character is spellslinger's biggest strength. it is literally one-click gameplay and that is much safer than piano-style builds

Even if you use 2 spells, you cast only 6 spells per second. And you have to reserve almost all mana, use a helm enchant, and spend some passive points and maybe amulet anointment for reduced mana reservation. What's worse, most mana reservation nodes come with "increased effect of non-curse auras", which is useless for spellslinger builds. The opportunity cost is just too much. Every time I tried to make a spellslinger build in PoB, I was disappointed by the low damage. Maybe I'm not good at making a spellslinger build, but is there a non-glasscanon spellslinger build that can finish the final phase of A8 Sirus before he teleports (i.e. in 4-5 seconds)?

CoC builds being melee can be a disadvantage, but the large difference in DPS makes up for it. it's not a big deal actually. The current state of CoC is fine.
coc builds are more gear intensive than spellslingers. End game coc is no joke.
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N0esy wrote:
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sidtherat wrote:
yes, 3 times per second. but you usually have at least 2 strong spell setups going on.

spellslinger is also inherently safer because you dont need to be 'there' to deal damage (bow CoCS builds are rather sub-par choices, you still need to hit..). ability to automate pretty much every gem slot on a character is spellslinger's biggest strength. it is literally one-click gameplay and that is much safer than piano-style builds

Even if you use 2 spells, you cast only 6 spells per second. And you have to reserve almost all mana, use a helm enchant, and spend some passive points and maybe amulet anointment for reduced mana reservation. What's worse, most mana reservation nodes come with "increased effect of non-curse auras", which is useless for spellslinger builds. The opportunity cost is just too much. Every time I tried to make a spellslinger build in PoB, I was disappointed by the low damage. Maybe I'm not good at making a spellslinger build, but is there a non-glasscanon spellslinger build that can finish the final phase of A8 Sirus before he teleports (i.e. in 4-5 seconds)?

CoC builds being melee can be a disadvantage, but the large difference in DPS makes up for it. it's not a big deal actually. The current state of CoC is fine.


well.. current leader of Gauntlet race is.. guess what? VD spellslinger.. necromancer

aka the dumbest setup ever imagined: no specific gear needed, EXTEMELY tanky (%life/mana gained on block + Glancing Blows + capped block/spell block + mistress of sacrifice + bone offering), deals 'enough' damage.

4s/sirus phase are unrealistic, elitist requirements that are more wishful thinking than anything. noone needs this type of dps, it is purely epeen


to further this point: i cannot find ANY CoCS setup in the top 50 (cannot be bothered to check more).
Last edited by sidtherat#1310 on Aug 29, 2020, 11:54:47 AM
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sidtherat wrote:

well.. current leader of Gauntlet race is.. guess what? VD spellslinger.. necromancer

aka the dumbest setup ever imagined: no specific gear needed, EXTEMELY tanky (%life/mana gained on block + Glancing Blows + capped block/spell block + mistress of sacrifice + bone offering), deals 'enough' damage.

I said in the first post that spellsliger is strong in the early to mid game and that it needs a nerf. The race is SSF and lasts only 1 week. It's hard to find specific uniques/craft bases, awakener's orbs or awakened CoC. Of course spellslinger is better than CoC in such a league. I was talking about the endgame, in which CoC outshines. Are you saying that CoC needs a rework because it's weak early to mid game?
The block setup is nothing to do with spellslinger. You can use max block on CoC builds, too.

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sidtherat wrote:

4s/sirus phase are unrealistic, elitist requirements that are more wishful thinking than anything. noone needs this type of dps, it is purely epeen

I guess you admit that the damage potential of coc is higher than that of spellslinger :) Having more DPS is always a good thing. If you think your damage is too much, you can always lower it and improve your defense.
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sidtherat wrote:
by triggers having mana cost i meant something more substantial than 5 mana per trigger or something

my current self-cast supreme-ego glacial cascade (meme, not worth it) build uses 108 mana/cast..

trigger builds needing EXACTLY zero investment into mana besides one -mana cost craft on one piece of jewelry is beyond stupid and wont be 'ok' unless that cost is in 50+ territory. PER TRIGGER.

until thats the case, trigger builds are objectively better because all these passives/affixes self-caster has to WASTE on mana, trigger builds uses for crit multi, next cluster jewel or %life

oh. and ofc mana reservation for spellslinger stays..



Yeah, i agree that adding mana costs to triggered spells would be healthy, just for the lulz i went to see how much mana my bladefall/bladeblast hearbound loop would cost per second, the result was 298 mana/second( or 52mana/second with 2 -9 mana rings, which i obviously can't use in this build). So the easy way to balance would be making so "less flat mana cost" sources should not affect triggered spells, but they should cost maybe half the mana of a normal cast.
I never did a CoC build so i don't have the numbers to compare what would be their mana costs.
Last edited by Mortyx#1049 on Aug 29, 2020, 12:57:54 PM

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