How to craft a Spellslinger Volatile Dead wand?

Thanks to some helpful folks on the forum most notably Der_psychopath and in game I've been able to get a start on the crafting.
On page 2 Der_psychopath gives a good explanation on how to go about crafting the wand.

How is the crafting going you aks: (I'm having amazing luck so far)
Steps done:
- So far I've hit 30% quality (took 17 perfect fossils)
- harvest crafted 2% quality gives 1% elemental damage on it.
- Alt spammed and was lucky to get t1 % fire damage (took me less then 300 alts wich surprised me)

Next steps:
- Looking for an imprint beast, running maps and having a life search running, to find a slightly cheaper one then what it is now priced at
- regal wand and fill up prefixes
- Fracture
- Repeat process till %fire damage is fractured

__________________________________________________________________

So I'm pretty new to crafting and I've got a question.
I know what I want to craft and I'm wondering if this is the best way to go about it.

- Get a lvl 84 imbued wand. (done)
- Get a perfect fossil and aim for 28+% quality (done) (Use hillock?)
- alt till you hit "T1 adds x-x fire damage" or use harvest fire crafts
- Augment and regal
- fracture that T1 adds x-x fire damage
- get "T1 adds x-x fire damage to spells" with augment fire from harvest

Now for the question: Couldn't I change the "T1 adds x-x fire damage" to "T1 adds x-x fire damage to spells" and use a deafening essence of Anguish?
I believe the essence has higher damage than a t1 fire damage to spells rolled with alts / augmented with harvest. Am I correct in this?

So it becomes:
- Get a lvl 84 imbued wand. (done)
- Get a perfect fossil and aim for 28+% quality (done)
- use a deafening essence of Anguish
- Augment and regal.
- fracture that essenced "T1 adds x-x fire damage to spells"
- get "T1 adds x-x fire damage" on it with augment fire from harvest

rest of the steps should stay the same:
T1 % Fire damage with fire crafts from harvest
T1 crit for spells with caster craft from harvest
T1 global critical multiplier with attack craft from harvest

A +1 to all fire skill gems or an attack speed instead of one of the above would also be ok.
Last edited by kamap#3824 on Aug 28, 2020, 7:15:41 AM
Last bumped on Aug 28, 2020, 10:09:29 AM
Fire damage to spells has a weighting of 800, while T1 fire damage only has a weighting of 45, which is why this is the mod that is typically fractured.

With add / remove fire, assuming full suffixes and cannot roll caster mods, you would need an average of 452 attempts to hit it.

If you want to get the essence mod, you fracture the regular attack T1 fire damage and spam the essence until you get removable mods.

You would need an average of 378 essences if you also wanted to get a +1 mod however.

Alternatively, assuming that you can get +1 to all spells after fracturing T1 fire damage, you would need an average of 44 remove / add fire crafts to hit +1 to all fire spells.
@DER_PSYCHOPATH: So Let met get this straight.
- I should chaos my wand.
- Then make sure it has a full set of suffixes that aren't fire related.
- Craft cannot roll caster mods on the wand.
- remove and add fire crafts from harvest on it and hope to hit that t1 fire damage.
- fracture it and hope that the 1/3 chance hits that t1 fire damage
- Then proceed with my plan I layed out?

Or alt spam till I hit that t1 fire damage, aug and regal, add some other prefixes with harvest crafting, and proceed with the fracturing etc.
Last edited by kamap#3824 on Aug 24, 2020, 3:50:16 PM
Alt / augment will probably be a lot more cost efficient. It will take around 2000 alts and 500 augments (or 2600 alts if you do not use augments when you roll a suffix with no prefix) to hit T1.

Otherwise, if you block increased fire damage and fire damage to spells (with non-fire mods from those groups) and have full suffixes with cannot roll caster mods, it will take about 124 attempts with remove / add fire mod.

When you have it, you probably want to remove the other mods and imprint it as a magic item so that if the fracture fails, you can restore the imprint and regal + fill up mods to try to fracture it again. From what I can tell, the beast to imprint is a lot cheaper than rolling the mod.

I am not 100% sure what you want the other two prefixes to be.
For prefixes any 3 of these:
Adds (82-112) to (167-194) Fire Damage
Adds (45-54) to (80-90) Fire Damage to Spells
(100-109)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
+1 to Level of all Spell Skill Gems

For suffixes:
+(35-38)% to Global Critical Strike Multiplier
(100-109)% increased Critical Strike Chance for Spells
Crafted --> Trigger a spell when you use a skill



Like you say it will be faster and cheaper to just alt the "T1 Adds (82-112) to (167-194) Fire Damage", then imprint that, slap some mods onto it (bench probably) and fracture it.

If I just buy the 2600 alts it would set me back 500-600 chaos probably.

Buying and or finding the right seeds to get remove add fire will run higher then that and will take much more time.


Thanks for the help so far and illuminating me on the finer points of crafting.
Last edited by kamap#3824 on Aug 25, 2020, 6:49:13 AM
Follow this guide: https://www.reddit.com/r/pathofexile/comments/hllads/making_gg_weapons_for_cheap_with_harvest_fracture/

"
1. Start with Imbued Wand base

2. Deafening Essence of Anger for flat fire damage, fracture prefix 3 times on average. Cost 2 ex.

3. Spam Deafening Essence of Woe for spell damage, look for no 3rd prefix or prefix that can be removed by harvest and is not caster. Look for empty suffix or suffix that can be removed by itself. Can also gamble with annul here, worst case use another essence. The goal is to isolate the 2 essence mods, which you can do with annul, wipe suffix, or harvest remove. Optional: divine the spell damage roll here. Cost 4 ex.

4. Multimod, fill suffix with non-fire mods. Cost 2 ex.

5. Augment fire, add / remove fire until +1 fire gems or high added fire damage to spells (~30% chance, ~50% if fire added as chaos is OK too). Cost 2 ex.

6. Remove metamod, craft local crit.

7. Augment crit 2x, this guarantees spell crit and crit multi. The crit multi tier is RNG because rerolling crit is too expensive to be worth it. It costs 1 ex for add / remove crit and chance of getting crit multi is 1/3, so ~3 ex per reroll. Augment crit is 1 ex each, so 2 ex total.

8. Craft prefixes can't be modified, add / remove caster mod to reroll the spell crit. 2 ex for metamod, 20% chance to hit T1 or T2 spell crit. Add / remove caster is 50c, so 2 ex here.

9. Optional: divine suffixes.

10. Craft trigger socketed spells, craft complete.
You can skip steps 4 and 5, you can craft one mod at a time instead, and save 2 exalts. The rest works as expected, here's the wand I crafted following this guide:
Last edited by 6_din_49#4066 on Aug 25, 2020, 9:24:38 AM
That's certainly a decent wand but I wanna try my hand at a better wand and see how the process goes.

So that I can try and mimic it in other leagues.
"
kamap wrote:
That's certainly a decent wand but I wanna try my hand at a better wand and see how the process goes.

So that I can try and mimic it in other leagues.



youll never be able to mimic it in other leagues. harvest is not being added to the core game as it stands.
That is a pitty but at least I'll have a better understanding of crafting up to a point.
So while hunting for t1 added fire damage I rolled T1 % increased fire damage.

I'd better keep that, right?

Then craft t1 added fire damage on it with harvest right?

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