[3.12] Hasunic's ED/C CI Trickster | Glancing Blows | Leaguestarter | Ailment Immunity | 1H + Shield

Swap it into the trigger wand instead of despair for map clear, would probably add some extra survivability against porcupines and other on death things.
pretty bad for this build
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
Markuchi wrote:
"
Graiaule wrote:

So the question of the hour is: is ED(4L)+SR(4L) enough for yellow/red maps?


Ive done a simulation run with following links before harvest ended:
ED + Spellslinger + Efficacy + Void Manipulation
SR + Spellslinger + Efficacy + GMP

I had absolutely shit gear all rares and 3.1k life + 1.1K ES. I had done Merc Lab(needed this to survive in red).
Was able to blast rare T10 maps. Was also able to finish a rare T13 with damage mods.

Im going to do Spellslinger until Red maps and swap over to something else.
I finished up Level 69, check out my character ContagiousErectDrain, I left it there for now but will delete character later.


So you were at (0.26*1.3*1.65+0.26*1.2*1.3)*1 = 0.9633 mana reservation, with no mana reservation node on tree and casting contagion manually?

That's great news you could clear T10. How was the boss figt on T13?
You're forgetting 30% reservation from contagion

I would use ED + SpellSlinger + Effi + Void and
SR + Spellslinger + Void + LMP

(0.27+0.27*1.2*1.3+0.27*1.2*1.4)*0.84 = 0.96 (Charisma + 4%)

or skip 4% reduced and go Effi replacing lmp

(0.27+0.27*1.2*1.3+0.27*1.2*1.3)*0.88 = 0.97 (Charisma)
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Hello, so y'all will be casting contagion manually, thats for sure?
I thought you all loved spellslinger for its 1-button playstyle?
I leveled a couple times with ED and Cont in spellslinger, and no soulrend at all. It was still pretty fast, but I just cant make a decision right now. IF you cast contagion manually, why not just going classic ed from the beginning, with all your desired links, i dont get it?
Cant wait for tomorrow !! Im hyped!
I didn't count Contagion reservation because markuchi did not mention it in his test for T10 maps.

I for sure plan on using spellslinger for contagion
"
Hasunic wrote:


First of all, this is amazing content, thanks for the work.
Can I ask a general question about how PoE calculates the reservation?

Lets say, my goal are the following Links:

Spellslinger + Contagion
Spellslinger + ED + Void + Efficacy
Spellslinger + Soulrend + Void + LMP

Basically, at Level 1 Gems that means that Spellslinger uses 30% of our Mana for a linked Spell. Then we use the Mana Multiplier of a Support Gem and take it into the calculation.
For example, Void Manipulation has a Mana Multiplier of 120%. So that makes the reservation 0.3 * 1.2 = 0.36. This means Spellslinger ED + Void Manipulation reserves 36% of Mana, so if I have 100 Mana, I have 64 Mana left for usage.

If that is all correct, I can calculate the reservation like this:
(I assume Spellslinger now overrides 0.27 like in your calculation because we leveled it up a bit)

SS + Contagion = 0.27
SS + ED (0.27) * Void (*1.2) * Efficacy (1.3) = 0.4212
SS + Soulrend (0.27) * Void (1.2) * LMP (1.4) = 0.4536

0.27 + 0.4212 + 0.4536 = 1.1448 = 114,48% Mana Reservation (round up?)

Charisma (12% Reduced) + Passive Point from "Influence Node" (4% Reduced) = 16% Reduced

So, after all, I take 114,48% * 0.84 = 96,16% Mana Reservation

So, if I have 300 Mana, its 28 left for usage?

Question: How does PoE do the mathematical rounding?
Question: Is that correct, 8% reduced Mana reserved (Charisma) means that I take my final Mana Reservation and multiply it with 0,92?

Best wishes



yes.

i am unsure about how they round it, but it has to be either up or down and not a fraction of a number.

Thanks :)

Basicly you just take your mana reservation * reduced mana reserved

So a case


"
SpellSlinger(level 1) + Essence Drain + Void Manipulation + Efficacy

0.3 * 1.2 * 1.3 = 0.468

Spellslinger(level 1) + Contagion

0.3 = 0.3

Spellslinger(level1) + Soul Rend + Void Manipulation

0.3 * 1.2 = 0.36

total mana reserved = 0.468 + 0.3 + 0.36 = 1.128

Speccing into Charisma for 12% reduced mana reserve

Total mana reserved =1.128 * 0.88 = 0.99264

So either 100% mana reserved or 99% reserved, depending on what GGG thinks is reasonable.



[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
spellslinger is dead
Cool story bro
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978

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