Help with "trigger a socketed spell when you use a skill" anyways to control it?

You are using Devouring Diadem.
This will consume corpses.
~ Please separate the PoE1 and PoE2 forums.
"
DoubleU wrote:
You are using Devouring Diadem.
This will consume corpses.
Yeah, there's that as well. He's all kinda of messed up for trying to get his Spectres raised... :P
I have a pretty good sense of humor. I'm not German.
Thanks everyone for responding. I was tying to make a video to upload when I finally figured it out while I was watching the replay, so thanks for that suggestion.

Turns out, it wasn't auto casting Raised Spectre, it was getting in the way.
When I target a corpse like RS, as soon as I cast "Raise Spectre," it seems like the wand's auto cast gets to go first and decides to cast "flesh offering."
Even though I cast RS, the wand's trigger spell gets to go first and when flesh offering is cast, it eats up the corpse before RS can take effect. Since the RS no longer has a RS corpse to resurrect, it targets another nearby corpse which most of the time is not a RS.

As long as I remove Raise Zombies and Flesh Offering from the trigger wand, it works fine since both spells triggers first and removes the corpse before RS kicks in.

So thanks everyone!
"
phaseworm777 wrote:
Thanks everyone for responding. I was tying to make a video to upload when I finally figured it out while I was watching the replay, so thanks for that suggestion.

Turns out, it wasn't auto casting Raised Spectre, it was getting in the way.
When I target a corpse like RS, as soon as I cast "Raise Spectre," it seems like the wand's auto cast gets to go first and decides to cast "flesh offering."
Even though I cast RS, the wand's trigger spell gets to go first and when flesh offering is cast, it eats up the corpse before RS can take effect. Since the RS no longer has a RS corpse to resurrect, it targets another nearby corpse which most of the time is not a RS.

As long as I remove Raise Zombies and Flesh Offering from the trigger wand, it works fine since both spells triggers first and removes the corpse before RS kicks in.

So thanks everyone!
Yeah, that happens because the trigger ignores the cast time of the spells it's supporting. So even though you're activating the Spectres first, it has a cast time to contend with, whereas your Offering and Zombies don't. Between that and the helm which triggers by itself, you end up with too many things competing for corpses when all you want to do is raise your Spectres.
I have a pretty good sense of humor. I'm not German.
"
phaseworm777 wrote:
I finally saved up enough exalts to buy a wand that has +1 summon skill gem and the ""trigger a socketed spell when you use a skill' modifier.

It's driving me nuts right now because it's auto casting "raise spectre" and wrecking my ability to summon redemption sentry. Is there a way to limit what it autocast or even stop it from autocasting a skill? Help :(

It's even worse I had a clean desecrate with only redemption sentry. Every map i go into now as I teleport around and cast spells I think it's auto casting "desecrate" for me. When I go back to my hideout to raise some redemption sentries now desecrate is filled with all the junk bodies I didn't want....
Just remove the gems from your wand when raising your spectres.
"
6_din_49 wrote:
Just remove the gems from your wand when raising your spectres.

Or even easier, if you do not have auras in one of your weapon slots, use weapon swap.

Other than that, based on a discussion I have had elsewhere, it would seem that the trigger in the wand triggers socketed spells even before instant skills, and the fact that its effects occur before Raise Spectre in OP's case is not even a matter of cast time, but a matter of implementation.

Report Forum Post

Report Account:

Report Type

Additional Info