Can Explody Implicit FOR WEAPONS Be More Easily Acquirable Than What It Is Currently Please?

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yamface wrote:

you don't even need a synthesis mod you can craft a influence mod that does almost the same thing.



False, "almost same thing" ≠ same thing

Synthesis explody implicit grants "Enemies you Kill Explode, dealing 3-5% of their Life as Physical Damage"

You might not have a good understanding of how much more damage physical damage on explosion does as opposed to fire damage. That is why it's a sought after mod
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
Last edited by Smoke#4823 on Jul 22, 2020, 10:33:06 PM
Yes, I know.



...but that's besides the point.

Having it as an implicit on any weapon makes it good. For a caster, being able to use a sceptre or a wand and thus having the ability to roll for caster modifiers directly, makes it a very rewarding mod to get.

Maces are very limited in their potential for casters.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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MLGonthorian wrote:
False, "almost same thing" ≠ same thing

Synthesis explody implicit grants "Enemies you Kill Explode, dealing 3-5% of their Life as Physical Damage"

You might not have a good understanding of how much more damage physical damage on explosion does as opposed to fire damage. That is why it's a sought after mod


You do realize most of the value from explody mods come from corpse removal right? The chain explosion is just the icing.
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yamface wrote:
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MLGonthorian wrote:
False, "almost same thing" ≠ same thing

Synthesis explody implicit grants "Enemies you Kill Explode, dealing 3-5% of their Life as Physical Damage"

You might not have a good understanding of how much more damage physical damage on explosion does as opposed to fire damage. That is why it's a sought after mod


You do realize most of the value from explody mods come from corpse removal right? The chain explosion is just the icing.


Incorrect. Of course it's a massive benefit, but I wouldn't imagine doing a Simulacrum without explosions. Late wave mobs have so much health that the damage that is dealt in an AoE is humongous.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Ydoum wrote:
Incorrect. Of course it's a massive benefit, but I wouldn't imagine doing a Simulacrum without explosions. Late wave mobs have so much health that the damage that is dealt in an AoE is humongous.

Simulacrum mobs don't have high health, they have high damage reduction.
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yamface wrote:
You do realize most of the value from explody mods come from corpse removal right? The chain explosion is just the icing.

Not sure what that has to do with my main argument either. You are linking or showing your item which is worth nothing compared to a synthesized explody IMPLICIT. Seem to be disregarding this also. You can have it as an IMPLICIT, meaning you can have free space for your suffix and prefix slots on a weapon. Maybe to you your weapon is good, but there is a reason synthesized explody implicit is 90ex minimum, even with the worst rolls, as opposed to your item
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
Last edited by Smoke#4823 on Jul 22, 2020, 11:33:11 PM
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MLGonthorian wrote:
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yamface wrote:
You do realize most of the value from explody mods come from corpse removal right? The chain explosion is just the icing.

Not sure what that has to do with my main argument either. You are linking or showing your item which is worth nothing compared to a synthesized explody IMPLICIT. Seem to be disregarding this also. You can have it as an IMPLICIT, meaning you can have free space for your suffix and prefix slots on a weapon. Maybe to you your weapon is good, but there is a reason synthesized explody implicit is 90ex minimum as opposed to your item


All of the explody synthesis mods for 1H weapons up for sale right now are priced at 1 mirror because they are actually crafted with good rolls. Literally even without the explody mod these weapons are pretty gg tier.

The influence mod takes up a suffix slot, it's not that big of a deal for phys scaling weapons unless you're trying to craft a 6xT1 weapon. Attack speed is pretty much the only mandatory suffix on a phys weapon. Then you have 1 other suffix for whatever you want, probably crit.

The biggest downside of the influence version is like the other guy said: it can't chain the explosions, but it does its job at corpse removal.
I think the explode mod in general was a very bad addition to the game. It just makes casters the undisputed killingmachines and feels mandatory on most melee builds.

For reference explode chest caster build: https://m.youtube.com/watch?v=zjI6cxzpg7A
Last edited by zzang#1847 on Jul 23, 2020, 6:38:34 AM

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