Bug with warcry cooldown reduction
I initially thought this was an issue with specifically one small passive node but it turns out it might actually be something else?
These sets of values were tested with the small warcry CDR passive below Natural Authority. (Level of warcries contribute no recovery speed, however I'm posting exactly what I used) Without small passive allocated, Eternal apple equipped 20/0 Seismic Cry: 3.14s 18/20 Seismic Cry: 3.02s 20/0 Intimidating Cry: 3.14s 13/20 Intimidating Cry: 3.02s With small passive allocated, Eternal apple equipped 20/0 Seismic Cry: 2.0s 18/20 Seismic Cry: 2.89s 20/0 Intimidating Cry: 2.0s 13/20 Intimidating Cry: 2.89s Removing the Eternal Apple with the small passive allocated 20/0 Seismic Cry: 3.69s 18/20 Seismic Cry: 3.52s 20/0 Intimidating Cry: 3.69s 13/20 Intimidating Cry: 3.52s Upon allocating it once more and respeccing out of Escalation instead, I got the exact same results. I believe there is some sort of bug with the warcry CDR once you reach a certain point and it only affects the gems without cooldown recovery speed on them. Same numbers apply to Rallying Cry but the quality for it does not provide CDR. Last edited by Deth_Meth#3954 on Jul 10, 2020, 2:36:51 AM Last bumped on Jul 12, 2020, 8:33:48 PM
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" Hello there. We had a similar occurence, but with a different shield. From what we discovered, it's a tooltip display-only bug. By deduction, the bug requires at least 3 ingredients to trigger : - some WCDR on the tree - some WCDR on equipment (shield for sure, but maybe on other slots) - some specific quality on warcry gem (for example, q0 & q2 cause the bug, but not q1) Here is where our investigation started : thread PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Jul 12, 2020, 8:46:25 PM
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