Long Read: How not a single ARPG innovated Loot Systems since Diablo 2.

"
herflik wrote:


Someone suggested to remove the looting from the ARPG.
This is also bad idea, the main factor of APRG is the loot and the addiction to hazard.
If you could craft everything predictably it would make the game shallow, even more grindy and simply boring on the long run.



This thread is about innovation in ARPG or better why innovation doesn´t happen at all in videogame´s. Every Arpg on the market is the complete same experience only with view variation´s. They even outright copy features. And to top it all off, they all fall in the same pitholes including path of exile.

After jear´s of rpg playing, like WoW, DnD, ARPG´s i feel nothing about loot. But what i do feel is annoyence and repetition.
It´s just a item with stat´s which are supposed to be good.

The absolut best thing Path of exile could do, is to remove random loot completly and monster´s only drop currency which are also auto-looted.
We are long overdue with mindbending and painfull activity´s.

I get stupor from repeated looting and identifying then vendor or trade trash item´s.

Logic and Reason is the best thing a game can do to be played ""Forever"".
Change for the sake of change? No, ty.

Report Forum Post

Report Account:

Report Type

Additional Info