Harvest has the highest 1 week player dropout rate in poe history

how well does harvest actually do when it comes to time/effort=outcome?
how much time do you need to get your way?

im asking because before something is paying off you gotta run several maps find the right seeds feed them the right juice and then your crafts have to hit just right or you reroll them.

the argument that harvest is "time friendly" seems to be flawed...but I dunno.
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Lucas_am wrote:
It was pretty uninspiring and I was one of the many that left after that amount of time. I feel like this would have been a great league to do a 1 month Flashback event with. I wonder why they didn't bother?

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The way POE has evolved with Masters, scarabs, map influence etc. it is already in essence a Flashback league compared to a few years ago.

Yes, the dropout was huge early on, but with patching around the 2-4 week mark the league is fine. It is still not fun, but it is fine.

The problem is how GGG decided to implement Harvest crafting not the crafting itself. And it is crystal clear that GGG is done fiddling with Harvest for the meantime.

Anyway, my personal opinion is that if a player dropped out completely discouraged by the BS farm but is aching to play it is likely worth a 2nd look because once you get through most of the tedious crap the tier 1 seeds are easy enough to deal with, the remaining tiers you can set up whenever you are in the mood.

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