How to improve Harvest in some simple steps

"
1.
Tier 2 seeds should be monocolor in terms of requirement.



freeking agree this is insane
"
KalHirol wrote:


5. Remove the level requirement of crafts above level 68.
It sucks so much to have a good craft but then not be able to use it because "itemlevel is to high"...



Just found out, I'm quitting this league...
Last edited by Craynet#0118 on Jun 25, 2020, 1:18:47 PM
"
Craynet wrote:
"
KalHirol wrote:


5. Remove the level requirement of crafts above level 68.
It sucks so much to have a good craft but then not be able to use it because "itemlevel is to high"...



Just found out, I'm quitting this league...


travel far ... away from here! (my favourite npc quote)

apart from that, it's been announced that they wanted to provide exalted orb functionality for players while leveling and not break the game.

in fact, the idea to have crafting options being level bound is a old and very good suggestion of longterm players from 6 years ago.

it took a while for ggg finding it a good idea.
age and treachery will triumph over youth and skill!
"
Pizzarugi wrote:
"
Relationship wrote:
And there's no added feature. Delirium at least had Cluster jewels to change how people customized there tree's and had end game boss content with waves 1-20.


All we have here is a garden which isn't difficult or hard to understand. It's just tedious for no reason.


That does oversimplify the league a little. Harvest offers new crafts you don't have access to from Betrayal or Bestiary which helps encourage players to craft rather than trade to get the gear they need. If you don't play SSF and don't mind trading, sure this league might not offer much for you, but it offers a lot of potential for gear progression for others.

That's not to say the league doesn't have its tedium like you said. I just think these can be ironed out which is what GGG tends to do after a week or so past launch.


DUDE, this league PRECISELY suck on the crafting aspect, wtf are you talking about? The 99% of the time recipes say "item level too high", also, since the crafting comes from a separate system (not currency) prices are insanely POLARIZED like It did happen in Blight, first week of league 1EX = 190c.

And people here are forgetting to mention gargantuan flaws on this league, while pointing insignificant ones. I don't really need a dumbed down version of the actual Harvest, what we need is a HUUUUUGE increase in the seeds quantity drop. In the actual state is simply castrating...
Point 2 and 4 should be priority in QoL.

Despite their claims that you can leave your garden untended for several maps, that is NOT true if your inventory get cluttered by league currency.

The other point is the pathetic pylon range. Should be doubled.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
Bingo. Tedious and Boring.

pretty much sums it up

Report Forum Post

Report Account:

Report Type

Additional Info