Broken interaction between Earthshatter and General's Cry

If your general's cry summons 5 mirage warriors and they use earthshatter they create their spikes but if you general's cry again and summon 5 more the current spikes just delete themselves instead of shattering.

I'll hope this was an oversight on programming and not the intended interaction as it kind of ruins the build I wanted to do and also makes specifically earthshatter just bad with general's cry.
Last bumped on Jul 5, 2020, 8:19:18 PM
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Devs please have a look at this bug, it sucks.
Sunder shockwave and Earthquake aftershock also get deleted when using general's cry a second time. I would understand if it disappears when the mirages attack, but it disappears on cast, making the skill synergies extremely bad with most slam skills.
It seems that subsequent use of General's Cry despawns everything created by initial use.

The best setup to replicate is:
1) Prepare tanky character, very weak melee weapon, and the following skills
- Static Strike + General's Cry + Increased Duration + Second Wind
- Desecrate (level 1 to not kill monsters)
2) Portal somewhere, find some monsters, use Desecrate twice, use General's Cry <use_#1> to spawn the Boiz
3) Notice how the orbs from Static Strike stay after the Boi dissipates, wait until the orbs expire
4) Use General's Cry <use_#2>, notice the orbs, then use General's cry <use_#3> straight after the cooldown, notice how the orbs from the Boiz from <use_#2> despawn as soon as you <use_#3>

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Extremely annoying bug, i hope it gets fixed.
When You die on Softcore, you lose experience.
When you die on Hardcore, you gain experience.
"
IonDrako wrote:
If your general's cry summons 5 mirage warriors and they use earthshatter they create their spikes but if you general's cry again and summon 5 more the current spikes just delete themselves instead of shattering.

I'll hope this was an oversight on programming and not the intended interaction as it kind of ruins the build I wanted to do and also makes specifically earthshatter just bad with general's cry.


You cant shatter them with earthshatter ? isnt that how it works.

You need to trigger it with something else, aka leap slam.
"
medicated03 wrote:
"
IonDrako wrote:
If your general's cry summons 5 mirage warriors and they use earthshatter they create their spikes but if you general's cry again and summon 5 more the current spikes just delete themselves instead of shattering.

I'll hope this was an oversight on programming and not the intended interaction as it kind of ruins the build I wanted to do and also makes specifically earthshatter just bad with general's cry.


You cant shatter them with earthshatter ? isnt that how it works.

You need to trigger it with something else, aka leap slam.


did you read at all? you can ALSO trigger them with warcries, but when they do the attack and leave the spikes on the ground, if you cry the spikes just vanish and do nothing.

When You die on Softcore, you lose experience.
When you die on Hardcore, you gain experience.
"
medicated03 wrote:

You cant shatter them with earthshatter ? isnt that how it works.

You need to trigger it with something else, aka leap slam.

For clarity let's assume
- we always summon 5 Boiz with General's Cry;
- we have Earthshatter + General's Cry;
- General's Cry cooldown is significantly lower than Earthshatter's Spikes' duration.

Here's the sequence:
1) We use General's Cry;
2) The Boiz appear and run to target;
3) The Boiz use Earthshatter, creating 25 Spikes (not 15 since each Boi counts as different source);
4) We use the same General's Cry again;
5) Spikes from step 3) disappear before their duration ends.

According to Earthshatter's description, Spikes should go boom since we've used a Warcry (that same General's Cry) and not Earthshatter (at step 5) the new Boiz are only appearing from corpses).

But for some reason, the Spikes (or anything else created by General's Cry triggered attack) just disappear on subsequent use of the same General's Cry.
That's what we think is a bug.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Last edited by Sarganis87#5959 on Jun 23, 2020, 3:38:57 PM
I was all excited to do this very build -- General Warcry with Earthshatter. Creating spikes everywhere and then blowing them up.

So disappointing that it doesnt work.

So I swapped out the Earthshatter to Static Strike.....and holy crap the orbs just vanish when I Warcried a 2nd time.

This bug needs to be fixed. Totally ruins the build and makes General Cry a weak and useless skill if it nullifies all secondary effects.
"
Sarganis87 wrote:
"
medicated03 wrote:

You cant shatter them with earthshatter ? isnt that how it works.

You need to trigger it with something else, aka leap slam.

For clarity let's assume
- we always summon 5 Boiz with General's Cry;
- we have Earthshatter + General's Cry;
- General's Cry cooldown is significantly lower than Earthshatter's Spikes' duration.

Here's the sequence:
1) We use General's Cry;
2) The Boiz appear and run to target;
3) The Boiz use Earthshatter, creating 25 Spikes (not 15 since each Boi counts as different source);
4) We use the same General's Cry again;
5) Spikes from step 3) disappear before their duration ends.

According to Earthshatter's description, Spikes should go boom since we've used a Warcry (that same General's Cry) and not Earthshatter (at step 5) the new Boiz are only appearing from corpses).

But for some reason, the Spikes (or anything else created by General's Cry triggered attack) just disappear on subsequent use of the same General's Cry.
That's what we think is a bug.


Thats no bug, you need to use something that ISNT generals cry to break them....Because generals cry mechanically makes new spikes, why would it break them AND create new ones ? Common sense boys, again you need to use a different warcry or slam to trigger

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