Harvest Crafting and Minions
So far, none of the Harvest crafting reveals have shown anything for minions.
I prefer playing minion builds, and I am worried there will be no minion harvest crafting options. (Or minion crafting options will be significantly weaker.) Am I just being paranoid? After all, its not like currently you can have a level 2 wand with +1 to all fire/cold/chaos/lightning/physical gem levels, but to get +1 to all minion gem levels on a wand, it has to be level 72. After all, its not like you can currently roll +(1-3) to socketed fire/cold/chaos/lightning/physical/melee gem levels on a two handed weapon, but cant roll +(1-3) to socketed minion gems. So its not like GGG has a history of discriminating against minion mods on gear, right? Last edited by Odif#4251 on Jun 12, 2020, 1:10:49 PM Last bumped on Jun 13, 2020, 3:19:01 AM
| |
discriminating? lololol
you do realize minions and other skills are.....DIFFERENT right? that means not everything can be equal. equality is different from equity. maybe the values are different because the differences in the skills/playstyles/power dynamics require them to be |
![]() |
" From an online dictionary: dis·crim·i·nat·ing 1. Able to recognize or draw fine distinctions or judgments: a discriminating collector of fine books. 2. Serving to distinguish; distinctive: a discriminating characteristic. 3. Marked by or showing prejudice; discriminatory. I used the word appropriately. Plus, I hope you see the sarcasm in my original post. Last edited by Odif#4251 on Jun 12, 2020, 1:17:35 PM
| |
The problem is minions are too strong at base, so to add more scaling option they have to weaken the base, but because minions require scaling on an entirely additional entity, their mods also need to be more impactful to make up for the additional strain on affixes. To actually bring minions in line at all points of gear progression they'd have to entirely rework them, which GGG doesn't like doing without making something stupidly overpowered and forced meta, and nobody wants minions to be the meta.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
|
![]() |
" That is actually the correct usage of discriminating, without any of the baggage attached to the word that it usually has in the modern context. That being said, their needs to be discrimination between minion and non minion builds by virtue of their distinct mechanisms and scaling. There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint. Last edited by cpurdy777#7874 on Jun 12, 2020, 1:17:28 PM
|
![]() |
" Ya, but am I being paranoid, that in a league defined by its over powered crafting, that I am worried that minion crafting will NOT be over powered? | |
" Minions are already way too powerful, and I'm sure there will be something else that's strong enough with minions to trigger more cyclone players to complain about them. I'd rather not goad GGG into powercreeping their game even further into a hole, because it's far worse for us, for build diversity, and for the game's health in the end when they do. There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
|
![]() |
i argue you didn't use it correctly
this is what you said, "GGG has a history of discriminating against minion mods on gear" just like i point out in my first comment. you're essentially implying that its discrimination, as in the 3rd definition of "3. Marked by or showing prejudice; discriminatory." because in your own examples, you can get +1 to other spells with zero item level, but need ilvl 72 for minions. blah blah. pointing out the crafts are not equal, or the same, implying prejudice against minions. and again, like i said in my first post you're trying to obtain equality rather than equity. equality argues that the means are the same with the outcome being varied. equity would be more saying the means (or crafts) are different with the outcome being the same (balanced). and as others have pointed out, minions are already strong and have been very overpowered for leagues. thats been toned down, sure, but it doesn't mean they're weak. and AGAIN as i said in my first post, its a different mechanic. its a different playstyle. the means (crafts, gear, values etc) need to be different so that there is balance (equity). where as you want them to be the same which would overall obviously place minions in a VERY op spot once again (equality). by saying GGG discriminates against minions is false. they specifically have values that are different because they understand and want BALANCE. you just want the values to be the same so that you can be overpowered again, and you're using "discriminatory" as a language to put a negative connotation against GGG to imply that your argument is more valid and "just". Last edited by xMustard#3403 on Jun 12, 2020, 1:41:59 PM
|
![]() |
Do you really need minion modifiers on much more than your weapon (which can be deterministically multi-crafted already if 2h or fossil crafted if wand)
I think crafting on most minion centric builds will be fine as they'll benefit from being able to make/enhance defensive rare items quite well. |
![]() |
" ok, here is my paranoia Harvest Crafting will be VERY OP, so OP that anything that is not buffed by it, will be left behind, comparatively speaking. |