I miss old type "horror" artstyle poe used to be
"It hurts story pacing as well. The horror factor of the enemies caps out at Act 3, plateaus into Malachai in Act 4, and then just goes down from there. This leaves me, anyway, with the impression that Piety is significantly more evil than... pretty much every boss Acts 6-9. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jun 11, 2020, 11:51:03 PM
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ehh I'd agree with you but it also would have to fit the game play of it as well. It's why I look at PoE 2 and don't get much from it for now. Because I know that they aren't playing the way that players actually play.
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" Agreed. Everything post act 4 is just mutated monsters and stereotypical madmen/cults. While they could be "horror", they aren't in GGG's implementation of them currently. |
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"To further elaborate: My initial gut response to the first zone in Act 5 was appropriately horrified. That feel did me pretty well up to and a little past the fight with Innocence. So really, I think my disappointment began when I got back out to the streets of Oriath post-Innocence. Yes, the square was wrecked, but not in a way that one-upped what I'd already seen from Piety, Dominus and Malachai. I mean, Kitava is a blood god, after all. It felt almost as if they had something more planned but decided to tone it down and self-censor. And then Act 6 was just a huge step down. At first, perhaps a bit appropriate: we'd just gotten our ass handed to us. I don't much mind the pacing of Act 6. But I really wish that Acts 7-9 had more "wow that's fucked up" factor. It doesn't feel well done, it feels rushed and recycled. But in a way the biggest disappointment was Act 10. It didn't feel significantly scarier than when I'd left it. Oriath was supposed to be under Kitava's corrupting influence during our entire second exile, and it felt like I'd been gone for maybe 30 minutes. Or five, or however long it takes Mr. Innocence Incubator to get cornered by a pack of random monsters. In any case, as if I hadn't actually traveled back to Wraeclast and instead took a brief nap on that boat. It felt like it could have been Act 6, if not for a multi-act fetch quest. Maybe it's asking a lot for the second half of Act 5 to shock me and then for Act 10 to make that look like nothing, but, well, it would have been nice. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jun 12, 2020, 12:09:47 AM
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" My biggest issue realistically starts in the slave pens of act 5, right when you warp in. They have an overseer type guy standing there, but he makes no motion to engage or alert others to your presence, he just makes an idle threat with the whole hand slicing motion. The templars we fight don't spout off any religious doctrine as we go, they just seem to be kinda there, but not there. Like they're mindless aggressive husks. Then after we kill avarius/innocence it proceeds right to the cult take over. There's no intrigue or rapidly approaching danger, it's templars then cultists with no interplay between the factions. We fight a giant 60 foot tall statue man, who blasts us with a corruption beam, and then there's no changes to our character. We go back to wraeclast, and the only change is gods are starting to wake up, but there's no signs of their influence save for nessa in a6 being mer-ified. We fight our way through the same things all the way back to Oriath and then there's no signs of Kitava "corrupting", just tearing down buildings and cannibalizing people. It's not scary, it's more of the same of everything since the game started and there's no change at all. |
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"First, I wasn't aware there was any intrigue to be had. I thought it was more a case of Kitava having some kind of AoE mind control, but which was being blocked by Innocence. So basically as much "intrigue" as Magneto getting his helmet knocked off in front of Charles Xavier. That's why the burning temple enemies are all Kitava-themed versions of the earlier Innocence-based Templar. It simply doesn't make sense as "competing factions," because the exact same guy who was following Innocence 20 minutes ago is a Kitava zealot now. Why doesn't Kitava's telepathic rage fill the NPCs of the Act 5 town? I'm not sure. Why doesn't Kitava mindfuck you? Uh, Sin maybe? Why isn't Lilly Roth a cannibal by the time you get to her? Again, fuck if I know. But if they were actually going for competing religions... among the ranks of Templar... in a theocratic state... well, that's a tough sell no matter how you slice it, and I didn't get that impression for a second. I mean, I got that Utula was pro-Kitava, but I assumed that cult didn't extend beyond a small band of slaves and resistance fighters. --- Second, there is a permanent change to your character after the first Kitava fight: the first set of resistance penalties. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jun 12, 2020, 5:57:57 AM
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You guys are going to get that in poe2 so stay tuned.
can't blame people dress up as monkeys since 99% of game amour doesn't even have its own 3d art. Need more frontal assets and backal assets armor!
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Great points. What resonated me the most is 2 things:
1) Beggining acts are way more "horror" than later ones are a perfect description! Can relate! 2) Good description of good "horror" scene when you look at it & say: that is fkt up!; Funny & true cuz of the feeling u get in that moment. I miss that. For sure later acts could be visualy enhanced: I wanna seee blood pentagrams, chimeras & ppl. nailed to the wall with some ancient daggers would be lots of fun. |
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" pretty sure this is the reason for the art change in general. They have stricter policys about horror and violence in china and you have to sensor the games around it. Being that POE is largely about the chinese market , they shifted the tone from what got them started into a more cartoon light hearted style. Sadly the game has lost alot of appeal to play. |
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" yes, very sad |
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