Kosis is Bullcrap

"
Mortyx wrote:
Well you have to reevaluate what is challenging content, right now the correct way of fighting most "hard" bosses is kill them before they can use their mechanics, otherwise you will have a bad time no matter your playerskill. If you think that is challenging, then fine. As OP said Kosis is a really bad example of challenge: DPS check (he regens all his ES) + infinite DoT stack that debuffs you (in a really restricted area in some maps/all simulacruns + skill that hits basically the entire screen + Phys/ele/chaos damage that shocks + Skill that hits 100 times per second. Combine all that and the "challenging way" of defeating him is killing him before he moves, in which case it`s not a challenge at all.


But the OP's assessment of what he's doing isn't accurate at all- you have a full 10 seconds or so to freely whale on him with no mechanics happening while he's growing the ball to get rid of the ES. Then, he has a fairly lengthy rotation of other moves he uses in between, melee slashing and casting lightning and such, none of which he's recharging ES for. Then, when he does recharge his ES again, it only recharges as a percentage of his remaining health, so you get through it faster each time.

On max delirium 16s, I definitely wasn't "killing him before he moves", and wasn't even killing him in less than a few cycles of ES recharges, but still was able to clear him fine. Yes, he's very tanky and very damaging if you set your map up like that. I still usually found Einhar's red beasts, legion generals, and certain beyond bosses on said delirious maps to be scarier enemies.
"
satanttin wrote:
yeah great idea... then everyone will go full defence with 1 dps lol


It doesn't need to go to either side of extremes tho. I still remember some synthesis boss fight with my mediocre hoag pathfinder back in ssf synthesis - i lasted enough to bring the fucker down to some 10% hp, but at that point the ground was literally covered in these degen pools the boss spawned, so i basically couldn't do anything at all but die to it.
So, i have nothing against so called "dps check", but it should have some limits too.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"
PoSTxOffice wrote:
"
Mortyx wrote:
Well you have to reevaluate what is challenging content, right now the correct way of fighting most "hard" bosses is kill them before they can use their mechanics, otherwise you will have a bad time no matter your playerskill. If you think that is challenging, then fine. As OP said Kosis is a really bad example of challenge: DPS check (he regens all his ES) + infinite DoT stack that debuffs you (in a really restricted area in some maps/all simulacruns + skill that hits basically the entire screen + Phys/ele/chaos damage that shocks + Skill that hits 100 times per second. Combine all that and the "challenging way" of defeating him is killing him before he moves, in which case it`s not a challenge at all.


But the OP's assessment of what he's doing isn't accurate at all- you have a full 10 seconds or so to freely whale on him with no mechanics happening while he's growing the ball to get rid of the ES. Then, he has a fairly lengthy rotation of other moves he uses in between, melee slashing and casting lightning and such, none of which he's recharging ES for. Then, when he does recharge his ES again, it only recharges as a percentage of his remaining health, so you get through it faster each time.

On max delirium 16s, I definitely wasn't "killing him before he moves", and wasn't even killing him in less than a few cycles of ES recharges, but still was able to clear him fine. Yes, he's very tanky and very damaging if you set your map up like that. I still usually found Einhar's red beasts, legion generals, and certain beyond bosses on said delirious maps to be scarier enemies.



The thing is, Red beasts and Metamorphs tank because of regen+high HP combination, but you actually have access to a pretty strong counter to that (frost bomb)that costs only one gem slot(even thou i remember a 700% life triple regen meta that i couldn`t kill even with frostbomb lol).

Kosis doesn`t have regen, either you have enough DPS to take his HP before he fully recharges his ES or you don`t. There is no mechanic you can use to counter that.

And even if you can take like 10% of his Hp each cycle. He has enough damage/coverage that he can easily one shot you if he hits you, combine that with the arena being entirely covered by his debuff balls(specially simulacrum where most layouts are basically small corridors and it`s game over, you will probably lose 6 portals before killing him, since each ball that he puts on the floor makes dodging everything else worse which in turn makes DPSing him even worse, creating a cycle of failure.

So the point i am trying to make is: on normal maps (where he doesn`t tank) you simple kill him before he can really do anything, so there is no challenge.
While on "hard" maps where he tanks you either have the DPS or you lose, no matter your mechanics, so also there is no challenge.

That`s the problem of these types of DPS checks (infinite degen grounds and infinite recovery), so Kosis is a pretty good example of a bad type of DPS check.

The same is true for Uelder and the fat boy in synthesis. If you don`t have the required DPS or you are literally immortal the fight gets to a point where it`s simple not doable anymore no matter how good you are at mechanics, since your only choice will be if you want to die to the boss or to the enviroment.
"
Mortyx wrote:
Kosis doesn`t have regen, either you have enough DPS to take his HP before he fully recharges his ES or you don`t. There is no mechanic you can use to counter that.

And even if you can take like 10% of his Hp each cycle. He has enough damage/coverage that he can easily one shot you if he hits you


The complaint about not beating the ES timer a real bummer, I just don't understand what builds are just chillin', blowing through the rest of the max delirium T16 content ezpz and then hit a Kosis and can't wipe out his comparatively small ES pool in the 10 seconds or so of him standing there like a target dummy. I would genuinely be interested in seeing a video of this phenomenon- it seems like the math doesn't add up.

As for the other bit about getting one-shot, unless you're on suicidal map mods and asking to die, I can't sympathize with a build that is running that little defense in their endgame build. Even on a 100%del rare T16 as a melee character, I could take multiple unblocked kosis hits without dying, and it's pretty easy to just scoot and shoot around him in a circle such that he's going to outright miss most of the time. Just because Mathil is always running around with 4k health doesn't mean it's a good idea for normal humans.
I finally bothered to knock out the guardian maps at 100% today. Since lag was killing me more than anything, I went for straight white maps with 20% qual and 4 frags.

The elder guardian was in sunken city, and I hadn't gotten far into the map when kosis came. Was able to pop his shield, though at A1. Between that and no longer getting the lag spikes I was able to just cyclone back and forth between swings till he finally ate it.

The shaper guardian I chose was the big bully since I figured he'd be the easiest given the delirium. Kosis came first again, and he was less threatening than he's ever been in the simulacrum. Can't remember if I needed one or two more portals but I left a metamorph and breach for after, and the breach got me, might have been too close to a lightning ball for too long couldn't see.

Now mind you, before last patch I was trying to run these rare and lag deaths got me when kosis didn't. I can't remember the mods, but I'm fairly certain I was avoiding extra damage and crit stuff then too.
Yep, totally over league play.
"
PoSTxOffice wrote:
"
Mortyx wrote:
Kosis doesn`t have regen, either you have enough DPS to take his HP before he fully recharges his ES or you don`t. There is no mechanic you can use to counter that.

And even if you can take like 10% of his Hp each cycle. He has enough damage/coverage that he can easily one shot you if he hits you


The complaint about not beating the ES timer a real bummer, I just don't understand what builds are just chillin', blowing through the rest of the max delirium T16 content ezpz and then hit a Kosis and can't wipe out his comparatively small ES pool in the 10 seconds or so of him standing there like a target dummy. I would genuinely be interested in seeing a video of this phenomenon- it seems like the math doesn't add up.

As for the other bit about getting one-shot, unless you're on suicidal map mods and asking to die, I can't sympathize with a build that is running that little defense in their endgame build. Even on a 100%del rare T16 as a melee character, I could take multiple unblocked kosis hits without dying, and it's pretty easy to just scoot and shoot around him in a circle such that he's going to outright miss most of the time. Just because Mathil is always running around with 4k health doesn't mean it's a good idea for normal humans.


Well, at t16 100% delirum my 7,6k hp chief with capped res +40% chaos was always "one shotted" by Kosis "trow shit skill" since the first hit always freeze/chill/shock and the second one kills you(its a lot of hits even if it appears to be only one). And i have around 1,3M shaper DPS(its low for today PoE i know) was not enough to pop his ES before he fully recovered it since he spawn a ball every 5 seconds, at least against me, so i just ignored him and completed the map, the same thing happened in the guardians 100% delirium maps and 4 of the 5 simulacrums i did where he spawned. Even thou half my deaths at simulacrums are to the game dying when there are "allies cannot die" involved or crit mult+lag.

But to further discuss my point, i was able to do every content in the game with that build, the only exception was 100% delirium Kosis that i can`t ever kill since i can`t defeat his ES recharge no matter how much time i keep dancing around him.

So that`s why i say that kind of DPS check is dumb.
Given the last 3 Kosis I fought, 100% delirium on white guardian maps were mainly just giant bags of hp. The simulacrum Kosis managed to kill me once, but I was also surrounded by plenty of other stuff so actual computer performance under heavy load was a big factor then.

Of course, when the density is that thick its not like I actually see anything other than rough shapes and have no idea where most of the ground effects are.
Yep, totally over league play.
Kosis and Sirus are the worst designs of any game (in any category) i have ever played. These devs are clueless about making power creep mechanics that are interesting so they just make straight up 1shot mechanics, i originally stopped playing PoE a couple of weeks into Betrayal due to power creep design and its clear this decision was the correct one

Thanks for the memories PoE, but you're devs have lost touch with gaming and this product isn't worth my time invested.
Last edited by deliant#2431 on Apr 30, 2020, 4:34:26 PM
The gaslighting is real. If you're playing heralds, or Hollow Palm, or something else that one-shots all of the content in the game, I absolutely don't understand how it's possible to read my post and then say "well that's not my experience". It IS your experience, you are on the "use a meta-trivialize-all-game-content build and he's killable" side of the spectrum. I totally agree that this works. I contend however that the game should be playable without having to trivialize all game content.

I've played those builds, I know they exist, I wanted to play something else this league. My build is fine, it's not outrageous, but it's no pushover. It perfectly straddles that line where the game is fully playable, but I do have to actually PLAY it. Heresy, I know. When was the last time you actually played the fight on a map boss? I have all league, and it's awesome.

Some people asked about my build. I'm playing Spellslinger Blade Blast with Eternity Shroud. I am decidedly off-meta; Among high level players there's literally one of me: https://poe.ninja/challenge/builds?item=The-Eternity-Shroud&allskill=Blade-Blast,Spellslinger-Support (I am WanderingBug). Direct link to the build is https://poe.ninja/challenge/builds/char/bugslayerjohn/WanderingBug. I have 6.5k EHP (POE Ninja will get my life and ES wrong) with modest evasion, high dodge, a typical CWDT setup, and immunity to extra damage from crits. I'm no pushover. I'm level 99, could buy a HH but with Eternity Shroud why would I? I have no idea what my actual DPS is, but it's "adequate", and also certainly not millions. Deathless Shaper, Drox, Elder, 83 Catarina. It's been great fun, both a delight to play and a delight to build. This league has been more like playing Hades and less like playing PoE, and I think it's the most fun I've had in years. Being so far outside the meta I literally couldn't buy most of the gear I wanted, having to self craft most of my gear gave the league a self-found feel that was a nice departure from the norm.

I think players should be empowered to play the game like this, rather than forced to play one of the 3 OP cookie cutter builds each league just to clear whichever poorly tuned fight was added. Kosis is that fight this league.
"
bugslayerjohn wrote:
Can clear A8 100% Delerium Shaper Guardian. Can solo A8 T16 HoGM. Kosis is literally impossible.


Like others have said, something just does not add up. I can kill him reliably with a non-meta build and I fight that big slow oaf melee on melee. He is typically not a problem even in a sim 20, but 100% maps and HogM? Yeah I can't do that shit. So the difficulty you are describing on what you can do vs. what you can't is pretty hard to believe there. It sounds like you just need to learn the fight and move around him faster.

How do you clear hogm without block redux with all those phis proj spells? I'd believe that when I see it ;) I can clear that map overtuned in standard but I use block redux to get through some of those max block exiles.

The fact that you are 99 is respectable but also tells me you are built for facerolling maps and maybe not necessarily setup to go toe to toe with, well, a boss like this one. I'd say you need at least 10k EHP or clsoe to it with MoM. Depending on the mods, yeah I'm not surprised even his small jabs could one-shot you.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Last edited by cgexile#1534 on May 3, 2020, 1:16:19 AM

Report Forum Post

Report Account:

Report Type

Additional Info