Stop listening to reddit
soon ... ggg will overhaul the "alies don't die" - mod.
take my words, some accounts where it's unknown if they play poe at all continue to push that narrative of the challenge being bad for performance and make other players think it's the game that's bad instead of the player being too stupid to ignore stuff that can't be easily killed. i think it will be time limited or only affect a limited amount of monsters "soon". offline
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" This is a ridiculous straw man argument. The only people I've ever seen asking for the removal of Allies Can't Die are the ones doing so for perfectly reasonable reasons. It absolutely DOES degrade performance for AOE skills - it simply does, this is not a debatable point, and it's something anyone can easily demonstrate - so I don't even know why you would claim people are "pushing a narrative" when they ask for a mechanic which basically amounts to a framerate-destroying speed bump to be removed/reworked. It's also quite often a system that cannot be ignored, which makes your suggestion on what players should do absolutely laughable. Are players supposed to ignore Allies Can't Die enemies at the end of a delve? What about when rares with this aura spawn in/creep into an area with a map boss? What about when it literally IS the map boss? I don't know if you're trolling or just brand new to the game, but you seem to be uninformed at best and deliberately disingenuous at worst. Seeing as this isn't Reddit let's all try to keep our arguments reasonably well-informed and discuss things like adults. |
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" I'm just quoting to say I agree and personally have experienced performance drops against "allies cannot die" packs. With every attack made against invulnerable mobs, the game progressively slows down until I kill the rare mob with the aura. There's even videos of players fighting said packs (on reddit, go figure) and showing the same problem. This isn't a narrative being pushed. Allies can't die aura isn't a difficult mechanic that pro-removal players don't want to overcome, it's a problem that slows their game down to the point they might die because they can't physically react to whatever was killing them. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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Listening to Reddit is a good way to reduce the overall number of players while increasing the satisfaction of the echo chamber minority. Considering that the game is free to play, the vast majority of players lost are freeloaders, and GGG's revenue is dependent upon whales who auto-preorder the Supporter Pack for every new shift of meta builds, it's actually kind of difficult to argue that listening to Reddit is a bad idea for GGG, unless you simultaneously suggest that they completely rework their monetization.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 30, 2020, 2:31:49 PM
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" Perandus League comes to mind. So does Legacy League, and maybe even Harbinger League (bc of Harbinger Orbs). - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.> - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < | |
" yes, exactly, they just pull this "performance stuff" cause it hinders them to zoom zoom through a instance. it's a mechanic that can't be solved with pure damage output, so it must go away like volatiles, phylacteral link, necrovigil and labyrinth traps. everything that doesn't vanish on right click and makes them stop looting is hated and must go. " wouldn't less monsters also remove the problem? or maybe not try to run a 4k monitor with onboard graphics and put videos on reddit on how slow it is (surprise!). my computer is 3 years old, a i7, gtx1070 on 1920*1080px and i never had any issues with lag on "allies can't die", even in a simulacrum. but if it's bugged on maybe radeon cards, it needs to be fixed, not removed or reworked. " i play poe for nearly a century now. offline Last edited by cronus#1461 on May 30, 2020, 7:14:17 PM
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" You're still straw-manning. Pretty badly, too: Your statement that people are only claiming it's a performance issue because they don't want to slow down while mapping is a straw man. It's also laughably untrue: faster, higher damage meta-builds are affected LESS by this modifier than other characters, because they stunlock the invulnerable mobs and quickly burst down the rares with the aura. Your claim that the performance issues only happen because they're using onboard graphics in 4k resolution is ANOTHER straw man. It has nothing at all to do with graphics settings or how strong your computer is; the lag is caused by the instance engine making thousands of pointless calculations every second, because full damage analysis is still done for every hit against every enemy, even if those enemies cannot receive damage. The fact that you claim to never have these issues is simply an indication of the kind of build(s) you are playing. As I said before these issues primarily affect AOE skills, especially rapid-hitting skills like blast rain, cyclone, ball lightning, and firestorm. Are you even aware of how much you're undermining yourself when you say things like this? It is literally impossible to take anything you have to say seriously if this is how you choose to frame your arguments. |
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" Shhhh, don't you know real facts are no welcome around here only anecdotal evidence without proof is allowed. |
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" I dont think fairyland (standard) is proof of anything. Do you? |
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" As opposed to baseless anecdotal evidence provided by OP? Yes it resembles proof a lot more. Does it have flaws? sure. Is it is massively better proof then lack of proof by OP? Yes |
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