Reflect Damage should be taken out of game.

"
Ydoum wrote:
They should also remove curses from map mods. Or ailment avoidance. Or ele equilibrium.

Look, it's annoying, I get it. But that's what it's supposed to be. My build has no space to run curse removal flask, so I roll past dangerous curses.

Your build cannot deal with reflect - re-roll.

You seem to have forgotten that there used to be times when, even with no "reflect" mod on a map, there were magic and rare mobs with reflect affix on them.


i saw your items, ur helmet got a room for upgrade with hunter/war etc exalted orb


i saw your gems on 2 chars not even trying to get gems 21/23, 2 awakened gems not even exped


so yea.. maybe try to put more damage to items so u can run a curse immune flask

or just buy atziri reflection? ur build is using a shield?

ah yea, its way too expensive, its not like this shield boost ur curses by 20%

its really good defense




still not trying to max build, pls ggg could you make game easier?

can you make maps only with pack size value? no other mods with same rewards
Last edited by madermax2#4853 on Apr 21, 2020, 7:10:48 PM
This guy above me, he keeps replying to every post I make with random stuff like this.

Please ignore him, his input is baffling to say the least. Clearly has issues understanding what is written, or is just on some weird personal vendetta.

"
whengreg wrote:
Then they removed those affixes. And that was the right decision. I'll also note that reflect is banned from appearing on Vaal side areas in maps. This was also the right decision.

If you ran a map with a dangerous curse, would you instantly die by attacking a normal enemy, or would it just make the map more dangerous?

If you ran an unidentified map with a dangerous curse, would you be able to notice before you started combat, or would the first clue come when you exploded? (And don't tell me not to run un-ided maps; there's a literal challenge for running these. This is a part of the game.)

I'm aware that "rolling past dangerous mods" is a good strategy to follow. Reflect is a unique map mod, because of the number of builds it affects, the impossibility of actually running the map anyway, and the instant death that it causes.


It is true, and that's why I have been mostly sticking to playing builds that completely ignore reflect (chaos, poison, pets [totems/minions] or this time around a duelist slayer ascendancy).

I also assume that by reflect mods you cannot deal with you mean corrupted, unidentified maps. I do agree that there should be some sort of a hint that you rolled a reflect mod on those, to counter it... even if it means leaving it instantly.

If I remember correctly, there was a statement made years ago during beta where they said that the game is supposed to be punishing, despite how frustrating it can get.
We miss you, bald man.
Last edited by Ydoum#5726 on Apr 21, 2020, 9:41:39 PM
"
Ydoum wrote:
This guy above me, he keeps replying to every post I make with random stuff like this.

Please ignore him, his input is baffling to say the least. Clearly has issues understanding what is written, or is just on some weird personal vendetta.

"
whengreg wrote:
Then they removed those affixes. And that was the right decision. I'll also note that reflect is banned from appearing on Vaal side areas in maps. This was also the right decision.

If you ran a map with a dangerous curse, would you instantly die by attacking a normal enemy, or would it just make the map more dangerous?

If you ran an unidentified map with a dangerous curse, would you be able to notice before you started combat, or would the first clue come when you exploded? (And don't tell me not to run un-ided maps; there's a literal challenge for running these. This is a part of the game.)

I'm aware that "rolling past dangerous mods" is a good strategy to follow. Reflect is a unique map mod, because of the number of builds it affects, the impossibility of actually running the map anyway, and the instant death that it causes.


It is true, and that's why I have been mostly sticking to playing builds that completely ignore reflect (chaos, poison, pets [totems/minions] or this time around a duelist slayer ascendancy).

I also assume that by reflect mods you cannot deal with you mean corrupted, unidentified maps. I do agree that there should be some sort of a hint that you rolled a reflect mod on those, to counter it... even if it means leaving it instantly.

If I remember correctly, there was a statement made years ago during beta where they said that the game is supposed to be punishing, despite how frustrating it can get.


Actually you get a warning, instead of instantly starting to spam your main skill you can attack once and look at your life- / energyshield-orb
your build is shit if you can survive your own reflect damage
"
SuperMotte wrote:
"
yamface wrote:
"
Shioks wrote:
(2 rings remove reflect)


You should never be stacking reduced reflect stats because they're useless. All it takes is 1 increased damage taken debuff and you're dead.


If you can't mitigate 1% of your own damage than you are a glasscannon that deserve to get smashed for running such a stupid build.

Edit:
1% of 16% of your damage or whatever is the current reflect value


lol, glasscannon...

What are you gonna mitigate if your one hit is 300,000??? there is no reflect reduction in the game that's going to save you from dying on the first pack you shoot at.

1 proj/hit 300,000 * reflect 18% = 54.000

resistances reduce that for 75% = 13.500 pure damage at this point you are already dead from 1 monster

shoot 1 pack of 10 monsters that's 135,000 pure damage

gl tanking that with your 200 iq build


and that's all from top of my head thinking of Shaper dps, you deal way more on monsters.

Tell your theory pls to countless HC players how they died on reflect cuz they had classcannons lel
Last edited by TorsteinTheFallen#1295 on Apr 24, 2020, 4:32:46 AM
If you want to run reflect map so badly then use reflect mitigation, if you don't want use that, just reroll, there is like 0 problems in this, biggest frustration is using 1 chaos orb or throwing away corrupted map.
Its just plain stupid to punish player for doing his/her job - killing monsters.


Also reflect bane of streamers and it deprives me of entertainment seeing them die in combat rather to such silly thing.
For those who absolutely want to save that pixel chaos orb on not rerolling a map there's the redeemer body armor mod "You and your Minions take 100% reduced Reflected Elemental Damage" and phys reflect reduction on rings.

"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
Well i keep my point of view, this type of binary mods are fine as long everyone are affected by them.


So GGG must include: Add chaos/dot reflect
No minions maps
No totem maps
No traps/mines maps


This way all builds can be fucked equally by a random map affix. The problem is when some builds are not being affected by any map mod at all (contagion/ed, most minions builds, most trap/mines builds, most totem builds).
There are three possibilities:
1. Your build is immune to reflect.
2. Your build is bad.
3. Your build dies to reflect instantly.

Reflect should either go or be nerfed in its percent to appropriate levels for present day PoE. A damage cap on reflected hits would be fine too.

Sure there’s nothing wrong with mods that are impossible or instant skips for certain builds, but reflect is unique among them in that you will instantly die with no counterplay or chance to bail out if you can’t handle it.

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