Everything must be simplified, tired of this ridiculous micromanagement.

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Mortyx wrote:

They really need to decrease overall droprates of gear by absurd amounts, dropping 1-10 gear per map should be enough.


There is a lot of content that could be removed from the game and almost no one would even notice or bother (prophecies, cadiro, ghosts, nemesis, invasion, harbinger, beyond, talisman, alva, essences, breach).



Those are arguable, with that few rares per map you may soon run out of alteration orbz, cause even if you don't vendor the trash rares people/bots who do will have a lot less of these to sell.

As for content mentioned, the definitely bad ones are talismans which surely become useless minus a couple unique ones, spirits with their shitty AI (ggg can put them in rare mobs tho, instead of making people micromanage or skip them)

Nemesis/invasion/beyond are somewhat harmless, just more mobs to kill, overall fustercluck on screen last couple leagues has little to do with them.

As for alva, IMHO its the second best thing ggg made after delve, the problem is temple rares dropping everywhere so nobody farms temple for them.

The rest has some uniques/affixes associated with them which some builds use and in general are purely optional.


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Mortyx wrote:

For the unique game content, i don`t think newer content dropping items from older contents in inherently a bad thing, but it should never be better than the actual original content (for example dropping breachstones, dropping 15 scarabs, etc). If they intend to keep it as is, just remove all those older content from the game then.

But since 2015 or so it seems that PoE motto is moar moar moar, unfortunately it reached a point where you feel nothing when encountering content, it`s just one more breach, one more abyss, one more essence, one more exalt, one more pixel storm in my screen.

Sometimes less is more.


The first one has a perfect point: there's usually too much drops in every freshly introduced beta content and it's a terrible approach IMHO.

And yes, sometimes less IS more, to make that pixel loot mean something again.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
I remember being annoyed at this issue back when they first introduced Agate, Citrine and Turquoise amulets into the game; cause it made no sense because we have Onyx amulets which gives all stats. Which Onyx implicits got nerfed afterwards. Same thing with two stone rings, etc vs the Prismatic rings.

The game has gotten more and more convoluted over the years; items, mechanics, you name it. Even the atlas now, with these "watchstones"(still seems weird having those in the game now; yet we still cant use leaguestones).

So yeah, I get the point; wanting to stop the breaking down of everything into needless parts. Another perfect example would be cards. Instead of having the item itself drop, we get cards that we have to stack. In some cases having to stack just to get another card that's part of another stacking.

I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
"
Takamorisan wrote:
Go play Diablo 3 if you dont want to micro manage stuff, not even meaning in a elitist way because everything you said in your post is what diablo does, your whole loot experience is little constant upgrades and in case you get really bad luck there is the paragon system where you get some sort of progression satisfaction from it.

White items we use for crafting mechanics, if you make only "valuable" stuff drop you are artificially trying to mess with the market where the community dictates the value and destroy several mechanics where knowledge is rewarded. I won't judge if you don't want to engage in the high end game content, but saying that needs to go away then just show a case of fox and sour grapes.

The thing that I agree in the whole post is that fragments tab could be upgraded for each league or have the "neutral" currency in the currency tab have more slots so you can shove more stuff. Hope they add Catalyst, enriched breachstones and so on in the right tabs. And at least have currency dropping in stacks.


so you enjoy the endless rain of useless shitloads into your face huh?

weird flex but ok

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