Everything must be simplified, tired of this ridiculous micromanagement.

"
Nomancs wrote:
"
Universalis wrote:

The "sort out" part became some kind of a pain: each item has to go in its own tab at some point, the amount of different tabs increased from like 1 to 10

Low Cards issue became horrible, hopefully it's possible to hide shitty card by using poe.ninja lists, and doing copy/pasta/edit in a filter.
Problem: This has to be revised each new league...

I'm tired of this micromanagement crap, and i have to do a feedback about it. Auto-grabbing & Auto-sorting could be a progress.

I'm right... :p

No, you're not. Download a lootfilter, it will hide low value items, and show only those that will probably be worth something. Something that is low value to you, can have value for crafters, boss farmers etc. At some point you will be able to make your own loot filter, to see drops that you want/need.
This league something is worthless, next league it is worth an ex.
For one person "The Hoarder" card (12 for an exalt) can be treasue, for me it is 10c trash.


I have my own filter since filters exists. You think you know better the game than me or what ? You may get disappoint. You are not even trying to argue around the micro-management issue.

"
Tolerantzdestr0yer wrote:
this game is an obese overloaded donkey with more glitter than function on it
OP has a point, the named solutions may not be the best but this game surely has become a big messy chunk of nonsense lately

"go play diablo"
yeah wise answer

-someone does not like certain aspects of this game?
claim he is completely wrong here and needs something "more simple"

ok elitist


yeah lol
Last edited by Universalis#5776 on Apr 12, 2020, 1:43:31 PM
"
Universalis wrote:

I have my own filter since filters exists.


"
Universalis wrote:

- Removing all useless cards (or increase their reward)
- Most of white items removed, half of blue ones too, at least
- Removing like 1/5 - 1/3 of bases items of all types, the less used ones (ie: slower bows, wands etc...)

If you really used filters, you would know that you can hide useless white bases/cards.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
Nomancs wrote:
"
Universalis wrote:

I have my own filter since filters exists.


"
Universalis wrote:

- Removing all useless cards (or increase their reward)
- Most of white items removed, half of blue ones too, at least
- Removing like 1/5 - 1/3 of bases items of all types, the less used ones (ie: slower bows, wands etc...)

If you really used filters, you would know that you can hide useless white bases/cards.


I'm also talking about performances. Not necessary for you to stick on a detail like that...

My own personal filter is 30k to 34k size, 4k being some rares bases i remove then i'm reaching high maps.

How about micro-management issue btw ? GL
"
Universalis wrote:

I'm also talking about performances. Not necessary for you to stick on a detail like that...

My own personal filter is 30k to 34k size, 4k being some rares bases i remove then i'm reaching high maps.

How about micro-management issue btw ? GL

IF you have the knowledge how to make a loot filter, you would know that you don't need a complex one.
Anyone can make a proper filter in 1min, if you make it too complex it is on you.
I will tell you a secret: make it simple - it will be enough.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
Nomancs wrote:
"
Universalis wrote:

I'm also talking about performances. Not necessary for you to stick on a detail like that...

My own personal filter is 30k to 34k size, 4k being some rares bases i remove then i'm reaching high maps.

How about micro-management issue btw ? GL

IF you have the knowledge how to make a loot filter, you would know that you don't need a complex one.
Anyone can make a proper filter in 1min, if you make it too complex it is on you.
I will tell you a secret: make it simple - it will be enough.


My filter is simple, elegant, and i did not used a code generator for it.
All existing items are reviewed in it: if it appears it has to be picked up.

For the third time you dodged micro-management issue. Such a surprise.

-------------


First post has been improved.
Op has a point thou, the simple fact that we need a filter to play the game is already a red flag in a loot based game.

They really need to decrease overall droprates of gear by absurd amounts, dropping 1-10 gear per map should be enough. They could introduce something in the lines of:

1- All map bosses always drops at least one rare gear;
2- These rare gear are guaranteed to have at least one affix of the highest tier possible;

For the unique game content, i don`t think newer content dropping items from older contents in inherently a bad thing, but it should never be better than the actual original content (for example dropping breachstones, dropping 15 scarabs, etc). If they intend to keep it as is, just remove all those older content from the game then.

There is a lot of content that could be removed from the game and almost no one would even notice or bother (prophecies, cadiro, ghosts, nemesis, invasion, harbinger, beyond, talisman, alva, essences, breach).

Without a rework on their challenge-reward-time ratio there is no point on them existing anymore besides bloating the game and showing over an over how the PoE engine can`t cope with the gameplay anymore.

But since 2015 or so it seems that PoE motto is moar moar moar, unfortunately it reached a point where you feel nothing when encountering content, it`s just one more breach, one more abyss, one more essence, one more exalt, one more pixel storm in my screen.

Sometimes less is more.
"
Universalis wrote:

My filter is simple, elegant, and i did not used a code generator for it.
All existing items are reviewed in it: if it appears it has to be picked up.

For the third time you dodged micro-management issue. Such a surprise.

You have just proved that you have no knowledge about the topic if you need to include selected by yourself "4k being some rares bases" in your filter.
I was suspecting you being a fraud, but now I'm sure ;)

I don't have micro-management issue, maybe thats why?
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Apr 12, 2020, 2:44:29 PM
"
Nomancs wrote:
"
Universalis wrote:

My filter is simple, elegant, and i did not used a code generator for it.
All existing items are reviewed in it: if it appears it has to be picked up.

For the third time you dodged micro-management issue. Such a surprise.

You have just proved that you have no knowledge about the topic if you need to include selected by yourself "4k being some rares bases" in your filter.
I was suspecting you being a fraud, but now I'm sure ;)

I don't have micro-management issue, maybe thats why?


You are the only fraud here.
Go play Diablo 3 if you dont want to micro manage stuff, not even meaning in a elitist way because everything you said in your post is what diablo does, your whole loot experience is little constant upgrades and in case you get really bad luck there is the paragon system where you get some sort of progression satisfaction from it.

White items we use for crafting mechanics, if you make only "valuable" stuff drop you are artificially trying to mess with the market where the community dictates the value and destroy several mechanics where knowledge is rewarded. I won't judge if you don't want to engage in the high end game content, but saying that needs to go away then just show a case of fox and sour grapes.

The thing that I agree in the whole post is that fragments tab could be upgraded for each league or have the "neutral" currency in the currency tab have more slots so you can shove more stuff. Hope they add Catalyst, enriched breachstones and so on in the right tabs. And at least have currency dropping in stacks.
"
Universalis wrote:

- Less rares items but with better odds for good modifiers


I have been arguing vociferously for this for a long time. Less loot, but better loot. We don't need to be carpet-bombed with useless shit.

"
- Removing all useless modifiers (flat damage reflection, life regen...)


I would be OK with something like percentage reflection, or reflection that scales based on your armor or something. Something like 10 damage reflected is useless even at level 1. There is a reason why Punishment was reworked away from being a thorns curse.

Edit: Half my post disappeared and I don't feel like retyping it. The long and short of it is that loot sucks and needs a rework to make progression feel more meaningful, rather than feeling like trash until you can run a 20000% quantity scarab/sextant T14 map and maybe get a good item.
This is a buff™
Last edited by AkuTenshiiZero#6120 on Apr 12, 2020, 7:43:14 PM

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