Mod - You and your minions take 100% reduced reflected physical damage - is not working

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venomousinc wrote:
I am also wearing a chestplate, with this on it.
I am 100% Physical Damage, and I am using Brutality which negates all Chaos and Elemental Damage.
I am still killing myself instantly with Reflect damage.



You need to post all your gear as well as map mod and sextant mod


One very common case is you are shocked, wear Abyssus, wear "physical damage taken as" gear, etc.
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it is still strange in which order the damage nullification is done...


Game -> Hmmm, this incomming physical damage will deal zero, so 20% of zero converted to whatever is zero.
Nah, let's take 20% of the original damages, for reasons.

weird strategy.
Last edited by Balownga#6134 on Apr 15, 2020, 9:55:00 AM
Hi every one again, because I start this topic I think it will be right to end it and share what I learn about reflect damage.

First and probably most important thing is note at official poe wiki site about - Note that at 100% reduced reflected damage taken from above mods, Pantheon and passive skill, the player can still suffered from reflected damage due to scaling from curse(s) on the player, Abyssus that scale damage taken.

So as you see 100% reduced reflected damage taken do not prevent us from taking deflected damage and its why we are dying. Maybe if you have more then 100%, you will take less and less reflected damage, but still you are not "immune" to it.

Second important thing is damage scaling, because there is not only curses as map mod, but some mobs can cast curses on you too, abyssus helmet can be an issue too , shock, altas awakening level, other debuffs which "increase X% damage you take" can increase damage you take from reflected damage, don't forget that we deal not only simple hits, but critical too, which can be 500% stronger and if you are effected by curses, shock and other sources which can increase reflected damage, you will get back more then just 100% reflected damage and that damage will be just to big for your defence to reduce it to point there you can survive it.

So after I learn a bit about reflect damage I can tell that this mod is not bug, its just useless. If you are going to buy armor with this mod, better spend your currency on another armor, because you do not get what you are expecting from this mod.
Last edited by Vakurlianskas#6403 on Apr 15, 2020, 12:47:44 PM
well, it may be me, but we need to break some understanding in here.

100% of whatever means "all of it, whatever it may be".

if you have 100% reduced of reflected damage means basically that whatever amount is reflected back to you, well, you are going to ignore all of it.


even with curse, scaling or anything,

if resist 100% resist to whatever = immune to whatever
Whatever+50% = new whatever
and resist 100% versus new whatever = immune to whatever anyway, because 100% still mean all of it.


it is BASIC. it is BADLY coded, and SHOULD work like this.
it is not because they messed up that it actually work as intended.
I totally agree with you.

But I think I start understand why reflected damage is working this way and why you can increase it. If you played any build which use Reckoning (counter-attack that automatically triggers when you block) or similar skills, you will find really similar mechanic as reflect damage, only player deals damage to mobs then he blocks a hit. Plus player can use curses and other tools to scale damage from this skills. So I think its same game mechanic, just is different names. That's why 100% reduced damage from reflect damage is not working as we think it should work.
Last edited by Vakurlianskas#6403 on Apr 15, 2020, 6:05:51 PM
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Balownga wrote:

it is BASIC. it is BADLY coded, and SHOULD work like this.
it is not because they messed up that it actually work as intended.


You must be new to POE lingo.

It's as intended because "increased/reduced" are very common terms in the game. It's properly coded because they even use their own terminology.
It should work as it's said.

You take 100% reduced damage. Anything that increases your damage taken (vulnerability and abyssus are most common), gets calculated at the same time, not in an order.

100% damage is normal. Abyssus increases it to 140%. Chest pieces reduces it to 40%. Big oof, you're still taking 7.2% reflected damage.

Weirdly enough, by their own rules, if they wanted it changes, turning "reduced" into "less" would solve all those problems unless I'm missing another interaction.

Anyway, just because you wanted something to be a certain way, doesn't mean it's broken...it just sucks. :D
Last edited by Redthorne82#3177 on Apr 16, 2020, 1:14:27 AM
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Redthorne82 wrote:
turning "reduced" into "less" would solve all those problems


said like that, and knowing the wording for skill interaction, you are right. sadly.


at the very least it is definitely not clear and well explained.
100% reduced means all of the reflected physical damage, it does not matter if you are taking extra reflected damage from all your buffs or whatnot, in the end it is still 100% of whatever the total physical damage reflect back to you, and 100% reduced of that is BIG O ZERO!

Had to rant here because I just spend 4ex on a chest piece for having this useless modifier, unless it gets updated to work correctly.
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Waykan wrote:
100% reduced means all of the reflected physical damage, it does not matter if you are taking extra reflected damage from all your buffs or whatnot, in the end it is still 100% of whatever the total physical damage reflect back to you, and 100% reduced of that is BIG O ZERO!

Had to rant here because I just spend 4ex on a chest piece for having this useless modifier, unless it gets updated to work correctly.


No, that is NOT how it works at all. The LEAST you could do is understand the difference between reduced and less in the game. In fact, it's explained a few posts above yours, which you obviously didn't bother to read.
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Last edited by Aragorn14#7418 on May 14, 2020, 12:03:24 PM
sadly still no bug here but error 40.... :(

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