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Mythreindeer wrote:
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Foreverhappychan wrote:
PoE being free-to-play is definitely part of why I quit after paying roughly $30,000USD.
*snip*
So it should come as no surprise that I'm happier playing an objectively inferior offline game that I've paid for and am not 'expected' to keep paying for, in which I can dye and skin my characters with in-game currency and not worry about the meta or the devs constantly fiddle-arsing with the stats because it's how they keep the addicts coming back, than keep putting money into what long ago revealed itself to me to be a carefully-calibrated tap on a certain type of gamer's wallet.
The real miracle is that gamers so willingly and repeatedly pay for MTX in a game overwhelmingly played solo just to obnoxiously stand around "in town" hopelessly anonymous. Guess I'm from a different time or something.
That said, I don't fault them their model. It's clearly hugely successful though I honestly don't get the compulsion to voluntary spend relatively large amounts of money on fluff in order "support the devs." That's on the players though, at least IMO.
This is an interesting point. I remember when the game didn't even have mtxes. It had two tiny instanced towns. No hideouts. Heck, it didn't even have stash tab beyond the built in 4. So when it was touted that cosmetic mtxes would drive the vast bulk of the sales in the cash shop, I was genuinely baffled. I'd played free to play MMOs, really insidious fuckers, where cosmetic mtxes were indeed very popular and very expensive -- and there were giant towns where people could preen and pose with them. PoE had nothing like that, and it didn't seem like it would ever have anything like that.
Fast forward a little bit and suddenly you could see multiple diamond kiwis in Lioneye's Watch at any given time. It seemed like they'd never go away. It was charming because we felt a camaraderie but it was never about the pets themselves. It was what they represented. We knew we were the vanguard for something that was going to get very big.
A few years later and there wasn't a diamond kiwi to be seen. Instead it was...horrendously bad armour skins, obnoxious amulet effects and wings. Giant fucking glowing things that made Diablo 3 look reserved and dull. Dude, you can't even zoom in on someone else's model unless you stand right next to them. You can't inspect their costumes. And then they're gone, off to their own private Wraeclast instances.
I know why I collected and used mtxes. It was for personal customisation, and very rarely to 'show off'. My favourite mtxes were the skin transfer and more realistic stuff like the Gryffon armour set. But I do the exact same thing in other games, solo games as much as multiplayer, just for what the snide kids like call 'muh immersions'. I've done it since Neverwinter Nights 1. I dunno, they're called roleplaying games, and I like to treat them as such. I create themes for the characters, try to dress them up to match. No one should ever be under the impression that RPGs aren't all about dressing up, one way or another. ARPGs sort of veer away from that though, and have only recently started to dabble in the realm of MMO-level costumery. I suspect that's largely because ARPG devs figured out they can make a lot of money off it, which again makes almost no sense because surely the idea of an ARPG is less about dressing up and more about gearing up, if the conversations here over the past 7 years are anything to go by.
So as for everyone else wearing their mtxes? I can't speak for them but I see nothing wrong with someone showing off their bling in a public town. I mean it's much more impressive when you see a character far larger than anyone else because that means they're wearing something money can't buy (at least not legally), something that typically could only be earned through exemplary play.
There was something the first wave big supporters would say, that mtxes were just something to spend the Support Pack GGGold on. For a while, that was true. But then, and I really shouldn't have to point when 'then' was, the release schedule of mtxes started to outpace even the most cashed-up of GGGold buyers. Now I imagine there is actually some restraint and pickiness involved in spending that GGGold, now that some armour sets are close to $100USD. I paid 1100 GGGold to buy a scorpion once because I could. It was something to spend the GGGold on, and I liked collecting the pets. But I could never justify ~960 GGGold on a suit of armour that is nothing more than two lesser suits combined. Not when that same amount can get 10+ better looking skins on games more conducive to appreciating a change of look. That was my personal 'are you fucking serious, GGG?' moment.
As for you coming from a different time, eh, who doesn't?
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period.
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Posted byForeverhappychan#4626on Apr 5, 2020, 1:35:43 PMAlpha Member
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Mythreindeer wrote:
The real miracle is that gamers so willingly and repeatedly pay for MTX in a game overwhelmingly played solo just to obnoxiously stand around "in town" hopelessly anonymous. Guess I'm from a different time or something.
I buy/use MTX 100% for myself.
Guess I'm from a different time or something. (/s)
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Posted byKatalaeia#4759on Apr 5, 2020, 2:01:10 PM
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The best mtx in the game is:
- Hide banner so that your character doesn't look like a moron
- Hide aura
- Any helm mtx so your hubris helmet doesn't look like a dangling penis
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Posted byyamface#1022on Apr 5, 2020, 2:04:03 PM
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Make buying supporter pack mandatory to play a league
/s
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Posted byAynix#7757on Apr 5, 2020, 2:45:31 PMOn Probation
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Still say they should stay F2P but P2W. You pay for power (or grind really hard), play for fashion. That'd fix botting, because everything the bots could grind out would be basically worthless to another player. And everybody would be able to grind out some stash tabs and pretty clothes.
It works great for Neverwinter, PSO2 and Warframe. And doesn't hurt how fun the game is at all. They just can't sell anything level related.
Edit: It actually works too great for Neverwinter. That's literally their entire business model, they don't sell any cosmetics, just every bit of power you could get in the game. It's so funny seeing someone with 10,000 more item level than me, and they just look so stupid.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good. Last edited by LV9999Majin#9565 on Apr 5, 2020, 3:08:19 PM
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Posted byLV9999Majin#9565on Apr 5, 2020, 3:04:13 PM
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This idea has one major flaw:
What if I wanna introduce my friend to the game and he/she wanna try it but don't wanna pay right away for a game they just wanna try first. For 4 stash tabs it's worth the try, then if like could pay that $11 you talking. But if game was priced from beginning it would cut off a lot of player base. (and lose the popularity)
Best way to discover colors for your loot filter
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Posted byAkymo86#1956on Apr 5, 2020, 3:35:30 PM
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"
ArtCrusade wrote:
"
Mythreindeer wrote:
"
Foreverhappychan wrote:
PoE being free-to-play is definitely part of why I quit after paying roughly $30,000USD.
*snip*
So it should come as no surprise that I'm happier playing an objectively inferior offline game that I've paid for and am not 'expected' to keep paying for, in which I can dye and skin my characters with in-game currency and not worry about the meta or the devs constantly fiddle-arsing with the stats because it's how they keep the addicts coming back, than keep putting money into what long ago revealed itself to me to be a carefully-calibrated tap on a certain type of gamer's wallet.
The real miracle is that gamers so willingly and repeatedly pay for MTX in a game overwhelmingly played solo just to obnoxiously stand around "in town" hopelessly anonymous. Guess I'm from a different time or something.
That said, I don't fault them their model. It's clearly hugely successful though I honestly don't get the compulsion to voluntary spend relatively large amounts of money on fluff in order "support the devs." That's on the players though, at least IMO.
I don't see why your comment has any relevancy to the forum and why you felt the need to write it. Many people, myself included, by MTX for themselves. They'r ean enhancement to how the game feels and looks like. Why do you think there's hideout MTX? Why do you think there's skill MTX? Why do you think there's herald MTX? You can't see those in towns.
Pointless.
It was a comment on the business model of course as is the theme of the thread. You understand that right?
I apologize if my comment was offensive to your sense of gaming fun.
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Posted byMythreindeer#6842on Apr 5, 2020, 4:05:46 PM
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First post was made by a 5 year old or something.
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Posted byBlack__Dawn#3783on Apr 5, 2020, 4:20:31 PM
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"
Foreverhappychan wrote:
"
Mythreindeer wrote:
"
Foreverhappychan wrote:
PoE being free-to-play is definitely part of why I quit after paying roughly $30,000USD.
*snip*
So it should come as no surprise that I'm happier playing an objectively inferior offline game that I've paid for and am not 'expected' to keep paying for, in which I can dye and skin my characters with in-game currency and not worry about the meta or the devs constantly fiddle-arsing with the stats because it's how they keep the addicts coming back, than keep putting money into what long ago revealed itself to me to be a carefully-calibrated tap on a certain type of gamer's wallet.
The real miracle is that gamers so willingly and repeatedly pay for MTX in a game overwhelmingly played solo just to obnoxiously stand around "in town" hopelessly anonymous. Guess I'm from a different time or something.
That said, I don't fault them their model. It's clearly hugely successful though I honestly don't get the compulsion to voluntary spend relatively large amounts of money on fluff in order "support the devs." That's on the players though, at least IMO.
This is an interesting point. I remember when the game didn't even have mtxes. It had two tiny instanced towns. No hideouts. Heck, it didn't even have stash tab beyond the built in 4. So when it was touted that cosmetic mtxes would drive the vast bulk of the sales in the cash shop, I was genuinely baffled. I'd played free to play MMOs, really insidious fuckers, where cosmetic mtxes were indeed very popular and very expensive -- and there were giant towns where people could preen and pose with them. PoE had nothing like that, and it didn't seem like it would ever have anything like that.
Fast forward a little bit and suddenly you could see multiple diamond kiwis in Lioneye's Watch at any given time. It seemed like they'd never go away. It was charming because we felt a camaraderie but it was never about the pets themselves. It was what they represented. We knew we were the vanguard for something that was going to get very big.
A few years later and there wasn't a diamond kiwi to be seen. Instead it was...horrendously bad armour skins, obnoxious amulet effects and wings. Giant fucking glowing things that made Diablo 3 look reserved and dull. Dude, you can't even zoom in on someone else's model unless you stand right next to them. You can't inspect their costumes. And then they're gone, off to their own private Wraeclast instances.
I know why I collected and used mtxes. It was for personal customisation, and very rarely to 'show off'. My favourite mtxes were the skin transfer and more realistic stuff like the Gryffon armour set. But I do the exact same thing in other games, solo games as much as multiplayer, just for what the snide kids like call 'muh immersions'. I've done it since Neverwinter Nights 1. I dunno, they're called roleplaying games, and I like to treat them as such. I create themes for the characters, try to dress them up to match. No one should ever be under the impression that RPGs aren't all about dressing up, one way or another. ARPGs sort of veer away from that though, and have only recently started to dabble in the realm of MMO-level costumery. I suspect that's largely because ARPG devs figured out they can make a lot of money off it, which again makes almost no sense because surely the idea of an ARPG is less about dressing up and more about gearing up, if the conversations here over the past 7 years are anything to go by.
So as for everyone else wearing their mtxes? I can't speak for them but I see nothing wrong with someone showing off their bling in a public town. I mean it's much more impressive when you see a character far larger than anyone else because that means they're wearing something money can't buy (at least not legally), something that typically could only be earned through exemplary play.
There was something the first wave big supporters would say, that mtxes were just something to spend the Support Pack GGGold on. For a while, that was true. But then, and I really shouldn't have to point when 'then' was, the release schedule of mtxes started to outpace even the most cashed-up of GGGold buyers. Now I imagine there is actually some restraint and pickiness involved in spending that GGGold, now that some armour sets are close to $100USD. I paid 1100 GGGold to buy a scorpion once because I could. It was something to spend the GGGold on, and I liked collecting the pets. But I could never justify ~960 GGGold on a suit of armour that is nothing more than two lesser suits combined. Not when that same amount can get 10+ better looking skins on games more conducive to appreciating a change of look. That was my personal 'are you fucking serious, GGG?' moment.
As for you coming from a different time, eh, who doesn't?
I get all that, I do, but not so much for this game the way it's structured. MMOs are a bit different in that you can keep one character indefinitely and generally play with friends or others and become "known." I understand you guys who were in from the beginning participating in the extras as you did but now not so much. The overhead camera angle distorts the view, the prices are quite high for some of the stuff and $120 supporter packs...well, at least you get a badge of honor for the forum. Makes the stash tabs look pretty cheap.
I find it hard to believe that anyone from before the internet generation would pay these prices for extras but I guess I'm kidding myself there.
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Posted byMythreindeer#6842on Apr 5, 2020, 4:23:32 PM
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No matter how much you charge for a game, there will always be bots. They make more money then they will spend on new accounts. D3 was 60€ and that didnt stop bots from farming and playing AH/RMAH.
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Posted byDeletedon Apr 5, 2020, 5:11:53 PM
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