Where is the Auction House?
Hhmmm. Auction House. HHhhhmmmm, Just a sec, Let me search for it... A-U-C-T-I-O-N H-O-U-S-E.................Hhmmm................... Nooo, no such thing here. I can´t find anything. Sorry.
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" What history did you actually experience, besides obviously reading about D3 instead of playing it? The auction house was absolutely great. The REAL MONEY auction house was what failed. I've never met anyone who actually played D3 and used the ah say anything bad about it, so I'm guessing that you did neither. The auction house would function similar to what we have now, but I wouldn't need to minimize, I wouldn't have to spam out 50 people when currency exchanging, and I wouldn't have to get the automated "GG Thanks and GL Exile!" after trading with some level 1 char. There just isn't a downside at this point. Prior to the release of the rmah, the auction house was very well received. Stop spreading misinformation. Last edited by nGio#1658 on Apr 4, 2020, 11:54:07 PM
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We have an auction house. Its just really, really, really bad.
Its poor design, both technically and from a gameplay method. Instead of limiting player trades or taxing it, they had the brilliant idea to simply make it really, really annoying. Their game design is so poor it relies on player frustration and annoyance, instead of the dozens of other ways to limit trade. |
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" Played D3, a lot. Auction house killed D3 by trivializing everything. Game became boring quickly; buy your top tier set, no more progression for you other than some little 1% armor paragon you increment every few hours of gameplay. Blizzard subsequently removed trading from the game. D3 gasped on for a little while longer before falling out of view one last time. Protest if you like, but history is history. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Apr 5, 2020, 1:27:01 AM
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To put it simply GGG's trade philosophy is a set of oxymorons. They want players to trade so items have value, but they don't want players to trade because it makes drops less meaningful. They design encounters around you being able to trade, then make it so trading causes you to lose your shot at other encounters you're in. They want your drops and crafts to have a value, but they pollute the loot and crafting pools with so much bloat that they're relatively worthless etc.
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" true brah, now we r 2, no irony |
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" Imagine people defending the game which they like and they play And now imagine someone who shitpost every day on a Forum of a game, which seems like he hates. Do you like wasting your time on things you hate? Some stockholm syndrome wibes? |
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" The D3 auction house may have started out ok and be well liked, but as soon as there were bots (and it only took a couple of months) farming gold and high end gear 24/7 that quickly ended up with huge inflation and gear costing 100 million+ gold. As a real player in a trio party we got roughly 15 to 20 million gold per month playing D3 the normal legit way. Once the bots came in the whole thing degraded and any endgame gear was too expensive for real players to buy. GGG has a similar bot problem with PoE and isn't clever enough to code a way to detect what our human brains can identify watching an exile's erratic movement behavior in towns. Our brains are infinitely better at this kind of logic than any computer code so I haven't got a clue as to how GGG can add erratic movement detection code in towns and terminate a game session if it identifies wonky exile movement. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" Bro, we already have auction house but extremely exploitable. PoE official trade site and poe.trade . I don't see the reason why they wouldn't put one inside the game where I don't need to spend 5-10 minutes spamming people, before they finally decide to send invite. just this morning, I whispered over 25 players to buy Beachhead T15 map, that's a lot of lost time doing nothing. AH inside the game would only improve the game. Instead of wasting necessary time browsing, I could buy it insantly at current market price. I don't know why are so many players against playing the game. As for the drops and their value - If I have expensive item which i'm not using, of course I would want to sell it. It's the same thing we are doing right now via 3rd party sites. How would this decrease item value exactly? We undercut each other right now using these 3rd party sites, doing it on AH is basically another way trying to get currency (faster and less annoying way). Long story short - It's time to enter in new gaming era, stop making us waste time browsing 3rd party sites instead of playing your GAME. |
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I agree on the wasted time trying to whisper people and get ignored over and over again. AH inside the game at least for small things like maps and currency would be an amazing idea, it's 2020 browser trading shouldn't be a thing related to video games.
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