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davidnn5 wrote:
I can only agree. I'm not feeling sad about the state of the league, more... that it's landed kind of where I expected, and my expectations were low.
I haven't given money to GGG since they started lagging me to death with Betrayal mobs. Like when desync made the game a solid 6/10 and never more, I figured if you're not going to address something that ruins the gameplay, then I shouldn't be cheering you on with money, as you'll get the wrong message.
Heck, it's improved quite a bit - I don't freeze up when Betrayal mobs load now, but it's still a shitshow load-wise; and GGG haven't taken a single simple step to make the gameplay better - like changing interventions to not show up and follow you forever. Counterplay, that thing we ask for but don't often get.
They have, however, added more things that lag when loading - legion, conqueror mobs, and an endless parade of mtx.
For that matter, *tiny* easily fixable things like the sulphite meter being a targetable item, or being able to select whether I go for a long walk to some breakable object and then run a long animation to break it while otherwise trying to fight monsters - still around. As are porcupines. Good thing they got rid of immortal call though, for most intents and purposes..
Metamorph was fun for many people, and I enjoyed it to some degree. Grinding out life catalysts got boring pretty quickly though, and one thing concerned me quite a bit - the balance of the league (boss hp etc) pushed the game well back towards where it was at 2.0.
2.0.... the times when some builds were objectively just a dumb choice. No matter what you'd invest, unless you had mirrors to throw around like candy, a build would likely turn out to be a bit shit. Deaths were a matter of grinding your teeth as you got deleted in an instant.
We seem to be back there now, looking at what someone thought would be a slower game. It's not slower. It's more random. Something something dead. Bit like reflect back in the day. Hard to even get excited.
PS this morning I loaded into a map with a delirium, conqueror, tane, einhar, and a legion. What the living fuck?
I agree. Pretty much it is death by a thousand cuts.
I think they should skip one 3 month cycle and focus on fixing all the little issues they have. The game starts feeling like an old WV Golf 1, with bunch of bolt on engine mods trying to be a Golf 7. It can, but it ain't gonna.
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brushmonkey wrote:
it will all come good in PoE2, its currently band aid upon band aid with make-do solutions, with 4.0 they can build it correctly from the ground up... thats right isn't it? that's what will happen?
I mean, I hope so. But that is a year out at least. Even more maybe. So, in the mean time what do we get? Broken league after broken league, where first two months of every league is basically beta test for the league? Doesn't sound good.
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Posted bypetrovskyz#5496on Mar 22, 2020, 5:07:54 AM
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Nothing will change with 4.0 considering the way the 3 month cycle works. Simply, it's the best way to generate some profit without the need to take major risks or rethink the basics of the game. If they intended to build from the ground up, they wouldn't stack everything on top of the current game, as they are doing for some time now. New ascendancies on top of old, new campaign for no reason when there could be a merge, since the current campaign uses the same areas twice (well there was the need for something to be named "2" to attract attention). PoE simply cant escape the way it handles updates right now. It would need a year (at least) of continuous work, with the game being in a state of beta, to build from the ground up. 4.0/5.0/6.0, PoE will still work the way it works now.
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Posted byJdahl22#2182on Mar 22, 2020, 7:08:34 AM
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So I realized that most of the oneshots are from those stupid homing orbs. Often they don't load the textures and they are invisible. But even if they are visible (texture loaded) they are hard to notice with many mobs around.
Stupidly enough, the boss in the map does 800-1200 dmg to me per hit. One of those dumb homing orbs does a minimum of 3000 damage, but often just one-shots me. That is on full resists (including chaos).
And the best part, there is never just a single one. They spawn in a pack of at least 3, you can't shoot them down, you basically have to outrun them.
That, is singlehandedly one of the most stupid ideas GGG has had so far. I'm guessing melee characters will have to stack up 10K plus life in order to take a single hit of this in high tier maps?
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Posted bypetrovskyz#5496on Mar 23, 2020, 4:51:01 AM
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Jdahl22 wrote:
Nothing will change with 4.0 considering the way the 3 month cycle works. Simply, it's the best way to generate some profit without the need to take major risks or rethink the basics of the game. If they intended to build from the ground up, they wouldn't stack everything on top of the current game, as they are doing for some time now. New ascendancies on top of old, new campaign for no reason when there could be a merge, since the current campaign uses the same areas twice (well there was the need for something to be named "2" to attract attention). PoE simply cant escape the way it handles updates right now. It would need a year (at least) of continuous work, with the game being in a state of beta, to build from the ground up. 4.0/5.0/6.0, PoE will still work the way it works now.
Sadly that is most likely the case. But if they skip one league every year to do polishing, they might be able to salvage the operation.
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Posted bypetrovskyz#5496on Mar 23, 2020, 4:52:14 AM
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petrovskyz wrote:
That, is singlehandedly one of the most stupid ideas GGG has had so far. I'm guessing melee characters will have to stack up 10K plus life in order to take a single hit of this in high tier maps?
block/dodge helps avoiding it.
Still, not everyone plays 10k life pool marauder or 12k es cultist, or gladiator with 82/82 block.
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Posted byAeon42#2688on Mar 23, 2020, 5:15:10 AM
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dmt209a wrote:
It may be because of the 3 month cycle. They don't have the time to fix the issues. In the situation where you have to constantly think of new things to implement into your game, a majority of stuffs that are not prioritized has to be put aside. To me, POE used to be a great game. Hope they fix their game in POE 2.
They said they were done pretty early on this one. I don't think it's the cycle I think it's that they don't really think through how players will interact with what they're adding, and how what they're adding effects the rest of the game. Delirium's design is obviously going to be a pile of back tracking, they say that already in similarly designed league. Grey on grey on death effects are obviously going to be hard to see. Thing that look like monsters but are actually volatile blood things are going to cause problems. Piles upon piles of particles effects are going to cause issues, just look what happens if you put rain in a hideout.
I think the real problem is that they're not reflecting on past mistakes and weaknesses of the game. So they're retreading the same problems over and over again, and making leagues that emphasis the weaknesses and not the strengths.
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Posted byj33bus#3399on Mar 23, 2020, 5:52:18 AM
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j33bus wrote:
I think the real problem is that they're not reflecting on past mistakes and weaknesses of the game. So they're retreading the same problems over and over again, and making leagues that emphasis the weaknesses and not the strengths.
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Posted byAeon42#2688on Mar 23, 2020, 6:28:55 AM
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I agree. Synthesis and Delirium has been the worst Leagues I ever played. This is unfun and confusing and Delirium mist mechanic is badly designed. Why not make it so that more you kill the more it lasts and moves with you? For League that affects all aspects of endgame makes this feel even worse. It does not feel good honestly compared to Blight or Metamorph or Legion.
And tbh Cluster Gem skill slots should use different gems to activate passives either than Skill Points. Skill Points are way too scarce and breaks most endgame builds if you start putting Skill Points on Cluster Skills.
Fix this before PoE2 and we are GG with GGG, please!
Last edited by Elementalix#0759 on Mar 23, 2020, 7:08:39 AM
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Posted byElementalix#0759on Mar 23, 2020, 6:46:38 AM
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GrumpyMcElbows wrote:
I don't know if it's as bad as Betrayal, Invasion, or Synthesis, but . . . It's definitely up there.
Betrayel was one of the best leagues so far. Close to Blight (best) and the one with the badges for mapping (second).
This league here is just as good / bad, as Synthesis, legion. It lacks rewards and is too complicated for non aoe clear builds.
At Blight you were rewarded with 8 or even 16 chests after an encounter, each had multiple items and now we receive 1 or 2 chests, after clearing a whole map.
Almost as bad as legion, where you had to be lucky with a chest per encounter else you got nothing.
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Posted byYgidua#3074on Mar 23, 2020, 7:12:14 AM
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j33bus wrote:
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dmt209a wrote:
It may be because of the 3 month cycle. They don't have the time to fix the issues. In the situation where you have to constantly think of new things to implement into your game, a majority of stuffs that are not prioritized has to be put aside. To me, POE used to be a great game. Hope they fix their game in POE 2.
They said they were done pretty early on this one. I don't think it's the cycle I think it's that they don't really think through how players will interact with what they're adding, and how what they're adding effects the rest of the game. Delirium's design is obviously going to be a pile of back tracking, they say that already in similarly designed league. Grey on grey on death effects are obviously going to be hard to see. Thing that look like monsters but are actually volatile blood things are going to cause problems. Piles upon piles of particles effects are going to cause issues, just look what happens if you put rain in a hideout.
I think the real problem is that they're not reflecting on past mistakes and weaknesses of the game. So they're retreading the same problems over and over again, and making leagues that emphasis the weaknesses and not the strengths.
I'm not sure what their aim is here to be honest. I don't know whether it is pressure from the chinese investors, or it is bad team dynamic or something, but it feels like league after league they deliver less and less. With more issues piling on each league. Like I previously said, it is death by a thousand cuts, and the infection is already festering.
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Posted bypetrovskyz#5496on Mar 23, 2020, 7:19:33 AM
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