[3.10] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget

                                               And now, for something completely different


                               

Guide Version 1.1 - Updated 3/23/20 - See Changelog in next post for details

Welcome to Doomfletch Mines. One of the most unique builds I've managed to create in my many years of playing PoE, and one of my proudest achievements. I took a pre-league "MSPaint Meme Build", and turned it into an endgame rolling, boss stomping, name taking and gum chewing monster.

Don't want to read? Full video guide in the spoiler below



- What is it?

Doomfletch mines is a Bow Projectile mine build that relies on the crazy efficient interaction between 2 uniques, both underutilized (and consequently, very cheap).

Doomfletch's Prism

and

Coated Shrapnel

It may not seem like much, but Coated Shrapnel, a trash tier gem, allows us to stack crazy physical damage at the cost of jewel slots. Use 3 well placed Coated Shrapnel with Doomfletch's Prism's for a weapon that has 90-250 base physical damage. That's fine, but not that great. The real kicker? Look at the unique line on Doomfletch's Prism:

"Gain 100% of Weapon Physical Damage as Extra Damage of each Element", .

Our weapon now does 175 average Fire Damage, 175 average Cold Damage, 175 average Lightning Damage, and 175 average Physical Damage. That's a bow with 700 base damage. Now, consider that every single point of added damage, every single multiplier and every buff will modify that base damage. Yeah, it gets crazy.

Not only that, but we rock the recently buffed Split Arrow, which adds its own base physical damage, frees up a link for clear, and synergises EXTREMELY well with Barrage for amazing single target focus DPS.

It's flat physical damage scaling that would make a Facebreaker character cry themselves to sleep.

- Pros and Cons
Spoiler
Pros

- Relatively Cheap. Does require money to optimize, but the build can get rolling into reds for 5-10c.
- Lots of Damage. Like, a lot. My math says 30m Single Target Shaper DPS, 10m Clear DPS on my old Metamorph Character.
- Not a super squishy "Glass Canon" build. We take Acrobatics and Phase Acrobatics, use a Kaom's Heart, and sit at around 6.5k life.
- Good Clear. Split arrow covers screens, and minefield leaves very few gaps.
- All content capable. I've done A8 Sirus deathless, T15 Blighted maps, 5 way legions, and everything else under the sun.

Cons

- It's a mine build. I'll get this out of the way right now. If you don't like mine builds, this one might not change your mind. Sorry. :(
- Limited HC Viability. We use Acrobatics and a large life pool, but that's starting to not be enough in the "one shot" meta. We don't get MoM, we don't use ES, we don't use Fortify or any other temp buffs.
- Limited SSF viability. The build REQUIRES The Doomfletch's Prism bow, and 3 Coated Shrapnel jewels. Without them, it doesn't work very well. That makes it hard to run in SSF.
- Late Game Cost is very economy dependent. The build basically requires 2 6L Doomfletch's Prism's to reach full power. In Metamorph, these bows were under 15c for a 6link. If they are expensive in the current league, getting the build to full power will cost significantly more.

- How expensive is it?
Spoiler
Long story short - Cheap to start with, but scales well with investment.

Long story long - The build can get into red maps with 5c of required uniques. Get a Doomfletch's Prism and 3 Coated Shrapnels, and you can get into reds on a 4/5link. Your survivability will rely on the rest of your gear, but that's the case with every build. Fact is, the core of this build is easy, cheap, and progressive. Aside from the Bow and Jewels, you can fill in the rest of the slots as you can afford them.

Below, I will only cover Uniques. Rares can fill every other slot, just aim for resists, life, and Flat Phys where possible. For damage, it doesn't matter if your rares are garbage, the Uniques will carry you. Even the "Early Budget" stage will do early red maps with ease, and the stage 2/3 will take you to T15.

Early Budget - 5c. 3 Coated Shrapnel, a 5link Chest, a Doomfletch's Prism.
Stage 2 - +20c. Add a Nomad Belt, an Atziri's Promise, and a Drillneck Quiver.
Stage 3 - +40c. 20% Quality Minefield and Blastchain Mine supports.
Stage 4 - +100c. Add a Circle of Guilt Ring and a +3 Split Arrow Projectiles helm.
Stage 5 - +300*c. 2 6link Doomfletch's Prism's, 2 Level 21 Split Arrows. NOTE: This is subjective. 6l Doomfletch's were 15c last league, I don't know how expensive they will be in this league. If they're still that cheap, move them to stage 2.
Stage 6 - +500c. Kaom's Heart, "Point Blank" corrupted Drillneck
Stage 7 - +A lot. Level 3/4 Enlighten, a near perfect Ryslatha's Coil, corrupted Kaom's Heart, good implicits on Circle of Guilt, quality everything, and Awakened Supports.

Stage 7 can get expensive, if you bother to get there. Most of my time was spent in Stage 6, because I hate spending money. Lol.

- How do I play it?
Spoiler
It's plays like a standard Blastchain Mine build, if you've ever played mines before, you know what you're getting in to.

If not, here's a high level overview:

We rely on the Blastchain Mine skill to convert our main attack skill, Split Arrow into a mine skill, instead of a bow attack. The skill throws mines on the ground, which we can detonate at any time to release the arrows in quick succession from each mine in the ground (A single "Detonation Chain").

For AoE clear, we leave Split arrow alone, adding only damage supports to the links. This will clear screens of enemies without breaking a sweat.

For single target, we swap one of the damage support gems for Barrage Support, making all of the arrows of Split arrow fire at a single target... And split arrow fires a LOT of arrows.

We wear 2 6link Doomfletch's Prism's, to allow for quick swapping between Single Target and AoE clear links, and fill in our gear with optimized sources of additional flat physical damage to beef the damage up even more.

As a note, Blastchain Mine does have one unique function - The more mines you detonate in a single detonation chain, the more damage you do, 5% more for each mine. This means detonating a single mine will do 100% of the damage of the mine, but detonating 20 mines will leave the last mine in the chain doing 200% of normal damage.

Trust me, it adds up.

- What are my skill links?
Spoiler

All links in PRIORITY ORDER. If you only have a 5l, or don't have room for a skill, remove the abilities at the end of the link. If you have none of the mine throw speed crafts or Gem quality, there is also an alternate 6link that does not use minefield, and makes the build feel smoother. Once you get your crafts and quality, I would recommend switching back to Minefield.

AoE Clear:
Split Arrow - Blastchain Mine - Minefield - Vicious Projectiles - Elemental Damage with Attacks - Trap and Mine Damage

AoE Clear Alternate (Use this if Minefield feels slow):
Split Arrow - Blastchain Mine - Charged Mines - Vicious Projectiles - Elemental Damage with Attacks - Trap and Mine Damage

Single Target:
Split Arrow - Blastchain Mine - Barrage Support - Minefield - Vicious Projectiles - Elemental Damage with Attacks

Buffs:
Precision
Skitterbots - Bonechill
Herald of Purity
Clarity
Summon Ice Golem

Link the highest cost buffs to the highest level Enlighten that you can affford. Drop Precision or Clarity if you don't have enough Mana. Linking Bonechill to Skitterbots is an end game goal, once you've fixed your mana regen, and have a high enough level Enlighten.

Movement:
Your Choice (I like Dash) - Link your move skill to Second Wind

CWDT:
Cast When Damage Taken - Guard Skill (your Choice) - Curse (Your Choice).


- What's the tree?
Spoiler

- How do I gear it?
Spoiler

* = Required Unique
+ = Very beneficial unique


*Weapon
Spoiler
It's in the name. Grab a Doomfletch's Prism. Early game, it doesn't need to be 6linked. End game, you will want 2 6 links in order to weapon swap. Aim for high added Physical damage, attack speed is pointless.

As a note: Doomfletch's Prism is a fated unique. if you buy a Doomfletch (not a Doomfletch's Prism), and use the Prophecy "Ancient Doom" to upgrade it, it will keep ALL of it's current stats. Including Links, Colors, and Damage Rolls. Upgrading a good Doomfletch is usually significantly cheaper than buying a Prism straight up.

+Quiver
Spoiler
Drillneck is always the answer. Grab a good Drillneck with a high Phys roll and good life. The attack speed is useless. Later on, buy one with a "Point Blank" corruption. That adds tons of damage.

Helmet
Spoiler
Get a rare helmet with "Split Arrow fires 3 additional Projectiles" enchant. It's a HUGE damage boost. Fill in resists and life here. I buy a white base and spam with +Life essences till I get something good. Make sure to have an open suffix to craft Mine Throwing speed at the bench. The usefulness of that stat cannot be overstated!!

Body Armour
Spoiler
Early game, just grab any 6link, and use your bow link in here until you have 2 6l Doomfletch's. Late game, we have 2 options here. Kaom's heart is amazing, and we don't need the 6link, since we have it in the bow. Second option is a well rolled Loreweave, though I really prefer the Kaom's Heart if you have the Str for it.

Gloves
Spoiler
Rare again in this slot. Get +Life, high resists, accuracy and leave an open prefix to craft "25% of Physical Damage converted to Cold Damage". Don't bother enchanting these, most glove enchants have a chance to ruin our boot enchant uptime.

Boots
Spoiler
Basic boots in this slot. Life, move speed, resists, and a strength roll for being able to equip a Kaom's heart if you choose to go that route. As for enchants, we REALLY want the "120% increased critical strike chance if you haven't crit recently". This has permanent uptime as a miner, as long as you don't use a movement skill that can hit.

Amulet
Spoiler
Just a normal physical damage amulet here. Life, Flat Phys, Crit Chance and Crit multi. Try to not use this slot to fill resists or stats, as the damage affixes on the neck are too good to lose out on. Leave an open suffix for Mine throwing speed, and annoint "Blast Cascade".

+Rings
Spoiler
One of your rings should be a Circle of Guilt, with +Buff Effect of Herald of Purity or +Physical Damage while affected by Herald of Purity (these 2 effects offer about the same amount of damage) and -Mana Reservation of Herald of Purity. This will boost the already high flat added damage of HoP and also allow you to run more buffs. Implicits are a crapshoot, but aim for something useful like %Life or Crit Multi.

Second ring can be rare, use it to fill out required stats and resists, but try to get a flat phys roll on it.

+Belt
Spoiler
Early game, use the Nomad with high damage rolls. Later on, you will replace this with a well rolled Ryslatha's Coil (A perfect rolled Ryslatha's Coil is a 20% damage increase over the Nomad. Pretty huge)

Flasks
Spoiler
- Atziri's Promise is a good cheap source of damage.
- Diamond Flask with an "of the Order" suffix for 80% increased crit damage (unveiled from Catarina) is VERY important.
- Wise Oak if your resists are balanced.

Other options -

Dying Sun only adds 2 arrows, which isn't worth it in this build
Bottled Faith is barely better than other options, and significantly more expensive, PoB it before buying.

*Jewels
Spoiler
3 Coated Shrapnels. Get ones with a 3-6 roll. They're so cheap, and a bad roll is significantly less damage than a perfect roll. Late game, get ones corrupted with neat things like Corrupted Blood Immunity.


- How do I level it?
Spoiler

Once you hit level 28, the build starts working, you switch to a Doomfletch, and run Split Arrow Mines. Getting there is the hard part.

There are 2 options for leveling the build to 28.

1: As Stormblast/Icicle Mines.
2: As Split Arrow attacking.

If you have "twink gear" (Silverbranch, Roth's Reach, or any good low level bows), level as Split Arrow. If you do not, leveling as Split arrow is VERY painful (My Act 1 Merveil fight took 5 minutes. Ew.), instead, I strongly recommend that you level as Stormblast/Icicle mines, and switch to Bow Mines at 28.

Mines 1-28

- At 2, equip Stormblast Mine
- At 4, complete "Mercy Mission" and link Swift Assembly
- At 8, complete "The Caged Brute" and link Added Lightning Damage (additionally, link Added Cold Damage, if you have a 4 link)
- At 12, complete "The Siren's Cadence", and replace Stormblast Mine with Icicle Mine

This 3/4 link should work until 28.

Split Arrow 1-28

- At 2, equip Split Arrow, link to Lesser Poison Support
- At 4, complete "Mercy Mission" and link Pierce Support (Remove Pierce if you use a Roth's Reach, instead: Keep Lesser Poison from the level 8 Suggestion)
- At 8, complete "The Caged Brute", remove Lesser Poison Support, link Added Lightning Damage (additionally, link Added Cold Damage, if you have a 4 link)

This will work till 28.

Doomfletch Split Arrow Mines 28+

- At 28, equip Normal Doomfletch (Doomfletch's Prism has a lvl 40 requirement). 4link Split Arrow / Blastchain Mine / Elemental Damage with Attacks / Vicious Projectiles and equip one Coated Shrapnel in your tree.
- At 38, swap Elemental Damage With Attacks to Minefield, or add it as a 5th link if you have it.
- At 40, put on a Doomfletch Prism, and coast to end game while melting everything.

Here's the path you should take your tree, color coded, in "rainbow" order:

Red
Orange
Yellow
Green
Blue
Purple
Grey (Yes, grey isn't a color on the rainbow. I know)

Ascendency Order: Pyromaniac, Born in the Shadows, Explosives Expert, Bomb Specialist

Alternate Ascendency Order (High DPS, you'll die a lot more): Explosives Expert, Pyromaniac, Bomb Specialist, Born in the Shadows

Bandits: Kill all. Switch to Alira at level 95+ when you run out of good passives to buy.

Pantheon: Arakaali, Shakari. YMMV, pantheons aren't very powerful, so take whatever you want.


- But my DPS is low!
Spoiler
Git Gud.

Just kidding. The build relies a lot on interactions between damage affixes on gear that don't seem nearly as significant as they really are. Take the recommended 120% Crit boot enchant for example. It seems minor, and how often is it up anyway? All the time, actually. Getting that adds about 10% to your total DPS, which is nuts. There are also a few "oopsies" that can cripple the character.

1. Make sure your bow is a Doomfletch's PRISM, not just a Doomfletch. Prism is over 2x the damage of a Doomfletch. You'd be surprised how many times this has been the problem with people's builds.

2. Get well rolled Coated Shrapnels. 3-6 only! Don't settle for anything less. Even a 3-5 roll is a 5% total DPS loss.

3. Mine throw speed is very important! Quality your Blastchain and Minefield gems, and make sure you can craft it on your helm and amulet.

4. Enchants and Crafts for crit. Doomfletch has a really low base crit, so we rely heavily on good crit rolls from gear. This means make sure that you have the 120% crit boot enchant, a Blast Cascade annoint on your amulet, and the 80% crit craft on a flask. Combined, those are 20% of our damage.

5. Point Blank is good. Either spend 2 points for it, or get it as a corrupt on your Drillneck, depending on budget.

6. Level 21 Split Arrow. It adds one extra arrow, better base damage, and more flat phys. It might be expensive, but it is well worth it!

7. Mana balancing and buffs. Make sure you have enough mana leftover to drop all 23 of your mines! Each Barrage mine will cost 8, so you'll need 184 mana leftover after buffs. Do your best to link high reservation skills to Enlighten, and try to find some mana in spare gear slots for extra space to run flat reservation auras (Clarity and Precision).

8. Rare gear. This can get expensive, but try to get flat phys in every slot you can, crit and crit multi on amulet, and high resist rolls on the other slots to make it easier to use high DPS rares without dropping below resist cap.


- But Barrage is SO SLOW!
Spoiler
Yes, it is.

Here's the thing with Barrage, as I have it set up in this build: It's good at one thing, and one thing only. Absolutely destroying enemies the MOMENT they come out of an invulnerability phase. In situations where the enemy is sitting there monologuing, or offscreen and inactive, you're plotting their swift demise, and you'll DELIVER.

For everything else? Don't use it. Your clear Split arrow link can reach up to 7-8m single target DPS if you stack a full set of mines. That'll cover your bog standard map bosses no problem.

Barrage really has two problems that prevent it from being a viable option against normal bosses.

1: The throw speed. Minefield+Barrage just takes SO LONG to throw. You'll end up dying if you stand still that long in most tough fights.
2: The REAL problem. Barrage does not aim after the initial shot. You can fix problem 1 by not using minefield, by switching supports, by stacking massive throw speed, but you can't ever fix problem 2. If a boss takes so much as a single step to the left, all your arrows miss and your DPS is 0. This happens a lot.

So what do we do with this? Well, we take it as it is. Barrage is very good at killing enemies that don't move, when we have ample time to throw mines without being in danger, and really bad at bosses that move or try to attack us. So save it for those instances.

Barrage is basically a neat party trick. It has a lot of practical application, but the use cases are limited.

- Can I see your character?
Spoiler

PoB:
Spoiler
https://pastebin.com/EZmr3bva

Gear:
Spoiler


- Patch Changes
Spoiler
3.9->3.10
Spoiler
Base Mine throw speed slowed from .25 second to .3. Because of Minefield and other interactions, this only costs us ~5-10% sustained DPS from the Metamorph version of the build. Still totally viable, and will be my league starter.

- Additional Videos


This is going to be my 3.10 Starter. If you'd like to see how it plays live, you can catch me at https://www.twitch.tv/blaydex15 where I'll be playing on launch, marathoning to maps and beyond.
Last edited by BlaydeX15 on Mar 23, 2020, 1:05:32 PM
Last bumped on Apr 5, 2020, 8:24:56 PM
CHANGELOG:

Spoiler

3/12/20 Guide Version 1.0
Spoiler

Original Guide

3/23/20 Guide Version 1.1
Spoiler

-Added a section about Barrage mines, their clunkiness and DPS.
-Added a secondary option to the clear 6link for early league, when you don't have mine thrwoing speed in your gear.
-Reworked the leveling section, added suggestion to level as mines instead of split arrow until 28.
-Changed Ascendency order.
-Added Pantheon suggestions.
-Added Recommendation that Second Wind be linked to move skill.
-Added another option to Gear section, +Physical Damage on Circle of Guilt is as good as +Buff Effect


Planned changes:

Considerations for Cluster Jewels (Still not sold on them for this build, recommendation is skip them unless you get some godly Life jewels)
Last edited by BlaydeX15 on Mar 23, 2020, 12:34:11 PM
This actually looks like a ton of fun, especially for Delirium. May look to use this as a starter. Anything stand out at you from cluster jewels?
"
Endcurry wrote:
This actually looks like a ton of fun, especially for Delirium. May look to use this as a starter. Anything stand out at you from cluster jewels?


Nothing on the offensive side, unfortunately. Our existing jewels are such a huge part of our damage that they can't really be replaced, and the offensive cluster jewels will have a hard time beating a Coated Shrapnel if you path to another jewel slot.

The defensive ones might be good though, depending on the small nodes. Could be worth respeccing out of some inefficient life nodes to take a good defensive cluster, but it will be on a case by case basis.
Hello there. Lovely written guide to the lovely video. Props to you!

I have been playing out different miners for the last few years and when your video came up on, wanted to try it. Can confirm 4L prism with leveling rare gear can easily handle early red maps on A8. So very successful!

However, using barrage support adds throwing time to the mines and felt especially bad whencompared to say Ball Lightning or Pyro mines for bosses; mostly because you are stuck in animation and have trouble dodging stuff. I believe this is going to be even more of a problem in 3.10 due to the mine throw time increase 0.25s->0.3s. What is your opinion on this?

At work atm so can’t PoB but how worse would it be to use barrage (Actual attack) and use another support for bossing instead?
I played this build in 3.9 and one shotted every piece of content with it, so I'd like to add my thoughts.

First of all thanks for the great build, I noticed it on reddit and instantly fell in love. Once you get used to switching the weapons for aoe/single target it plays & feels very good. That said, I'm not sure how great of a league starter this will be day 1. It's mostly because you really need the jewels for your damage to shine and of course you need your doomfletch, which may be pain to get. But if you manage to get your uniques, or you don't plan to start on day 1 then play this build. It's op as hell (my lv 83 drox kills took 1 second) and it costs almost nothing.


Here's the endgame equip I used in 3.9. Nothing min-maxed, but some currency was put in. You definetely don't need the things like max res on kaom's (damage is better anyways lol) or bottled faith, I just used it since I dropped it myself. By the way, the helm affix +level of socketed minion gems works for herald of purity, which is amazing.

Spoiler
Last edited by demondragon818 on Mar 12, 2020, 9:53:53 AM
"
alpish wrote:
Hello there. Lovely written guide to the lovely video. Props to you!

I have been playing out different miners for the last few years and when your video came up on, wanted to try it. Can confirm 4L prism with leveling rare gear can easily handle early red maps on A8. So very successful!

However, using barrage support adds throwing time to the mines and felt especially bad whencompared to say Ball Lightning or Pyro mines for bosses; mostly because you are stuck in animation and have trouble dodging stuff. I believe this is going to be even more of a problem in 3.10 due to the mine throw time increase 0.25s->0.3s. What is your opinion on this?

At work atm so can’t PoB but how worse would it be to use barrage (Actual attack) and use another support for bossing instead?


Barrage definitely feels slow, for sure. After playing for a while, I ended up only using Barrage if the enemy either A: Was inactive, and I could throw mines while they talked mad shit to me, or B: If the enemy regularly locked themselves into a casting animation, and I could stutter step mines in between casts (Think Sirus's laser-laser-die phase). Edit: As for the nerf, it's basically 20% slower throw speed across the board. Annoying, but not terrible.

I think the best QoL for the build is being able to switch 6l on the fly, and using Barrage way less than you think you should. Haha.

As far as switching out the single target setup, using normal Barrage is actually a DPS loss versus just throwing out a regular split arrow mine. I think the only DPS increase ST setup you can run that isn't clunky like Barrage Support is Puncture, but then you lose major DPS if any of the arrows miss.

Towards the end of the builds "power curve" regular Split Arrow melts your regular map bosses anyway, and Barrage just sits in your back pocket, specifically for the purpose of preloading damage while the boss isn't trying to kill you.
Last edited by BlaydeX15 on Mar 12, 2020, 9:50:04 AM
"
BlaydeX15 wrote:
"
alpish wrote:
Hello there. Lovely written guide to the lovely video. Props to you!

I have been playing out different miners for the last few years and when your video came up on, wanted to try it. Can confirm 4L prism with leveling rare gear can easily handle early red maps on A8. So very successful!

However, using barrage support adds throwing time to the mines and felt especially bad whencompared to say Ball Lightning or Pyro mines for bosses; mostly because you are stuck in animation and have trouble dodging stuff. I believe this is going to be even more of a problem in 3.10 due to the mine throw time increase 0.25s->0.3s. What is your opinion on this?

At work atm so can’t PoB but how worse would it be to use barrage (Actual attack) and use another support for bossing instead?


Barrage definitely feels slow, for sure. After playing for a while, I ended up only using Barrage if the enemy either A: Was inactive, and I could throw mines while they talked mad shit to me, or B: If the enemy regularly locked themselves into a casting animation, and I could stutter step mines in between casts (Think Sirus's laser-laser-die phase).

I think the best QoL for the build is being able to switch 6l on the fly, and using Barrage way less than you think you should. Haha.

As far as switching out the single target setup, using normal Barrage is actually a DPS loss versus just throwing out a regular split arrow mine. I think the only DPS increase ST setup you can run that isn't clunky like Barrage Support is Puncture, but then you lose major DPS if any of the arrows miss.

Towards the end of the builds "power curve" regular Split Arrow melts your regular map bosses anyway, and Barrage just sits in your back pocket, specifically for the purpose of preloading damage while the boss isn't trying to kill you.

Definitely agree, you just use barrage for the chonkiest boys out there and only if you have a window to throw the mines. Mostly conqs/T14+metamorphs.
"
I played this build in 3.9 and one shotted every piece of content with it, so I'd like to add my thoughts.

First of all thanks for the great build, I noticed it on reddit and instantly fell in love. Once you get used to switching the weapons for aoe/single target it plays & feels very good. That said, I'm not sure how great of a league starter this will be day 1. It's mostly because you really need the jewels for your damage to shine and of course you need your doomfletch, which may be pain to get. But if you manage to get your uniques, or you don't plan to start on day 1 then play this build. It's op as hell (my lv 83 drox kills took 1 second) and it costs almost nothing.


Here's the endgame equip I used in 3.9. Nothing min-maxed, but some currency was put in. You definetely don't need the things like max res on kaom's (damage is better anyways lol) or bottled faith, I just used it since I dropped it myself. By the way, the helm affix +level of socketed minion gems works for herald of purity, which is amazing.

Spoiler


Glad you enjoyed it!

It should be fine as a starter as long as you're not trying to be the first to maps. You won't be in the top 100 with it for sure, but I started it in Metamorph. Doomfletches are available for 1 alch about 2 hours into the league, same with Coated Shrapnel. The "Ancient Doom" prophecy might be hard to find, but if you set up a woop on trade, you can snatch one up by the time you hit 40.

Good to know on the + Minion gems helm, I didn't even think about that. Will be another target on my end game min/max attempts!
Last edited by BlaydeX15 on Mar 12, 2020, 12:00:21 PM
Won't high-impact mine be more damage than blastchain? Also what about switching minefield for swift assembly on single-target setup for less clunkiness,we lose two prefire mines, but mobility will be much better,especially since we are not using demo-specialist?
Last edited by knehtq on Mar 12, 2020, 3:15:40 PM

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