Changes to Spectres and Movement Skills in Path of Exile: Delirium

Good to see that summoners will be OPaf again lol
"
vonMoselberg wrote:
Can you plz lower the sound of all spectres? Some of them have a very loud combat and/or idle sound that is so loud you can't hear anything else

something like:

if monster is spectre
then {
CombatSound = -75%
IdleSound = -75%
}

Thanks

P.S. do not c+p this code :P


+1
Wait... hang on...

Baranite Thaumaturge Spectres?
No love for whirling blades?? Just let it go over cliffs and small obstacles like leap slam... the only reason flame dash was so popular is, that dagger and claw users don't have a choice
"
JavaMaster wrote:
"
vonMoselberg wrote:
Can you plz lower the sound of all spectres? Some of them have a very loud combat and/or idle sound that is so loud you can't hear anything else

something like:

if monster is spectre
then {
CombatSound = -75%
IdleSound = -75%
}

Thanks

P.S. do not c+p this code :P


+1


+1
So are legions able to be raised spectred? Cause i was thinking about the shield bashers and the vaal physical wall spell could be very useful. One more thing the poison monster that the hunter conqueror spawn that shoots like a agony crawler is that also usable?
Barran stormcall monsters as spectres, dang that sounds pretty strong even better than slave drivers, since their skills/power stay unchanged. They already hit hard imagine them being buffed x)
that thumbnail, isn't that the chains of command armor, hmmm too bad there is no info about the changes yet
More love for spectres! Yay!
"
rami1337 wrote:
Please remove selfcurse or nerf temporal chains effect on players or make headhunter buff duration unmodifiable.






Why, do you want to ruin other peoples fun?

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