Make the game easier.

Do I dare look at your character? Decide whether your issue is lack of synergy in gear or lack of knowledge of mechanics? There isn't a main skill in the game that shouldn't be capable of doing all content on a 20 ex budget.

I dare...

Mr. Trickster: Other than being a bit squishy, seems solid enough. I'm a bit confused why you picked up MoM though with only 311 unreserved mana, but I'm not familiar with the build. You grabbed Pain Attunement but are not going with a low life setup, also a bit confusing.

Mr. Slayer: Looks to be a bit less squishy once properly geared out. Hard to say since you are clearly playing Mr. Trickster.

Still, there is a reason only ~1.5% of players play Trickster Essence Drain and ~0.15% play Slayer Flicker Strike.
"
Aldonés wrote:
Do I dare look at your character? Decide whether your issue is lack of synergy in gear or lack of knowledge of mechanics? There isn't a main skill in the game that shouldn't be capable of doing all content on a 20 ex budget.

I dare...

Mr. Trickster: Other than being a bit squishy, seems solid enough. I'm a bit confused why you picked up MoM though with only 311 unreserved mana, but I'm not familiar with the build. You grabbed Pain Attunement but are not going with a low life setup, also a bit confusing.

Mr. Slayer: Looks to be a bit less squishy once properly geared out. Hard to say since you are clearly playing Mr. Trickster.

Still, there is a reason only ~1.5% of players play Trickster Essence Drain and ~0.15% play Slayer Flicker Strike.


PoB doesn't show the timeless jewel for the pain attunement. Also I don't like to be a Justin shitber and be mainstream and play everything that every fucker plays.
"
madose wrote:
"
Aldonés wrote:
Do I dare look at your character? Decide whether your issue is lack of synergy in gear or lack of knowledge of mechanics? There isn't a main skill in the game that shouldn't be capable of doing all content on a 20 ex budget.

I dare...

Mr. Trickster: Other than being a bit squishy, seems solid enough. I'm a bit confused why you picked up MoM though with only 311 unreserved mana, but I'm not familiar with the build. You grabbed Pain Attunement but are not going with a low life setup, also a bit confusing.

Mr. Slayer: Looks to be a bit less squishy once properly geared out. Hard to say since you are clearly playing Mr. Trickster.

Still, there is a reason only ~1.5% of players play Trickster Essence Drain and ~0.15% play Slayer Flicker Strike.


PoB doesn't show the timeless jewel for the pain attunement. Also I don't like to be a Justin shitber and be mainstream and play everything that every fucker plays.


Also, build require money, the game doesn't give you money. Time spent in the game vs what you get from it is bullshit
Imma play further when there will be certainty that items drop from a certain area with 100% chance. So I can make fucking money. Cause otherwise, the biggest currency in game, EXALTED FUCKING ORB, drops once a month.
Many people play with some special or meta builds and cry this game is too easy. And they don't realize that this game is super hard for some other non-meta or non-special bds.

For example, if you play a bd that can freeze and explode everything, you will think this game is super easy. No one is even able to touch you.

Can I have another choice not to freeze or explode everything? Yes, you can, but you'll suffer endless one-shot by unreasonable mob's damage or malicious mob's death effect.

So, I suggest they should remove freeze effect and corpse explosion on death. Reducing mob's damage and death effect.
I have issues with the new atlas, mainly it takes too long to complete all 8 awakened.

Plus I am repeating awaken 5 because an orb did not drop.

After gauging how much time I need to complete the new atlas in the next league, I surrender as I've spend more than 400 hours already. I just don't have so much time. That is twice or more than twice the old atlas.

I know that there are players that can afford 12hrs daily nonstop for the past 2 months but I'm not them.

Also, like the fanboi says, don't play if you dont have the time:X
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madose wrote:
Simply ruins the fun of it when you can't finish the game cause you are blocked by drops

There is no "finishing the game" though.

I find it surprising that you don't have a bleed removal flask ... you surely must die to bleed effects, especially corrupted blood.
Curse removal should probably be in there too.

You have little chaos resistance too, chaos dmg must be wrecking you, especially as a trickster with.
If I were you I'd slightly change your tree to get a bit more life and more chaos resistance.

"
Aldonés wrote:
I'm a bit confused why you picked up MoM though with only 311 unreserved mana

Eldritch battery.

I'm not quite sure if the EB + MoM combo is very worth it there as it isn't a very spammy build and there is (apparently) 300 mana unreserved. It sure allows to run no-regen maps, but beyond that, I don't think it makes much sense to go all the way to MoM ( and EB ).
I would definitely drop wicked ward as a trickster.
You could do something like that without MoM + EB, even why not drop the whole top part of the tree to grab more defenses if the damage isn't lacking.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 17, 2020, 1:17:37 AM
Using EB and Acro ... it's like shooting yourself in a foot.

I guarantee it would be better for survivability to just not take acro, maybe pick up Phase Acro with the new Sirus jewel but keep the extra ES buffer against big hits.

Also, no overcap on resist, no curse immunity.

Sorry, It's a player problem, not a game problem.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
I am very hard to kill, I have like 1 death a day at most, THat's not the problem, build is not the problem, the problem is DROPS. You cannot make money in this game by drops, you have to forsake leveling and farming which is mostly the main idea of the game and you either have to flip stuff either just be like those low-life scammers.
The issue i'm presenting is that this RNG thing has too low % on some stuff and too high % on other stuff there is no balance. If you want the game to be RNG, then let it be RNG, let it be all to equal chances of drops, every currency item in the game 3% drop chance, don't make the mirror have 0,00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% drop chance.
"
madose wrote:
I am very hard to kill, I have like 1 death a day at most, THat's not the problem, build is not the problem, the problem is DROPS. You cannot make money in this game by drops, you have to forsake leveling and farming which is mostly the main idea of the game and you either have to flip stuff either just be like those low-life scammers.
The issue i'm presenting is that this RNG thing has too low % on some stuff and too high % on other stuff there is no balance. If you want the game to be RNG, then let it be RNG, let it be all to equal chances of drops, every currency item in the game 3% drop chance, don't make the mirror have 0,00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% drop chance.


So...let the RNG not be random? I'm just not sure this game is for you...or ARPGs in general. If all items had even drop chances, there'd be no chase uniques. There'd be no value to anything at all. Heck, make Watcher's Eyes drop at the same rate as portal scrolls, right?

I do think it would be cool if they just put a drop rate multiplier on SSF, but they've said they don't want to balance SSF separately.

Let's face it, the game is based around trade - so if you're trying to do a seriously expensive build without trading, there's going to be a TON of grinding involved...kinda the way the game was built.

Not trying to be rude or dismissive, but I feel like it's the same as someone going on the Call of Duty forums complaining they can't enjoy the game because they hate guns.

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