Really GGG? Ribbon Monsters in Act 3?

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solistus wrote:
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cchavoc wrote:
Where's all these forum moderators at? This thread is trash and full of 'Spam'...ya know the kind they don't 'tolerate'?

What a complete waste of time here.

Along with these 'mods', another waste. Maybe there to busy telling everyone about their meaningless little lives to actually do their 'job'.

The shit i leave in the toilet is more interesting then these forums/threads, they curl up like a ribbon and float at the top.


A post you disagree with is not spam. Your post, on the other hand, violates several rules (both forum rules and basic spelling and grammar). Your attitude is terrible, and you contribute absolutely nothing to this discussion, while insulting volunteer mods for not enforcing nonexistent rules.

How do you spell "erudite rebuttal"?

Oh, and just to stay OT, RIBBONS R TEH SUXXORS!
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
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rflynn74 wrote:
GGG,

Act 3 was going really well until I saw the laughably bad Ribbon monsters. I know there will be plenty of fan boys here that think they're amazing, but the reality is they're laughably bad. Here is some helpful advice GGG, when you're designing ACT 4, let's try and stay away from Ribbons, pencil's, loose leaf papers, and material objects for monsters. It really would make me take the game more seriously.

Yes, the epic battle between the Evil Empire Bitch's Army Of Ruthless Brainwashed Soldiers and...The Tapestries! I liked it but was really wondering where that came from...
Curse GGG for being creative with a new monster type! Because you know, adding more Skeletons, Zombies, and other done to death monsters is the way to go. >_>

If you actually follow the story in the game and not just spam click every single dialog box that is presented to you, you will find out that they play a rather awesome role in the war against piety's reign. Lets see how cute they are when 50 of them wrap you up tighter than a boa constrictor, suffocating the very life from you. Making your lips turn purple and face turn blue until your eyes bulge out of your skull and burst. The sensation of having your bones crushed into a fine powder and forcing your rib cage to pierce your heart just before it is lodged up and out through your throat is just the very beginning of the pain you will feel when these Ribbons wrap you up in their warming embrace.
IGN: Athulua
Last edited by Xenest#0936 on Mar 22, 2013, 4:18:17 AM
I like the ribbons..shit, I'm wearing one right now..
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rflynn74 wrote:
GGG,

Act 3 was going really well until I saw the laughably bad Ribbon monsters. I know there will be plenty of fan boys here that think they're amazing, but the reality is they're laughably bad. Here is some helpful advice GGG, when you're designing ACT 4, let's try and stay away from Ribbons, pencil's, loose leaf papers, and material objects for monsters. It really would make me take the game more seriously.


The curtains were pretty awesome.
IGN : Ericaa
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I can understand where this comes from, but I think this rather an issue of the entire scene combined with how the lore is revealed. The lore is sort of kept mysterious, bur rather than mysterious it is more confusing.

http://gallery.pub.goha.ru/gals/news/2012/10/30/poe/poe/orig/39381eae69f90be65c99c9383c79db73.jpg

This art concept looks quite cool, though I would definitely add some hooks and pointy sharp objects at the end of the ribbons. At first the ribbons seem in place at the Solaris temple, but actually the entire scene is a bit off.

The idea:

Ribbons and black knights fight one another. The knights have not yet been able to get inside the temple. Hence the temple is only filled with ribbons and statues. What weakens this is that quite often outside the in the battlefront you fight both ribbons and blackguards (are these the blackguard ribbons since they took the spool, why are they than only just outside the entrance?). It will be far better to see blackguards and ribbons fight one another. You either find death ribbons or death guards entwined. I would put ribbons parts or whole turn ribbons mixed up with the bodies of the guards to create a far better scenery. Guards hung from the steps leading towards the temple, by ribbon cords <- approved.

Now we enter the temple and somehow the tile set art doesn't quite come together in this place. It feels like it fits and works together, but the tile set is quite void and needs a lot more objects, but above all more ribbon ornaments! Walls with wriggling ribbons like a snake pit. I would have some areas of the temple ruined and filled with old sights of battle of history. Places where people or whatever fought the Gemlin Queen. Old skeletons with ribbons flung around and with a clear decay of the temple tile set. Places where it takes too much effort for the ribbons and the Gemlin Queen to keep things nice and tidy, so ignored by her in time, but not by time itself.

By working out the scenery, dressing up and breathing life into the ribbons they get more depth. The spic and span temple a sign of their scary might?

I see where the OP comes from and he has a point, but like a lot in act 3 I feel this is because things don't quite fit and things seem out of place. The sewers and docks are fine. The marketplace statues are fine too, but what is not fine there are these weird towering bugs. The slums work, but what does not work: warehouses and parts of markets place, to some degree crematorium and catacombs don't portray the message well what they are (crema having some nice sound effects to compensate and nice monster mobs ofc.) The lunaris temple (mainly 3rd level) works too. It is about bringing both monsters and scenery together.
Last edited by Ozgwald#5068 on Mar 22, 2013, 4:39:13 AM
Ribbons and curtains are weird and crazy. Makes sense, considering who they guard.
Bullshit, you get the game for free.

-Qarl
Flying curtains.. Next act will bring walking doors and flyging chairs too?

Dislike this mob alot. Really the mobs in this game are all alike.. critters, dogs, zombies, curtains.. There are just no mobs that i like in this game. Who can like these monster types?
I dislike rarity so much im almost quitting poe2. GGG.
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rflynn74 wrote:
GGG,

Act 3 was going really well until I saw the laughably bad Ribbon monsters. I know there will be plenty of fan boys here that think they're amazing, but the reality is they're laughably bad.


"I killed all the zombies and skeletons, even the giant bears in the forest; but then a I encountered a particularly vicious pair of curtains...."

Seriously, your designer was smoking what....?
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
I'm cool with the ribbons.

Except for the small ones that charge at you.
When a small piece of ribbon comes floating through the air, hits me for half my hp pool, knocks me back and stuns me, making my Templar go 'Oooya'....I find it a little difficult to suspend my disbelief.

Shield bearing blackguards, huge monstrous chickens, hell.. even huge monstrous chicken carcasses, yeah cool, but a fkn ribbon?
Casually casual.

Last edited by TheAnuhart#4741 on Mar 22, 2013, 8:56:07 AM

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