[3.14] g00fy_goober's Ball Lightning Miner Saboteur (Easily clear all content)
Note: If you have any questions pertaining to the build. Please post them here or if you want feel free to ask in stream. Please do not PM me in game or on forum as you will not get a response.
Note 2: Guide is fully up to date except for cluster jewels. More than likely at least 1 series (maybe 2) of cluster jewels should be worked into the build for maximum output. To do this other nodes will have to be dropped. Currently i do not have time to redo every build of mine and find out which notables on cluster jewels are best and change all the trees/gear around to fit them in. Build works fine without cluster jewels but anyone wanting to push the build should definitely incorporate cluster jewels into it!
ALWAYS READ THIS FIRST!!
3.14 No real Changes of note.
3.13 Nothing huge here, just a few minor nerfs to ascendancy. Build still plays the same overall.
3.12 Ball lighting had its damage reverted back to pre-buffed state before 3.11. Got significantly buffed in damage last league to make up for the slower projectile changes and was much to strong. Now it is the same as the leagues b4 last but with less hits as the slower projectiles gem was nerfed a bit. Resulting in clear speed being a bit better, but single target being a bit worse. Still incredibly strong and very viable.
3.11 Some crit/crit multi/mine dmg nodes have had some damage numbers tweaked on the tree. In general quite a few different nodes were shaved down on the dps numbers. In total the build lost about 10% dps from this. Slower projectiles also does not slow down your ball lightning's as much now meaning they hit 1 specific monster less in the time they are out of reach. Ball lightning gem itself received some buffs to help counter balance this. Overall the build lost a bit of dps but is still incredibly powerful and still does insane amounts of damage.
3.10 Some influence/fossil mods have changed around but overall no significant changes to the build.
When I look for "Top Tier" in a build I have many requirements that must be met. I want a build that can clear ALL content (maps/shaper/uber elder/delver/blight maps/Conquerors/Sirius). On top of this it must have fast movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying to random one shots, not lacking in single target capability, etc etc.)
All in all finding a build that suits me and has all of these things can really be a tall order to fill. Luckily I have yet another build that fits all of this criteria. Ball lightning miner. Hope you all enjoy!
- Very fun to play
- Completely insane single target damage.
- Shock/Ignite/Freeze/Chill immune
- Blinds nearby enemies
- Decent Es on kill + regen
- Can do literally all map mods
- Able to do all content in game
- Amazing defensive capabilities
- Easy/Cheap to gear with room for lots of improvements as you get more currency
- Can be pretty expensive to fully min/max yourself for end game gear
- Low Life Version is much better but needs currency and not really league start viable
- Requires a lot of key spamming for flasks + single target + detonate
Quick Leveling Guide
- *VERY IMPORTANT* Build & guide is set up as a low life ES based miner. For leaguestart or leveling, it is MUCH better to do a life version. Ignore ES nodes, pick up some extra life nodes and go for life rolls on gear.
- Explosive Trap super early and then icicle mines for Act 1. (Or can do w/e you want honestly).
- At level 12/merveil grab arc and link them with blastchain mine support, trap and mine damage, and swift assembly.
- At level 28 grab ball lightning and make sure to replace or throw in a slower projectiles.
Gear Breakdown and Stat Prioritization
Hubris Circlet with ball lightning dmg enchant is the way to go. Craft yourself or buy one that has decent ES and the nearby enemies have -9% to lightning resistance fossil mod.
Wand/Dagger with 100%+ crit chance for spells and +1 level of all spell gems along with a bit of spell damage is ideal. If you pour in exalts you can get some pretty crazy weapons with like +1 lightning gems AND +1 spell gems and some other stuff. Not needed at all, but the option is there.
ES base shield with 250-300 ES or more. +1 lightning spell skill gems is the super important mod, any block/res or anything else you get is a bonus.
Shav's Wrappings is the only way to go. We are a low life build after all.
Fingerless silk gloves for the spell dmg implicit. Get a good amount of ES and some resistances.
Rare Sorcerer boots. I try to get 3 solid mods (2 suffix +1 prefix). So like High res + High Res + A solid ES roll. Then I multimod and add movespeed/cannot be chilled and cannot be frozen on them. I LOVE boots like these.
Crystal belt base with an ES roll + some res. Pretty cheap to buy or to craft.
Circle of Regret Topaz Ring. Go for herald of thunder buff effect and inc lightning dmg while affected by herald of thunder. These rolls can be divined to your pleasure. Going for any kind of attributes or str/dex implicits or w/e else you like could be great but can get very expensive. Then a rare moonstone ring with crusader influence on it. Gives a ES% along with a nice flat ES roll and some res. Finally for Amulet presence of chayula is the way to go because once again we are low life so it gives a ton of ES.
Watcher's eye. Throwing in a level 1 clarity somewhere and getting the % max mana as extra es is wonderful but they are SUPER expensive since shaper/elder are much rarer now. Because of this i just went with crit multi/precision one which is still very good boost to dmg.
Transcendant Flesh is the next one. Gets socketed at the jewel socket over by the templar start. Does not show/work in POB atm (does work in the fork), but we get a good amount of crit multi and lose nothing.
Next is an Energy from within jewel which should be socketed over right at the shadow start (above and a little to the left) so all the life from Melding is turned into ES.
Only one rare jewel is really grabbed. %ES + any kind of crit multi, multi with spells, multi with lightning skills etc etc. Spell dmg/lightning dmg are okay too but not as good as crit multi.
Gems & Links
Body Armor 4L: Ball Lightning - High-Impact Mine - Minefield - Slower Projectiles
5L Trap and Mine Damage
6L Awakened Added Lightning Damage
3L Setup: Flame Dash - Faster Casting - Portal
3L Setup: CWDT (level 8) - IC (level 10) - Wave of Conviction (level 12)
4L Setup: Zealotry - Precision (level 1) - Blood Magic - Enlighten (level 3)
4L Setup: Skitterbots - Val Discipline - Herald of Thunder - Enlighten (level 3)
4L Setup: Storm Brand - Curse on Hit - Conductivity - Culling Strike
Crit Chance with Diamond Flask
Here is a nifty little table that explains it better than I ever could while using diamond flask:
Gloves - W/e you want.
Boots - Damage penetrates % ele resistances if you haven't killed recently (100% uptime because you are mines)
Helm - 40% Ball Lightning Damage
Help Alira for the 5 mana regen/s, 15 to all resists, and 20% crit multi. Feel free to respec this in the endgame as 2 passive points will outshine it then.
Pyromaniac - Born in the Shadows - Bomb Specialist - Explosives Expert
Minor God - Shakari. Reduction to poison stuff.
Major God - Soul of Lunaris is the one I run. Chance to avoid projectiles, avoid projectiles that have chained, extra dodge, extra phys reduction, move speed etc. You can use w/e you want though, doesn't matter much.
Tranquility is by far the best to go here.
Can we use swift assembly over minefield support? Completely up to you. With arc mines i liked swift assembly a bit better, with ball lightning i think minefield works better but you can use w/e you want.
Why is mana such an issue & why do i keep running out? One of the biggest items for this build is an ENDURING mana flask. Having it so flask effect is not removed at full mana, makes it so you continually have full mana even while casting and it does not stop regenerating once you hit full mana. You can also spam flask multiple times and the duration stacks. Meaning you can literally Have full mana for like 30 seconds or more. This is super important with this build when you sit and spam mines over and over.
Why Ball Lightning damage instead of extra projectile enchant? Ball lightning has a certain amount of times it can hit per second. Every 150ms to be precise. This is PER target and is shared with all projectiles. So 5 or 500 doesn't matter. Therefore extra projectiles don't really do much especially for single target.
How do i do crazy amounts of single target damage? When in a single target fight, or delve encounters, monoliths or w/e else where you have to throw a ton of projectiles out, you spam ur flasks and then HOLD DOWN right click to continuously throw out mines after mines after mines, and spam your detonate repeatedly. This makes you do a LOT of single target burst damage.
I don't like this or that with your build. Do I have to do it? 100% Absolutely Not. This is a build that I tweaked specifically to fit me. Do to you what feels right and looks good for YOU. YOU are the one that has to play it and enjoy it. Trust me when I say if you change your damage by a few hundred or even a few thousand or swap your defenses around it will not make or break the build for the most part. However keep in mind that I will always advise people to do what I have laid out in the build.
Why is my tooltip damage not even close to real dps? There are so many things in POE that do not effect tooltip damage. This is why POB is the way to go and even then, a ton of your dps is not shown. Ball lightning dps even in POB seems super small, but that is per tick, which hits like almost 7x a second and still does not include a bunch of things. Just trust me, the dmg is insane.
Other Builds of Mine
Elebuzzsaw Raider - https://www.pathofexile.com/forum/view-thread/1839087
Reave/Bflurry Champion - https://www.pathofexile.com/forum/view-thread/2129351/page/1
Cyclone Slayer - https://www.pathofexile.com/forum/view-thread/2604024
Arc Trapper Saboteur - https://www.pathofexile.com/forum/view-thread/2920807
Hope you all enjoyed the guide and hope it allows many players to enjoy this wonderful game even more. If you have any questions/comments/vouches you are encouraged to post up. As long as you have FULLY read the guide. Also again feel free to catch me on my stream. Happy farming my fellow exiles!
Last edited by g00fy_goober on Apr 14, 2021, 7:38:01 AM
Last bumped on May 2, 2021, 2:39:55 PM
on Jan 25, 2020, 9:08:43 AM
on Jan 28, 2020, 6:32:30 AM
Nice Guide, i will probably change my gear to come close to this..Where do you get the different Damage types to use the Full potential of explosives expert „chill/ignite/shock“ ? Jewels?
Why don‘t you use Wrath instead of Herald of Thunder? Whats your opinion to wrath?
Last edited by diCastro90 on Jan 28, 2020, 12:15:36 PM
on Jan 28, 2020, 8:20:31 AM
Running this build, very fun
Last edited by Medown on Feb 2, 2020, 4:29:14 AM
on Feb 1, 2020, 2:09:29 PM
Build updated/tweaked for 3.10 minus any changes that come out in patchnotes.
on Mar 8, 2020, 5:03:41 PM
Hello, this is my attempt on tuning the tree towards a life based/league starter setup, brought the tree down to level 90. Any glaring mistakes? https://pastebin.com/zjsTDbMG
on Mar 10, 2020, 11:39:19 PM
So many mine guides suggest using Cinderswallow Urn even though almost all of its mods don't even work with mines...
on Mar 11, 2020, 4:42:57 AM
Don't have the time atm to look through it, (if you remind me later today i could probably do it). But converting ES builds to life builds is pretty easy. Just pick up the life clusters instead of ES, skip things like pain attunement/arcane vision and then obviously go for typical life on gear instead of ES.
Build is pretty safe/defensive overall so i can't see there being many issues even with 5kish life.
That's because it is not SUPPOSED to work but it does. In one of the topics even some of the GGG guys (mark maybe?) talked about it working. Even if it didn't work though, a crit roll + onslaught is still going to be used. Then you still recover es/life/mana as normal. The only thing you need is to make sure mobs take 10% inc dmg, they have to be ignited. That is why we have an abyss jewel that gives fire dmg to spells (or u can have it on a ring or something). When you do, you can see the effect from the flask work.
on Mar 11, 2020, 6:16:55 AM
You can also have this for gloves later on for a bit of leech, it does come at a cost, but it can free up a flask slot.
I would like to give a ball lightning miner another go for this league, I still have no idea what to pick,a cycloner,some generic agony crawler build,RF build. It's still to be decided.
I am curious as to where the new cluster jewels would go in this build, and what we would gain and what we would lose with them.
Surprise Sabotage and Arcane Pyrotechnics sound interesting.
Btw why no ele focus? Is added lightning damage better? Ele focus no ailments, sure, but the skitterbots give ailments and that negates the no ailment from ele focus, as far as I understand anyway.
Last edited by Nosferat on Mar 11, 2020, 9:04:31 AM
on Mar 11, 2020, 8:48:07 AM
Don't think i would ever use those gloves, lose a good chunk of es and decent amount of res just to get leech. Kind of a waste of a glove slot IMO. Especially since we rocking like 9k+ ES and don't really need leech.
As for me going to start with normal zambie/slave driver summoner to build currency and go full impale phys cyclone slayer with a saviour (since i never used one yet).
Awakened added lightning (at level 5) gives a huge amount of lightning dmg AND +1 to supported lightning gems. Best gem you can use by far.
on Mar 11, 2020, 1:49:56 PM