How Incursion temple mechanic works and why it needs to be changed.

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Baron01 wrote:
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Fruz wrote:


Maybe it would be better if there were less empty rooms at the start of a temple to begin with ?



I would look want the temple mechanic to change in a way that we would be guaranteed to get 3 rooms of choice to level 3 in a fully explored temple. Rest of rooms would be just fillers with monsters to kill on the way to upgraded rooms or top of the temple.

Another update should happen to Architect as the fight and its loot is very underwhelming. I often question myself whether it is worth the effort or risk to kill it as it barely drops anything worth the while. The incentives are in the rooms below the Apex.

Anyway, I'm for any change that would give us more control over what rooms we upgrade.

It used to be worth doing for amulet but since that too lost its value I think it might not be worthwhile doing the omnitech.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Jan 28, 2020, 12:48:18 PM
They should put the double corruption room as part of the vaal side areas then delete the entire Incursion league out of existence.
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Johny_Snow wrote:
They should put the double corruption room as part of the vaal side areas then delete the entire Incursion league out of existence.

that might be a heavy price to pay but I think we need at least one corruption or sacrifice room guaranteed since they are the most worthy of them all to pursue.
Trust your mind and strengthen your abilities!
I always preferred gem corruption over item corruption. I also was always trying to get and upgrade map room but that changed in 3.9 where map room is very useless due to changes to Atlas and how it screwed map drops from non-map sources.

I would not mind if GGG revamps incursion and fuse it with Vaal side areas. If Vaal side areas become source of incursion items and curruption based on a chance to spawn in the instance, this could help with cleaning the game up as it is currently very cluttered with the side content. Do not get me wrong, I like the side content but some level of streamlining would help as we will soon run out of places to put new content.
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Baron01 wrote:
I always preferred gem corruption over item corruption. I also was always trying to get and upgrade map room but that changed in 3.9 where map room is very useless due to changes to Atlas and how it screwed map drops from non-map sources.

I would not mind if GGG revamps incursion and fuse it with Vaal side areas. If Vaal side areas become source of incursion items and curruption based on a chance to spawn in the instance, this could help with cleaning the game up as it is currently very cluttered with the side content. Do not get me wrong, I like the side content but some level of streamlining would help as we will soon run out of places to put new content.

I really liked the idea.
With this in mind we wouldnt have to rely on quests solely and it would actually grant more meaning to vaal side areas.
I'd like to add this part to my suggestion.
Trust your mind and strengthen your abilities!
Fire away.

I really enjoy all the side content from previous challenge leagues but GGG will eventually run out of space where to place it. Some of the mechanics already suffer due to how diluted or infrequent they are so streamlining and merging some of the existing content could be one of the option going forward.

Let's hope GGG reads this and take some inspiration for future updates.

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