Melee CI witch ideas?

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DCompton wrote:
ok well ima giving melee ci witch a shot anyways Ill see how it goes ill prolly use cleave instead of cyclone for some small aoe then aswell.

Should be interesting. If you go cleave, will you go dual wield then? Build might look like this:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAW8EBwW1B2MMfQzyEHsQfxEvEVAV1xnXHRQfAiftKPopTyo4Kwosvy0fMoky0TQKNj02xTrYO-E8BTyOPV9Bh0NjRUdG10cGTLNN2FJTVmNXK1fJV-JY9VnzXcZfamaeZ71tGXFNcql35Xq4fNl_xoFvgpuCx4RIhq6H24hri3qLjIx2j0aP-pP8l5WZmprPm6GdxJ48n9-io6XLpwinK6yqrpOuz7TFtQS1SLb3tzG4k7vWvjrAGsEAwcXB88Lsw23GntDQ14bYJNsa2-fhc-L35CLmgetj647r7uwY7DjtIO5v73zz3fVL-tI=

particulars:
Spoiler
Keystone
Vaal Pact: Life Leech applies instantly. Life Recovery from Flasks and Regeneration has no effect.
Chaos Inoculation: Maximum Life becomes 1, Immune to Chaos Damage
Ghost Reaver: Life Leech applies to Energy Shield instead of Life
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Stats
+100 to Strength
+80 to Dexterity
+330 to Intelligence
Mana
16% increased maximum Mana
40% increased Mana Regeneration Rate
+20 to maximum Mana
Elemental Damage
50% increased Elemental Damage with Weapons
41% increased Elemental Damage
Lightning Damage
30% increased Lightning Damage with Weapons
20% Chance to Shock the enemy on hit with Lightning Damage
Resistance
+50% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
Attack Speed
12% increased Attack Speed while Dual Wielding
12% increased Attack Speed
Frenzy Charge
18% increased Frenzy Charge Duration
+1 Maximum Frenzy Charge
Armour
104% increased Armour
Evasion
86% increased Evasion Rating
Energy Shield
311% increased maximum Energy Shield
55% increased Energy Shield Cooldown Recovery
20% more Maximum Energy Shield
Movement
4% increased Movement Speed
Misc
30% increased Effect of Buffs on You
36% increased Radius of Area Skills
20% increased Area Damage
45% increased Shock Duration on enemies
4% additional Block Chance while Dual Wielding


Basically just a regular elemental cleave build, but with all the health swapped for energy shield. Obviously you need eye of chayula and dream fragments. Since you posted an all points build, I went all points as well, but of course I left two hanging for 2x bandit rewards, attack speed and frenzy charge (or endurance charge if you prefer - could easily pick up the templar tree endurance charge too I suppose).

Probably the biggest issue will be getting the right socket colors in your armor, lol. Cleave in a 6L is going to be something like:
cleave (level 5) + life leech + weapon elemental + mana leech + faster attacks + increased AoE

That's RRRGGB. But hey, you've got other chars to grind chroms with, right? :p

There's enough strength in the build for red supports to be maxed, and no need to max cleave so you're good on that front. It is 15 dex shy of what is needed, so one 30 dex node could be picked up if you don't get any from gear.


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FlamingDove wrote:
I really wanted to do it myself but tbh I'm not convinced it can work. Melee can be very reliant on life gain on hit to survive and unfortunately there is no energy shield gain on hit in the game. Life leech can be good too but it only works off of physical damage and witch is going to be wanting to go elemental.

Correction, LL from gear only works with physical damage. LL support gem works with anything, and should be enough, if your damage is high enough.
Last edited by magicrectangle#3352 on Mar 23, 2013, 5:52:05 AM
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magicrectangle wrote:

Correction, LL from gear only works with physical damage. LL support gem works with anything, and should be enough, if your damage is high enough.

Oh, interesting. What about LL from passives like the claw tree near ghost reaver?

Still though, isn't on hit much better than leech if you aren't going for a crit build or something?
I don't know if you've already made a lot of changes to your build but I just wanted to point out that you take the 8% ES nodes in the middle when you could skip half of them and just go for the ES/EV nodes directly beneath Ghost Reaver which gives you more ES, free EV and all resist.

I'd also advice against taking some of the damage nodes that you have taken, especially those with crit chance as you would gain so much from taking Resolute Technique and not have to worrry about accuracy.
I thought of a 1h ground slam CI witch with GR, will only get around 5k es tho with 500 es chest and similarly good gear, and some armour from gear (archon kite, es/armor gloves, the gloves for rolling colours for GS, single target will have to do 3l on weapon/shield unless you can get rrrg on a pure es item/can get a REALLY good es/armor item)

edit: this is it, I'll start doing it as soon as I get the gear http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY-aBwFQRULvWO-Hi920ZpystH8Hzi3pMs6KjBAd_xh8Cl5XBxSepflk2xVJTl_TsGCy_2CQ9X8Ntj_qGrqcI2-cV19rduJNHBteGMtEMfevuX2pWY0VHEH-ESMXMtQTGnjyOBTpdxgFvhK_d80bXV8lgbTQKnYCDOBRN73wEszwFgW8yiZ48d-VX4k3YfLuMdiSLPQ_E9n31J-0TW_PdrKpk53KpUeZV1nzZ9zK0L4ErQT_fspSHWD2exZ_fZ73ub5uh0NCPRhVQ

Doesn't need 5l, just do gs, melee phys, faster attacks, area/stun.. With area supp gem, your area will be absolutely crazy so the build should be quite safe. catalyze can be skipped ofc, but I wanna run hatred+anger+wrath. Static blows also VERY optional. Gonna need some lifesteal on gear, like 2% should be enough.

Oh, you want 2h, *sadface*

edit: Lol, I just did the whole maths around this character's mana regen and reservation, can just barely sustain 4l gs with +150 mana on gear. Gonna have to get dream frags I guess. Time to do ES maths.

another edit: The mana is considering a 1,3 wep and 10% as gloves, so should be fine actually.

Alright, 5,7k ES with decent ES gear, I have no idea why im posting this here lol.
Last edited by Namenemas#3092 on Mar 23, 2013, 1:05:05 PM
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FlamingDove wrote:
Oh, interesting. What about LL from passives like the claw tree near ghost reaver?

Only the support gem works with all damage. LL from gear, and LL from passives is physical attack damage only.

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Still though, isn't on hit much better than leech if you aren't going for a crit build or something?

LoH doesn't scale with gear, LL does. Therefor there is a damage cutoff where LL starts to become better. Where that cutoff is depends on what skill you're using.

Taking cleave as an example, cleave has 70% damage effectiveness. Level 20 LoH is 44 health per hit, so 31 health per hit with cleave.

Level 20 LL is 8% leech. Therefor in order to get 31 health per hit, each hit must do 31/0.08 = 388 damage (after resists and armor are factored in).

Now remember that's damage, not DPS. Elemental cleave builds focus heavily on attack speed, so 388 damage could easily translate to 1500 DPS. But still, even with pretty modest gear you can get double that DPS easily.
Last edited by magicrectangle#3352 on Mar 23, 2013, 4:33:07 PM

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