Arctic Armour

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Dugal wrote:
Does anyone know if arctic armour counts as you doing the chill? I.e. will it proc the "enemies chilled by you take 40% increased burning damage" benefit on the dyadus unique infernal axe?
Would love a dev response if possible please Mark.
Being on chilled ground is not the same as being chilled by another entity. You need to directly apply chill to the enemy for that bonus to apply, not place chilled ground that affects it.
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ix8 wrote:
How does the new Arctic Armour work with reflect damage. I'm playing Magma Orb. Do I need to be stationary at the time casting the spell or once the projectile hits the mob and the damage got reflected?
At the time damage is dealt.
Arctic Armour directly applying chill to enemies counts as you chilling them. The chilled ground is still not.
Anything that teleports you (Flicker Strike, Lightning Warp, Flame Dash, etc) has no interaction with "while moving" effects because teleportation is instant. There is no point in time during which you are moving - you go from being at point A to being at point B with no time between the two.

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