Awakened Multistrike 50 exa

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plaguefear wrote:
Awakened multistrike is expensive because its broken, and it is not needed to do end game content at all.


It's not broken at all, and yeah, price is unjustified. 50+ex is too much.

People just doesn't do math very well (i'm not the smart one either).

Normal Multistrike @lvl 20 and 20% quality
Supported Skills deal 10% increased Melee Physical Damage

Supported Skills Repeat 2 additional times
Supported Skills have 44% more Melee Attack Speed
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Supported Skills deal 10% less Attack Damage
--------------------------------------------------
Awakened Multistrike @lvl 5 and 20% quality
Supported Skills deal 10% increased Melee Physical Damage
Supported Skills have 10% increased Attack Speed

Supported Skills Repeat 3 additional times
Supported Skills have 47% more Melee Attack Speed
First Repeat of Supported Skills deals 20% more Damage
Second Repeat of Supported Skills deals 40% more Damage
Third Repeat of Supported Skills deals 60% more Damage
Supported Skills deal 10% less Attack Damage

So, lets use a cycle of normal MS
0+22+44=66% more /3 strikes = 22% more damage on average


lets use a one cycle of Awakened MS
0+20+40+60= 120% more /4 strikes = 30% more damage on average

Lets see that thru a prism of 12 consecutive strikes
12 strikes / normal MS cycle = 4 cycles of normal MS = 4 * 22% = 88%

12 strikes / Awakened MS cycle = 3 cycles of awakened MS = 3 * 30% = 90%

So for the 12 consecutive strikes Awakened MS will deal 2% more from repeated strikes + 3% more from pure more attack speed and 10% increased attack speed.
That would be around 5% more and 10% increased attack speed.

Maybe I messed up calculation in the end but the difference is not higher than "10% more" damage for the Awakened version in reality.

Melee phys is much better option with Intimidate on hit.
Anyway it's not worth 50ex i'm sure of that.

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SilentSymphony wrote:
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Chalace2 wrote:
I bet you cry about HeadHunter prices too...

they are chase items, deal with it.


Do you always pick on people trying to provide some honest feedback? Sure you are welcomed to disagree but attacking them in that way is purely toxic.


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EdenRage wrote:
I dont recall any difficulty change wrt headhunter. I dont need hh to down map bosses. Ggg showed us wow gems and buffed hp of bosses. Now we only get the short end of the stick? Chase item is fine but 50exa? Maybe increase drop rate to more reasonable 5exa? Just a feedback


Ignore the people who post like that here on the forums, You wont get a real conversation out of them as they are elitists who are unable to see from your Point-of-View, You'll find not everyone is like that here so keep giving your feedback when you feel like it and don't let the rotten apples get to ya :P


As opposed to hand-holding people that blame everything & anything on their inability to do something, absolutely.

His claim is simple, you NEED Awakened MultiStrike to do bosses. this is false, on all accounts.

Monster HP increased to manage the last 3 years of ridiculous power-creep given, not because of some 'new' gems.

And No, I don't have it, yet I still kill everything...

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TorsteinTheFallen wrote:

snip


You got the first part right. MS gives 22% and AMS gives 30% more with a little bit more speed. Thats it.

Considering level 21 gems raise dramatically in price vs level 20 gems when most of them just add 1% more damage, 8% is a huge difference.
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Revnaut wrote:
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TorsteinTheFallen wrote:

snip


You got the first part right. MS gives 22% and AMS gives 30% more with a little bit more speed. Thats it.

Considering level 21 gems raise dramatically in price vs level 20 gems when most of them just add 1% more damage, 8% is a huge difference.


Lets say it's 10%, still not worth 50ex.

Melee Phys gives 5% + Intimidate (10%) for ~10ex. That's a good buy to me.
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TorsteinTheFallen wrote:
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plaguefear wrote:
Awakened multistrike is expensive because its broken, and it is not needed to do end game content at all.


It's not broken at all, and yeah, price is unjustified. 50+ex is too much.

People just doesn't do math very well (i'm not the smart one either).

Normal Multistrike @lvl 20 and 20% quality
Supported Skills deal 10% increased Melee Physical Damage

Supported Skills Repeat 2 additional times
Supported Skills have 44% more Melee Attack Speed
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Supported Skills deal 10% less Attack Damage
--------------------------------------------------
Awakened Multistrike @lvl 5 and 20% quality
Supported Skills deal 10% increased Melee Physical Damage
Supported Skills have 10% increased Attack Speed

Supported Skills Repeat 3 additional times
Supported Skills have 47% more Melee Attack Speed
First Repeat of Supported Skills deals 20% more Damage
Second Repeat of Supported Skills deals 40% more Damage
Third Repeat of Supported Skills deals 60% more Damage
Supported Skills deal 10% less Attack Damage

So, lets use a cycle of normal MS
0+22+44=66% more /3 strikes = 22% more damage on average


lets use a one cycle of Awakened MS
0+20+40+60= 120% more /4 strikes = 30% more damage on average

Lets see that thru a prism of 12 consecutive strikes
12 strikes / normal MS cycle = 4 cycles of normal MS = 4 * 22% = 88%

12 strikes / Awakened MS cycle = 3 cycles of awakened MS = 3 * 30% = 90%

So for the 12 consecutive strikes Awakened MS will deal 2% more from repeated strikes + 3% more from pure more attack speed and 10% increased attack speed.
That would be around 5% more and 10% increased attack speed.

Maybe I messed up calculation in the end but the difference is not higher than "10% more" damage for the Awakened version in reality.

Melee phys is much better option with Intimidate on hit.
Anyway it's not worth 50ex i'm sure of that.

my bleeder phases bosses in less than 12 hits..
Those 30% more damage hits would add to my bleed pool.
Last edited by plaguefear#7132 on Jan 13, 2020, 2:51:13 PM
adding in awakened gems seem similar to adding in primal legendaries
"
Chalace2 wrote:
I bet you cry about HeadHunter prices too...

they are chase items, deal with it.


If they are chase items, then the game should not be balanced around them. Chase items are supposed to be outliers. GGG literally released these powerful gems alongside a global boss buff. These aren't "chase items," they're the new requirement for endgame.
This is a buff™
Awakened multistrike isn't even that good for many melee builds because you'd actually cancel the attacks.

Works great for summons, which is why its price is so high. Yet another reason why we need actual melee stuff, not stuff that summons can just abuse as well.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I just did the math and using awakened multistrike instead of the normal one gives you 8,77% more damage (on average for all 4 attacks) but you have to actually stay there for all 4 attacks meaning you are risking getting hit by something (most likely one of those one-shots everyone is talking about these days). If you decide to cancel your attack after the third attack / second repeat it basically is like the normal multistrike with less than 1% more damage. I guess if you can't beat a boss with normal multistrike than the awakened one isn't helping you either.
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LowBudget780 wrote:
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carpesangrea wrote:
Just the 4 gems I need for my main ability will increase my overall dps by almost 35%.


You won't get 35% more damage from using those 4 gems even at level 5, I suggest you take a closer look.

Depends on how you scale damage.

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