Iron Grip with Ethereal Knvies

I made a shadow with the idea of getting most of my damage from Iron Grip and stacking Strength and Max Hp % nodes. As soon as I clicked on the Keystone Iron Grip I realized that my damage did not go up at all. I thought this was an error because surely if the ranger tree nodes that improve Projectile Damage increase Ethereal Knives damage work then why wouldn't Iron Grip.

Long story short I have a Shadow with about eight wasted passive points and am going to have to remake the whole character with a knew concept in mind.

The reason I am posting in the first place though is that I think Grinding Gear Games should make it a tad bit clearer that Iron Grip does not in fact work with EK so that people don't waste a few hours of there time in the future. Especially because Iron Grip is relatively close to the Shadows starting position.

Spoiler
Thank you
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"Damage bonus from strength applies to Projectile Attacks as well as Melee Attacks"

Seems pretty clear to me. All you had to do was read the passive and the EK tooltip.
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Mar 19, 2013, 8:53:36 PM
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Autocthon wrote:
"Damage bonus from strength applies to Projectile Attacks as well as Melee Attacks"

Seems pretty clear to me. All you had to do was read the passive and the EK tooltip.


Well maybe, but ethereal knives does physical damage and is a projectile. I hope that deep down inside you can see how I would be confused. Don't get me wrong it make sense now that I've already wasted my time. This is how ever a beta thread about keystones so I thought I'd share my thought/complaint about said keystone so that maybe no one else would make this mistake or so that some how they can make it more clear that Iron Grip only really applies to what? Bow projectile attacks?
I can understand how you misunderstood the description. What you are missing, however, is the difference between an attack and a spell. That's what you should have noticed and was in fact pretty clear if you knew the difference. Sorry about that.

No one will ever accuse Path of Exile of being simple. Just try to explain how Leather and Steel interacts with Iron Reflexes, I dare anyone to find a more complex game mechanic to explain.
Man does not stop playing because he grows old. He grows old because he stops playing. - Oliver Wendell Holmes
Last edited by Winterfury#4666 on Mar 19, 2013, 9:22:26 PM
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Winterfury wrote:
I can understand how you misunderstood the description. What you are missing, however, is the difference between an attack and a spell. That's what you should have noticed and was in fact pretty clear if you knew the difference. Sorry about that.

No one will ever accuse Path of Exile of being simple. Just try to explain how Leather and Steel interacts with Iron Reflexes, I dare anyone to find a more complex game mechanic to explain.

Leather and Steel + Iron reflexes:

Total Armor = Modified Evasion + Armor

Armor = Base Armor*(1+Increased Armor + Leather and Steel)*(1+More Armor Bonuses)
Modified Evasion = Base Evasion*(1+Increased Evasion + Increased Armor + Leather and Steel)*(1+More Evasion Bonuses+More Armor Bonuses)

Armor and Evasion are still calculated separately then summed to produce a final armor value.

It's not complicated once you know what's going on and that's a pretty effective description.

Just saying that there are more complicated things. Like how damage conversion works (hint it doesn't work the way you might think it works).

Also: Physical damage does not mean attack. That's pretty clear considering EK has the "spell" descriptor.

Edit: Was wrong, fixed. Derp.
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Mar 19, 2013, 9:36:59 PM
The only thing missing, Autochton, is that Evasion is also increased by Increased Armor passives :) Looks like just an oversight though, since you did add the More Armor modifiers.

EDIT: Yep, I agree. It's really not complex.
Another funny mechanic is that Converting your Physical damage away does not reduce Hatred's benefit, which is... based on Physical damage.
(the reason is that Damage Based On is calculated before Conversion is applied, of course :) )
Last edited by Vipermagi#0984 on Mar 19, 2013, 9:39:05 PM
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Vipermagi wrote:
The only thing missing, Autochton, is that Evasion is also increased by Increased Armor passives :) Looks like just an oversight though, since you did add the More Armor modifiers.
Yup straight up derped fixing it.

My point really was that IR is nowhere near as complicated as people make it, it just can't be explained plain-language.
IGN - PlutoChthon, Talvathir
Thanks to both of you for making my point so eloquently!
Man does not stop playing because he grows old. He grows old because he stops playing. - Oliver Wendell Holmes
Iron will support gem is Iron grip for any spells, if you are still interested. Not worth on shadow if, he doesn't dvelve far into str area ImO.
I want an iron will keystone :(
IGN: PuppiesThrowingKnives

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