[3.9] Herald of Agony Juggernaut - Beginner friendly and detailed guide to unconventional marauders

Heya is there any map mods this build can or cant do?
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Xash_ wrote:
Heya is there any map mods this build can or cant do?


65% chance to avoid poison/blind/bleeding makes it impossible to stack 40 virulence on single targets, with a cyclone setup. Clearing packs will feel the same but bosses may take much longer.
is there a pastebin? or anyone can paste theirs?
build still viable after the agony nerf ?
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inaci0 wrote:
build still viable after the agony nerf ?

it's a buff

Pure Agony
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald


Invigorating Portents
Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you

Disciples
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald


Renewal
Minions Regenerate 1% of Life per second
Minions have 10% chance to deal Double Damage while they are on Full Life

Raze and Pillage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage


Rotten Claws
Minions have a 20% chance to Impale on Hit with Attacks


Herald of Agony
Agony Crawler now deals 5% increased physical damage per Virulence you have at gem level 1 (from 6%), up to 9% at gem level 20 (from 12%).

the skill in self got nerfed, before with 40 stack we got 480% increased physical damage and now 360% at lvl 20
Last edited by inaci0 on Mar 11, 2020, 4:10:41 PM
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inaci0 wrote:
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inaci0 wrote:
build still viable after the agony nerf ?

it's a buff

Pure Agony
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald


Invigorating Portents
Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you

Disciples
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald


Renewal
Minions Regenerate 1% of Life per second
Minions have 10% chance to deal Double Damage while they are on Full Life

Raze and Pillage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage


Rotten Claws
Minions have a 20% chance to Impale on Hit with Attacks


Herald of Agony
Agony Crawler now deals 5% increased physical damage per Virulence you have at gem level 1 (from 6%), up to 9% at gem level 20 (from 12%).

the skill in self got nerfed, before with 40 stack we got 480% increased physical damage and now 360% at lvl 20



did u not read what he just gave of info? it doesnt matter if the gem it self is nerfed. look at the other added stuff.
Will this build be updated for 3.10 anytime soon? cant find any others
I have a doubt.. is it necessary to look for higher damage % in Kaom's heart while buying it?? Is that % any useful in this particular build???
If minion level + damage support helms are too expensive, you can also use a Shaper helm with Hypothermia Support. It's not as good as a helm with the minion damage support, but it is much cheaper. I also prefer Skitterbots over Hatred because they also apply 34% shock at level 20, and reserves less mana.

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Deathbrin9er wrote:
I have a doubt.. is it necessary to look for higher damage % in Kaom's heart while buying it?? Is that % any useful in this particular build???


It won't matter. Even if your minion does fire damage, the chest would only apply to you.

Why are chaos resist mobs so tough for this build? Is that due to the physical to chaos HoA conversion? I found suggestion to use Witchfire Brew against these mobs and that has been a definite help; but does anybody have any other suggestions or could they explain the exact mechanic going on here?

Witchfire Brew, as good as it is, isn't much help with the Phoenix. I can down Phoenix very fast with my Vortex Occultist, but seems almost inpenetrable with my HoA Jugg.

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